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Showing 1 to 15 of 19 results Save | Export
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Thitima Srivatanakul – Journal of Cybersecurity Education, Research and Practice, 2024
Gamification, including game-based learning (GBL), is a widely recognized pedagogical approach used for imparting and reinforcing cybersecurity knowledge and skills to learners. One innovative form of GBL gaining popularity across various educational levels, from secondary schools to professional development, is escape room-style education. This…
Descriptors: Computer Security, Problem Solving, Gamification, Undergraduate Students
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Sikolia, David; Biros, David; Zhang, Tianjian – Journal of Cybersecurity Education, Research and Practice, 2023
Prevalent security threats caused by human errors necessitate security education, training, and awareness (SETA) programs in organizations. Despite strong theoretical foundations in behavioral cybersecurity, field evidence on the effectiveness of SETA programs in mitigating actual threats is scarce. Since memory decay will inevitably occur after…
Descriptors: Computer Security, Information Security, Program Effectiveness, Memory
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Sharman, Jonathan; Acemyan, Claudia Ziegler; Kortum, Philip; Wallach, Dan – International Journal of Computer Science Education in Schools, 2021
Software security is inevitably dependent on developers' ability to to design and implement software without security bugs. Perhaps unsurprisingly, developers often fail to do this. Our goal is to understand this from a usability perspective, identifying how we might best train developers and equip them with the right software tools. To this end,…
Descriptors: Teaching Methods, Computer Science Education, Undergraduate Students, Computer Software
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Workman, Michael D. – Journal of Cybersecurity Education, Research and Practice, 2021
Cybersecurity capabilities in organizations and governmental agencies continue to lag behind the threats. Given the current environment, these entities have placed renewed emphasis on cybersecurity education. However, education appears to lack its full potential in most settings. Few empirical studies have systematically tested the efficacy of…
Descriptors: Computer Security, Information Security, Computer Science Education, Instructional Effectiveness
Yuli Deng – ProQuest LLC, 2021
Personalized learning is gaining popularity in online computer science education due to its characteristics of pacing the learning progress and adapting the instructional approach to each individual learner from a diverse background. Among various instructional methods in computer science education, hands-on labs have unique requirements of…
Descriptors: Individualized Instruction, Experiential Learning, Computer Science Education, Electronic Learning
Marvin Schneider – ProQuest LLC, 2020
The purpose of this quantitative study was to explore the influence of protection motivation theory (PMT) constructs on security behaviors of undergraduate students. More specifically, the primary focus of this study is to answer our primary research question: to what extent do the independent variables (perceived threat severity, perceived threat…
Descriptors: Undergraduate Students, Self Efficacy, Student Attitudes, Telecommunications
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Payne, Bryson R. – Journal of Cybersecurity Education, Research and Practice, 2019
With the rapid adoption of internet-connected and driver-assist technologies, and the spread of semiautonomous to self-driving cars on roads worldwide, cybersecurity for smart cars is a timely concern and one worth exploring both in the classroom and in the real world. Highly publicized hacks against production cars, and a relatively small number…
Descriptors: Computer Security, Motor Vehicles, Information Security, Artificial Intelligence
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Fidalgo, Patricia; Thormann, Joan – International Association for Development of the Information Society, 2017
This study of teachers in training in UAE addresses Information Literacy skills including ease of learning, usefulness and instructional preferences. Most teachers in training found that IL skills are both useful and ease to learn. Multiple instructional strategies were preferred by the teachers in training. The study also shows that although most…
Descriptors: Information Literacy, Privacy, Computer Security, Information Security
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Taylor, Mark; Baskett, Mike; Allen, Mark; Francis, Hulya; Kifayat, Kashif – Innovations in Education and Teaching International, 2018
Animated learning materials have the potential to support the teaching and learning process. In this paper, we examine the comparative usefulness of animated and static learning materials for teaching cyber security concepts to a group of UK undergraduate computer science students. The animated cyber security learning materials appeared to be…
Descriptors: Foreign Countries, Information Security, Teaching Methods, Animation
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Edwards, John; Hart, Kaden; Shrestha, Raj – Journal of Educational Data Mining, 2023
Analysis of programming process data has become popular in computing education research and educational data mining in the last decade. This type of data is quantitative, often of high temporal resolution, and it can be collected non-intrusively while the student is in a natural setting. Many levels of granularity can be obtained, such as…
Descriptors: Data Analysis, Computer Science Education, Learning Analytics, Research Methodology
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Selami Aydin; Maryam Zeinolabedini – Online Submission, 2024
In line with the rapid advancement in educational technology, and the application of artificial intelligence (AI) in particular, the teaching and learning of the English language has undergone a significant transformation. This paper aims to explore students' perceptions of integrating AI into the English as a foreign language (EFL) learning…
Descriptors: Artificial Intelligence, Computer Software, Second Language Instruction, Second Language Learning
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Onah, Daniel F. O.; Pang, Elaine L. L.; Sinclair, Jane E. – Education and Information Technologies, 2020
Independent learning in massive open online courses (MOOCs) requires considerable effort from the learners themselves. Blended-learning has been recognised to foster independent learning among undergraduate students. With the popularity of the blended-learning approach to teach in traditional educational settings, little has been mentioned on how…
Descriptors: Positive Attitudes, Blended Learning, Student Attitudes, Metacognition
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Plachkinova, Miloslava; Maurer, Chris – Journal of Information Systems Education, 2018
This case study follows the security breach that affected Target at the end of 2013 and resulted in the loss of financial data for over 70 million customers. The case provides an overview of the company and describes the reasons that led to one of the biggest security breaches in history. It offers a discussion on Target's vendor management…
Descriptors: Information Security, Information Systems, Case Method (Teaching Technique), Online Vendors
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Taylor, Blair; Kaza, Siddharth – ACM Transactions on Computing Education, 2016
Despite the critical societal importance of computer security, security is not well integrated into the undergraduate computing curriculum. Security classes and tracks treat security issues as separable topics as opposed to fundamental issues that pervade all aspects of software development. Recently, there has been an increasing focus on security…
Descriptors: Coding, Introductory Courses, Computer Science Education, Programming
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Adamo-Villani, Nicoletta; Oania, Marcus; Cooper, Stephen – Journal of Educational Technology Systems, 2013
We report the development and initial evaluation of a serious game that, in conjunction with appropriately designed matching laboratory exercises, can be used to teach secure coding and Information Assurance (IA) concepts across a range of introductory computing courses. The IA Game is a role-playing serious game (RPG) in which the student travels…
Descriptors: Educational Games, Computer Games, Role Playing, Computer Security
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