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Nurah S. Alfares – International Journal of Game-Based Learning, 2025
Vocabulary is crucial for mastering English as a Foreign Language (EFL) skills. Digital Game-Based Learning (DGBL) platforms like Wordwall can enhance active learning by providing multiple-choice, missing, and matching words. The current study aimed to addresses the impact of the Wordwall platform on EFL learners in Saudi Arabia. This study…
Descriptors: Foreign Countries, English (Second Language), Second Language Instruction, Vocabulary Development
Monica Reichenberg, Editor; Ann-Katrin Swärd, Editor; Catherine Shipton, Editor – Routledge, Taylor & Francis Group, 2024
"Positive Special Education" spotlights the power of positive special education, combining insights from researchers and teachers in special education from several countries. The expert team of authors, being both teachers and academics, highlight the powerful influence of teachers fostering optimistic approaches as well as the impact a…
Descriptors: Special Education, Teacher Role, Positive Attitudes, Educational History
Atalan, Esra; Subasi, Gonca – Turkish Online Journal of Educational Technology - TOJET, 2023
In recent years, numerous innovative tools such as digital and online flashcards have emerged in the education field to meet the needs of digital natives. Therefore, the current study, it was aimed at investigating the impact of a digital flashcard tool, Quizlet, on the vocabulary acquisition of Turkish EFL learners. Besides, learners' perception…
Descriptors: Grade 9, Vocabulary Development, Teaching Methods, Second Language Instruction
Wen Jia; Liping Zhang; Austin Pack; Yi Guan; Bin Zou – Language Learning & Technology, 2024
Although digital game-based vocabulary learning (DGBVL) has received increasing attention in the past two decades, the impacts of DGBVL on the depth of word knowledge are still not well understood, especially in regard to productive vocabulary learning and DGBVL's long-term efficacy. This study leverages a quasiexperimental research design to…
Descriptors: Game Based Learning, Video Games, Vocabulary Development, Receptive Language
Altug, Süleyman Alperen; Önal, Ahmet – Journal on English Language Teaching, 2022
Technology is of great importance in the specification of methods, techniques and tools to be used in or out of the classrooms. Moreover, the COVID-19 pandemic has led to the shutdown of schools and forced the education to be maintained online which makes the research on Information and Communication Technology (ICT) tools, to be used in learning…
Descriptors: Vocabulary Development, English (Second Language), Second Language Learning, Second Language Instruction
Megan Tyson – Issues and Trends in Learning Technologies, 2021
The present study investigated the impact teaching academic vocabulary through an augmented reality (AR) approach had on acquisition and retention as compared to using a more traditional flash card based approach. 29 high school students ranging from 9th to 11th grade followed the pattern of a 10 word vocabulary pre-test, being taught those words…
Descriptors: Vocabulary Development, High School Students, Physical Environment, Simulated Environment
Mariana Ulfah Hoesny; Punaji Setyosari; Henry Praherdhiono; Nunung Suryati – MEXTESOL Journal, 2024
This research is aimed at investigating the implementation of project-based learning (PBL) using a voice recorder, Orai application, and web as material sources. It is conducted to determine the impact of combining PBL and digital tools on speaking performance. The participants were 80 students who took English subject in State Polytechnic of…
Descriptors: Technology Integration, English (Second Language), Second Language Learning, Second Language Instruction
Nguyen, Bich-Phuong Thi – Journal of Educational Technology, 2021
The past decades have witnessed the spectacular development of English language as a principal lingua franca, used by millions of people all over the world. Without a doubt, the transition and acquisition of knowledge in all daily respects, from daily communication to academic disciplines, are more closely linked with the competence of English…
Descriptors: Instructional Materials, Educational Technology, Technology Uses in Education, English (Second Language)
Mete, Filiz; Alibasiç, Berra; Köksal, Beyza – Journal of Learning and Teaching in Digital Age, 2023
Knowing a word means knowing its pronunciation, spelling, concept area, and meaning layers. Vocabulary is never an area that can be learned completely by individuals; rather it is a field that expands and deepens throughout life. Vocabulary teaching requires much more than just looking up words in a dictionary or using them in a sentence.…
Descriptors: Vocabulary Development, Turkish, Textbooks, Language Skills
Fatma Burcu Topu; Rabia Meryem Yilmaz; Aysegül Takkaç Tulgar – Education and Information Technologies, 2024
The purpose of this study was to investigate the effects of Augmented Reality (AR) technology on vocabulary development and attitudes toward AR in pre-school English instruction. The study, which was grounded on a pretest-posttest control group quasi-experimental design, included 36 pre-school children aged from 4 to 5. While the participants in…
Descriptors: Technology Uses in Education, Vocabulary Development, Preschool Children, Childrens Attitudes
Ju Seong Lee, Editor; Di Zou, Editor; Michelle Mingyue Gu, Editor – New Language Learning and Teaching Environments, 2024
This edited book explores the integration of technology into English language education, with a particular focus on extracurricular and extramural contexts. The editors and an international team of scholars discuss how English teachers can critically and systematically design and implement language activities inside and outside the classroom to…
Descriptors: Guides, English (Second Language), Second Language Instruction, Second Language Learning
Marwa F. Hafour – Computer Assisted Language Learning, 2024
Owing to the plethora of user-friendly audio/video creation and editing applications as well as free full-featured hosting platforms, videoing and sharing has become a lifestyle of today's students. Utilizing these spontaneous practices, the current study examined the effects of digital media assignments (DMAs) and accompanying asynchronous…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Video Technology
Jalaluddin, Ilyana; Darmi, Ramiza; Ismail, Lilliati – Asian Journal of University Education, 2021
This repeated measure experiment study aimed to explore LINUS students or Low Achiever (LA) students' improvement in learning English language vocabularies using Mobile Augmented Visual Reality (MAVR). It specifically tried to analyse the effect of MAVR on the English vocabulary development of 45 primary school students from the LINUS programme in…
Descriptors: Computer Simulation, Telecommunications, Handheld Devices, Elementary School Students
Xu, Zhihong; Chen, Zhuo; Eutsler, Lauren; Geng, Zihan; Kogut, Ashlynn – Educational Technology Research and Development, 2020
Learning with games has been increasing in practice, but studies of the features and learning outcomes involving digital games to develop language learning are scarce. This scoping review investigates the current practices of digital game-based language learning to support English language learning, in terms of participants' characteristics,…
Descriptors: Educational Technology, Technology Uses in Education, Educational Games, Teaching Methods
Greene, Moe Debbagh; Jones, William Monty – International Journal on E-Learning, 2020
English language vocabulary development is critical in achieving reasonable proficiency in English language learning. A qualitative approach which involved conducting class observations and semi-structured interviews of three English as a Second Language (ESL) teachers at the university level was undertaken to investigate the instructional…
Descriptors: Educational Technology, Teaching Methods, English (Second Language), Second Language Instruction