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Emily Ann Hagan – ProQuest LLC, 2024
The purpose of this qualitative descriptive design study was to describe rural teachers' use of technology and their perceptions of the usefulness and ease of use of technology in the classroom. The phenomenon explored was teachers' use, perceived usefulness and perceived ease of use of classroom technology. To address this problem, the researcher…
Descriptors: Rural Education, Teacher Attitudes, Educational Technology, User Satisfaction (Information)
Aïcha Bakki; Lahcen Oubahssi; Youness Laghouaouta; Sébastien George – Interactive Learning Environments, 2024
Business Process Model and Notation (BPMN) is a standard formalism for business process modeling that is very popular in professional practices due to its expressiveness, the well-defined meta-model, and its easiness of use by non-technical users. For instance, BPMN2.0 is used for business processes in commercial areas such as banks, shops,…
Descriptors: MOOCs, Learning Management Systems, Business Education, Models
Agata Guskaroska – ProQuest LLC, 2024
Improving pronunciation in second language (L2) learning requires timely and personalized feedback but educators have limited time to dedicate in the classroom. While there are many educational tools available, educators are still struggling to integrate technology in their practices. To address this challenge, this study explores repurposing a…
Descriptors: Pronunciation, Adoption (Ideas), Second Language Learning, Technology Uses in Education
Charles Buabeng-Andoh – International Journal of Education and Development using Information and Communication Technology, 2024
The rapid growth of technology worldwide has affected all spheres of life and business. Mobile learning technology has become affordable and easily accessible. Despite the numerous benefits of mobile learning technology in education, the problem of its implementation in teaching and learning still exists. Evidence suggests that teachers and…
Descriptors: Electronic Learning, Technology Uses in Education, Learning Processes, Teaching Methods
Ludmila Walaszczyk; Sylvester Arnab – Electronic Journal of e-Learning, 2025
In the current educational environment, e-learning and online education have gained significant prominence, especially highlighted during the COVID-19 pandemic when their importance increased dramatically. Empirical evidence highlights the undeniable benefits of online learning, with learners globally appreciating the flexibility to access course…
Descriptors: Open Source Technology, Gamification, Usability, Electronic Learning
Haidee A. Jackson; Sohyun Yang; Ling Zhang – Journal of Special Education Leadership, 2024
This paper discusses the ethical challenges presented by artificial intelligence (AI) within the instructional process for students with disabilities. The authors briefly overview technological changes in education and applications of AI in education in addition to policy. Discussion is directed toward the development of an ethical pedagogy using…
Descriptors: Ethics, Teaching Methods, Artificial Intelligence, Adoption (Ideas)
Mohammed A. E. Suliman; Wenlan Zhang; Rehab A. I. Suluman; Kamal Abubker Abrahim Sleiman – Education and Information Technologies, 2025
This study contributes to the knowledge about mobile learning among medical students in the context of developing countries. This research used the Technology Acceptance Model (TAM) to study the preconditions for m-learning among medical students. A twenty-item self-reported survey was used to gather data from 387 medical students, and structural…
Descriptors: Medical Students, Student Attitudes, Information Technology, Technology Integration
Prerna Sihag; Vibha – Digital Education Review, 2024
India's growing economy and population proves its significant stake in the Artificial Intelligence (AI) revolution. India's education and technology sector has grown exponentially over the last few years, particularly in times of COVID-19 pandemic but owing to various reasons, it is accessible to only one in four students in India. AI has proven…
Descriptors: Foreign Countries, Artificial Intelligence, Educational Technology, Technology Uses in Education
Jessica E. Dennis – ProQuest LLC, 2024
To engage interests and connect with 21st-century learners, educators must be able to effectively use technologies in their classrooms. The problem this study addressed was the limited understanding that language arts educators in urban school districts have of effectively using technological tools while teaching digital literacy. The purpose of…
Descriptors: High School Teachers, Teacher Attitudes, Technology Uses in Education, Digital Literacy
Zafer Unal – SRATE Journal, 2025
This study evaluates TeacherServer, a generative AI platform for educators, focusing on its effectiveness and usability. Using the Teachers' Acceptance of AI in Education (TAAI) framework, it assesses teachers' perceptions before and after workshops with 148 K-12 teachers from Florida. Results show a notable improvement in teachers' acceptance of…
Descriptors: Artificial Intelligence, Teaching Methods, Computer Software, Usability
Wang, Yong; Yu, Liheng; Yu, Zhonggen – Education and Information Technologies, 2022
Numerous scholars are devoted to investigating the technology acceptance model (TAM) and its extensions, but a comprehensive TAM is still under investigation. This study aims to formulate a relatively comprehensive model by including personal investment and identify factors that influence students' adoption of CCtalk-aided English as a foreign…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Usability
Lorraine Raqueno Catienza – ProQuest LLC, 2024
Western Pacific educational institutions are investing heavily in technology in classrooms to meet the needs of K-12 students. Measuring the effective use of digital technologies in the learning environment has become a routine part of monitoring and evaluating classroom instruction. One area of technology integration that has seen tremendous…
Descriptors: Elementary Secondary Education, Elementary School Teachers, Secondary School Teachers, Game Based Learning
Usability of Virtual Reality for Basic Design Education: A Comparative Study with Paper-Based Design
Özgen, Dilay Seda; Afacan, Yasemin; Sürer, Elif – International Journal of Technology and Design Education, 2021
Virtual reality (VR) is an emerging technology that is being used in a wide range of fields such as medicine, gaming, psychology and sociology. The use of VR is promising in the field of education and requires investigation, but research on the use of VR in education is still limited. This enables the exploration of new territories, and design…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Design
McBain, Kimberly A.; Habib, Rami; Laggis, George; Quaiattini, Andrea; Ventura, Nicole M.; Noel, Geoffroy P. J. C. – Anatomical Sciences Education, 2022
The purpose of this review was to identify the different augmented reality (AR) modalities used to teach anatomy to students, health professional trainees, and surgeons, and to examine the assessment tools used to evaluate the performance of various AR modalities. A scoping review of four databases was performed using variations of: (1) AR, (2)…
Descriptors: Computer Simulation, Teaching Methods, Anatomy, Allied Health Occupations Education
Rashedi, Roxanne N.; Bonnet, Kemberlee; Schulte, Rebecca J.; Schlundt, David G.; Swanson, Amy R.; Kinsman, Amy; Bardett, Nicole; Juárez, Pablo; Warren, Zachary E.; Biswas, Gautam; Kunda, Maithilee – Journal of Autism and Developmental Disorders, 2022
Interest continues to be high in technology-based interventions for individuals with autism spectrum disorder (ASD). Understanding the preferences and challenges of technology use among individuals with ASD can inform the design of such interventions. Through 18 interviews with parents, we used an iterative inductive-deductive approach to…
Descriptors: Autism Spectrum Disorders, Intervention, Interpersonal Competence, Preferences