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Showing 1 to 15 of 51 results Save | Export
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Unggi Lee; Yeil Jeong; Junbo Koh; Gyuri Byun; Yunseo Lee; Hyunwoong Lee; Seunmin Eun; Jewoong Moon; Cheolil Lim; Hyeoncheol Kim – Smart Learning Environments, 2024
This preliminary study explores how GPT-4 Vision (GPT-4V) technology can be integrated into teacher analytics through observational assessment, aiming to improve reflective teaching practice. Our study develops a Video-based Automatic Assessment System (VidAAS) powered by GPT-4V. This approach uses Generative Artificial Intelligence (GenAI) to…
Descriptors: Observation, Teaching Methods, Artificial Intelligence, Behavior
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H'mida, Cyrine; Kalyuga, Slava; Souissi, Nafaa; Rekik, Ghazi; Jarraya, Mohamed; Khacharem, Aïmen – Journal of Computer Assisted Learning, 2022
Objectives: The aim of the current study was to investigate the robustness of the human movement effect and its stability over time by comparing the effectiveness of dynamic and static presentations on acquisition and retention of a gross motor skill. Methods: One hundred and seven first-year students studying for the certificate in Physical…
Descriptors: Motion, Psychomotor Skills, College Freshmen, Physical Education
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Alex Adams; Don Belcher; Alysia Jenkins; Tyler Goad – International Journal of Kinesiology in Higher Education, 2025
Video feedback is a commonly recommended tool for online physical education (OLPE) instructors. However, there is little evidence to support its effectiveness in motor skill learning. This study investigated the impact of different forms of pedagogical guidance delivered alongside video feedback on the acquisition and retention of two-disc golf…
Descriptors: Video Technology, Feedback (Response), Psychomotor Skills, Online Courses
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Homa Rafiei Milajerdi; Anna Thacker; Mahboubeh Ghayour Najafabadi; Christoph Clephas; Larry Katz – Journal of Teaching in Physical Education, 2024
Purpose: To establish a consensus on the complexity of 16 fundamental movement skills (FMS). Initially, complexity was defined as how difficult it would be to teach FMS to children and for the children to learn them. Method: The study was conducted using a modified Delphi method and a mobile application called Move Improve® to showcase video…
Descriptors: Physical Education, Psychomotor Skills, Video Technology, Specialists
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Trabelsi, Omar; Gharbi, Adnene; Souissi, Mohamed Abdelkader; Mezghanni, Nourhen; Bouchiba, Mustapha; Mrayeh, Maher – European Physical Education Review, 2022
This study aimed at assessing the impact of video modeling examples (VMEs) on secondary school students' self-regulated learning experiences in gymnastics in original physical education (PE) settings. A total of 56 students (28 males and 28 females), aged 16-17, took part in a seven-week gymnastics learning unit for the purpose of acquiring new…
Descriptors: Video Technology, Physical Education, Secondary School Students, Athletics
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Bulca, Yesim; Ozdurak, R. Hurrem; Demirhan, Giyasettin – European Early Childhood Education Research Journal, 2020
Fundamental movement skills acquired during pre-school years provide the basis of normal motor development, positive self-image, self-perceived sports competencies in the adolescence. An instructional approach supported with visual materials may improve learning in pre-school children. The purpose of this study was to examine the effects of…
Descriptors: Video Technology, Exercise, Psychomotor Skills, Skill Development
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Ruzicka, Ivan; Milova, Jana – Cypriot Journal of Educational Sciences, 2019
This article deals with the problem of increasing the efficiency in motor learning with the help of video analysis. The text approaches the system providing a feedback in the process of downhill skiing skills acquisition. The platform influencing the movement notion introduces innovative means of the acquisition of essential downhill skiing skills…
Descriptors: Psychomotor Skills, Skill Development, Video Technology, Athletics
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Rekik, Ghazi; Belkhir, Yosra; Jarraya, Mohamed – Technology, Pedagogy and Education, 2021
In two separate experiments, the authors investigated how a complex animated basketball scene should be designed in order to avoid the high cognitive load due to the transient nature of information. Using system-paced segments and decreasing the video's presentation speed were tested as instructional strategies to reduce students' cognitive load.…
Descriptors: Animation, Team Sports, Teaching Methods, Video Technology
Mohammadreza Jalaeian Taghadomi – ProQuest LLC, 2021
Law enforcement officers can come into conflict with suspects when they need to act fast under time pressure. Improving such a decision-making skill is a challenge in a police academy. Academies can train future officers in correct psychomotor responses to attacks by a suspect. However, the ability to anticipate such attacks, and thereby make more…
Descriptors: Police, Police Education, Educational Technology, Video Technology
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Tucker, Stephen I.; Moyer-Packenham, Patricia S. – International Journal of Mathematical Education in Science and Technology, 2021
This study examines the construct of distance -- the degree of difficulty of interacting with something -- as part of activity involving children using touchscreen digital games to learn mathematics. Ten fifth-grade children engaged in video-recorded semi-structured task-based interviews in which they used two touchscreen digital mathematics games…
Descriptors: Computer Games, Mathematics Instruction, Video Technology, Task Analysis
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Pala, Ferhat Kadir; Mihci Turker, Pinar – World Journal on Educational Technology: Current Issues, 2019
This study aims at developing a glove with integrated haptic interface to facilitate the learning of those who have just started playing piano and allowing them to perform without a need for a piano during daily activities. The steps of the analysis, design, development, implementation, evaluation model were used in the research. In the analysis…
Descriptors: Music Education, Instruction, Musical Instruments, Learning Processes
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Yiannoutsou, Nikoleta; Johnson, Rose; Price, Sara – Educational Technology & Society, 2021
Digital developments that foreground the sensory body and movement interaction offer new ways of engaging with mathematical ideas. Theories of embodied cognition argue for the important role of sensorimotor interaction in underpinning cognition. For visually impaired children this is particularly promising, since it provides opportunities for…
Descriptors: Psychomotor Skills, Mathematics Instruction, Teaching Methods, Video Technology
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Parsons, John E.; Simmons, Amy L. – Journal of Research in Music Education, 2021
Although the effects of focus of attention (FOA) on the performance of gross motor skills are now well understood, less is known about the role of FOA in naturalistic classroom settings where learners are engaged in the ongoing acquisition and refinement of complex motor skills. The purpose of this study, the first of its kind, was to explore how…
Descriptors: Music Activities, Music Education, Case Studies, Motor Development
Spitzer, Michael; Nanic, Ibrahim; Ebner, Martin – Education Sciences, 2018
With the everyday growth of technology, new possibilities arise to support activities of everyday life. In education and training, more and more digital learning materials are emerging, but there is still room for improvement. This research study describes the implementation of a smart glasses app and infrastructure to support distance learning…
Descriptors: Distance Education, Educational Technology, Technology Uses in Education, Video Technology
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Narayanan, Sareesh Naduvil; Merghani, Tarig Hakim – Advances in Physiology Education, 2023
Among the various systems taught in the preclinical phases, the nervous system is more challenging to learn than other systems. In this report, a novel teaching methodology, "real-life scenario (RLS) blended teaching," is described and its effectiveness in facilitating inquisitive learning in undergraduate medical students is evaluated.…
Descriptors: Physiology, Vignettes, Teaching Methods, Undergraduate Students
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