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Cervantes Juárez, Erika; Sánchez Guzmán, Daniel – Physics Education, 2023
In many science and engineering undergraduate programmes, physics courses are fundamental and can be seen as a potential place where students can develop complementary abilities such as the computational thinking process. The present work proposes and describes the learning science and engineering with electronic spreadsheets cycle (LSEESC)…
Descriptors: Engineering Education, Spreadsheets, Science Education, Physics
Krish Pillai; Marcia Lovas – International Society for Technology, Education, and Science, 2023
A typical first computer science course (CS1) introduces the student to coding conventions, variables, methods, control structures, conditionals, and the semantics of classes and objects. Advanced concepts of inheritance, polymorphism, abstract classes, interfaces, and their use in the design process, are covered in a second-level course (CS2).…
Descriptors: Computer Games, Educational Games, Teaching Methods, Technology Uses in Education
Pani, John R.; Chariker, Julia H.; Naaz, Farah – Anatomical Sciences Education, 2013
The large volume of material to be learned in biomedical disciplines requires optimizing the efficiency of instruction. In prior work with computer-based instruction of neuroanatomy, it was relatively efficient for learners to master whole anatomy and then transfer to learning sectional anatomy. It may, however, be more efficient to continuously…
Descriptors: Computer Assisted Instruction, Brain Hemisphere Functions, Biomedicine, Feedback (Response)
Prayaga, Lakshmi; Rasmussen, Karen L. – Journal of Educational Technology, 2008
Computer games are no longer just for entertainment; they have also become a useful instructional strategy for acquiring knowledge. When games are used for purposes other than strict entertainment they become serious games. The goal of serious games is to enable the player to learn a task, master a strategy or develop a skill. Serious games can be…
Descriptors: Computer Games, Educational Games, Instructional Design, Teaching Methods

Michayluk, J. O. – British Journal of Educational Technology, 1986
Examines current state of Logo programming language and research on Logo and presents conclusions about the efficacy of Logo as a research and teaching tool. Conclusions discuss use of Logo to teach computer literacy; transfer of training; representativeness and reliability of Logo research results; and Logo research methodology. (Author/MBR)
Descriptors: Computer Graphics, Computer Literacy, Elementary Education, Literature Reviews

Clariana, Roy B. – Journal of Computers in Mathematics and Science Teaching, 1989
Discusses under what conditions computer simulations should be used. Considers the aspects and qualities of computer simulations used in simulating science laboratory experiments. Provides suggestions for selecting or designing simulations. Examines the idea of transfer when using simulations. (MVL)
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Oriented Programs, Computer Simulation