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Kelcie E. McCafferty; David A. Wilder; Nicole Gravina; Letitia Bible; Rachel Ferguson – Journal of Applied Behavior Analysis, 2024
Modern medical training consists largely of lecture-based instruction and in vivo or video modeling of specific skills. Other instructional methods, such as teaching with acoustical guidance (TAGteach), have rarely been evaluated. In this study, we compared teaching with tactile guidance, or tactile TAGteach in which a vibratory stimulus is…
Descriptors: Video Technology, Feedback (Response), Self Evaluation (Individuals), Medical Education
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Funda Ulugöl; Sezgin Vuran – Educational Policy Analysis and Strategic Research, 2025
This study aimed to compare the effectiveness and efficiency of the model-lead-test (MLT) and video modeling (VM) methods in teaching individuals with ID how to access and use the services provided by the Turkish state in digital environments. Four individuals participated in the study, in which the adapted alternating treatments design, one of…
Descriptors: Teaching Methods, Intellectual Disability, Technological Literacy, Citizenship
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Carmody, Emily; Stauch, Tiffany – Journal of Behavioral Education, 2022
Children with autism spectrum disorder often lack fundamental play skills, which can aid development with social, language, and imitation skills (Boutot et al. 2005). The purpose of this study was to extend the previous literature that successfully combined video modeling and matrix training. Matrix training is an efficient way of teaching that…
Descriptors: Autism Spectrum Disorders, Play, Skill Development, Preschool Children
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Julius Moritz Meier; Peter Hesse; Stephan Abele; Alexander Renkl; Inga Glogger-Frey – Journal of Computer Assisted Learning, 2024
Background: In example-based learning, examples are often combined with generative activities, such as comparative self-explanations of example cases. Comparisons induce heavy demands on working memory, especially in complex domains. Hence, only stronger learners may benefit from comparative self-explanations. While static text-based examples can…
Descriptors: Video Technology, Models, Cues, Problem Solving
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Yannick Noah Layer – Journal of Geography in Higher Education, 2025
In recent years, the field of geography in higher education has increasingly embraced the integration of visual and audio-visual methods as it enables enhanced understanding, multimodal learning, and geospatial literacy. Therefore, there is ample opportunity to incorporate new techniques from various disciplines to improve modern education for…
Descriptors: Geography Instruction, Higher Education, Job Skills, Skill Development
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Yadviga Radzitskaya; Artem Islamov – Journal of Computer Assisted Learning, 2024
Nanolearning represents an educational methodology rooted in personalisation and the individualisation of the educational process, leveraging contemporary information technologies. Nanolearning, closely intertwined with self-regulated learning, entails an individual's capacity to plan, monitor and regulate their learning process, objectives and…
Descriptors: Microcredentials, Teaching Methods, Information Technology, Learning Processes
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H'mida, Cyrine; Kalyuga, Slava; Souissi, Nafaa; Rekik, Ghazi; Jarraya, Mohamed; Khacharem, Aïmen – Journal of Computer Assisted Learning, 2022
Objectives: The aim of the current study was to investigate the robustness of the human movement effect and its stability over time by comparing the effectiveness of dynamic and static presentations on acquisition and retention of a gross motor skill. Methods: One hundred and seven first-year students studying for the certificate in Physical…
Descriptors: Motion, Psychomotor Skills, College Freshmen, Physical Education
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Lin, Yu-Tzu; Yeh, Martin K.-C.; Tan, Sheng-Rong – IEEE Transactions on Education, 2022
Contribution: Programming is a complex cognitive activity that involves both conceptual understanding and procedural skills, which is challenging for novices. To develop both program comprehension and implementation competency, this study proposed a live-coding-based instruction. Experts' live coding with think-aloud was recorded. Students then…
Descriptors: Programming, Coding, Video Technology, Teaching Methods
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Zarate, Kary; Maggin, Daniel M. – Beyond Behavior, 2021
Video modeling (VM) is a powerful and effective tool to support skill acquisition and generalization for students with and without emotional and behavioral disorders (EBD). Video models can include adults, peers, and the very students at which skill development is directed. This article provides a definition of VM and descriptions of its varying…
Descriptors: Video Technology, Modeling (Psychology), Emotional Disturbances, Behavior Disorders
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Amber R. Paden; Regina A. Carroll – Journal of Applied Behavior Analysis, 2025
Previous research has shown that low procedural fidelity can lead to decreased effectiveness and efficiency of skill acquisition during discrete-trial instruction. Previous research has also found that procedural fidelity may be substantially lower when a supervisor is not present to observe the session. Finding a socially acceptable, effective,…
Descriptors: Video Technology, Self Evaluation (Individuals), Fidelity, Methods
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Kathleen M. Randolph; Glenna M. Billingsley; Cathy N. Thomas – Journal of Special Education Apprenticeship, 2024
This study investigated the efficacy of two distinct virtual training platforms, TeachLivE™ and Zoom with actors, in preparing preservice practitioners for behavior management in real-world settings. This exploratory study aimed to investigate individual participant skill acquisition and assess which platform better equipped participants with the…
Descriptors: Computer Simulation, Skill Development, Computer Mediated Communication, Educational Technology
Uma D. Bucha – ProQuest LLC, 2024
The effectiveness of video modeling (VM) has been well documented in research studies completed in the Western world. VM has been used to establish skills in several areas, such as language, imitation, social behavior, play, academics, and other adaptive skills. VM has been shown to be particularly effective with children with autism. However,…
Descriptors: Video Technology, Imitation, Skill Development, Children
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Özdil, Seyma; Duran, Erol – Educational Policy Analysis and Strategic Research, 2023
The aim of this research was to identify the persuasive speech skills of fourth-grade primary school students. The study employed a quantitative method and survey design, and the study group consisted of 126 students in the fourth grade of primary school selected using a convenient sampling technique. Data for the first and second sub-problems of…
Descriptors: Grade 4, Elementary School Students, Speech Communication, Video Technology
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Judd, Jamison E.; Oshiro, Briana; Cloft, Kristal; DeFranco, Thomas C. – International Journal for Technology in Mathematics Education, 2021
The postsecondary Calculus series poses an ongoing challenge for students and instructors. With the rapid growth of STEM careers and the traditional role of calculus as a gatekeeper to higher mathematics, it is urgent that students develop a stronger skillset with regard to calculus topics. The current availability of technology allows instructors…
Descriptors: Calculus, Mathematics Instruction, Teaching Methods, Video Technology
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Criswell, Brett; Krall, Rebecca; Ringl, Samantha – Journal of Science Teacher Education, 2022
Video analysis of teaching episodes is a widely-used approach in science teacher education. While numerous scholarly articles have been written on the topic, there are still many unanswered questions about the most effective strategies for integrating this approach into science teacher education. The current article adds to this area of inquiry by…
Descriptors: Video Technology, Science Teachers, Preservice Teachers, Preservice Teacher Education
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