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Nana Osei Bonsu; Gideon Boadu; Brandford Bervell; Jason Zagami – Education and Information Technologies, 2024
History teaching and learning can be improved through pedagogically innovative practices. In the face of technological advancement, this study examined the effectiveness of mobile blended learning on the academic performance of senior high school history students. The study adopted a quasi-experimental research approach using a pretest-posttest…
Descriptors: Handheld Devices, Blended Learning, History Instruction, Academic Achievement
Curating a Literacy Life: Student-Centered Learning with Digital Media. Language and Literacy Series
Kist, William – Teachers College Press, 2022
"Curating a Literacy Life" spotlights the idea of curation as a process for inspiring student-centered learning with digital media. In this book, Kist shows educators how to empower students as they make sense of all the books, videos, websites, and social media they access. Packed with ideas and activities developed at Glenville High…
Descriptors: Student Centered Learning, Teaching Methods, Multimedia Materials, Information Technology
Grace Hui Chin Lin – Online Submission, 2024
This research was conducted in a National University of western part in Taiwan. It guided students to select language learning games of language learning (Amur et al. (2024; Huang & Liaw, 2021; Srinivasan & Reddy 2023) on Facebook or other websites to improve English Language proficiencies in listening, speaking reading and writing. Below…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Artificial Intelligence
Pando Cerra, Pablo; Fernández Álvarez, Humberto; Busto Parra, Bernardo; Iglesias Cordera, Paula – Journal of Educational Computing Research, 2022
Game-Based Learning (GBL) is increasingly widespread as a learning technique in the engineering studies. However, this innovative methodology may be difficult to incorporate in some subjects due to their complex contents. This paper aims at combining traditional learning methodologies with game mechanics by using an ad-hoc gaming web environment…
Descriptors: Academic Achievement, Game Based Learning, Information Technology, Teaching Methods
Yeh, Yu-chu; Chang, Chih-Yen; Ting, Yu-Shan; Chen, Szu-Yu – Educational Technology & Society, 2020
To date, no study has examined whether enhancing mindfulness in everyday life through varied smartphone-based interventions involving photo taking could improve creativity or whether the beliefs toward mobile-based learning would influence such mindfulness learning effect. This study, therefore, developed the inventory "Beliefs toward Mobile…
Descriptors: Creativity, Metacognition, Intervention, Telecommunications
Svendsen, Jesper Tinggaard; Svendsen, Annemari Munk – Scandinavian Journal of Educational Research, 2021
In today's classrooms, digital technologies and digital media enable an unlimited number of learning resources. Digital tools are one type of digital technology used in pedagogical settings. By digital tools we mean software that is not produced for educational purposes, but which may be used to support learning. Using theoretical concepts from…
Descriptors: Physical Education, Secondary School Students, Foreign Countries, Educational Technology
Campbell, Laurie O.; Gunter, Glenda A.; Kenny, Robert F. – International Journal of Game-Based Learning, 2019
The RETAIN Model is a game design and evaluation model for serious games. In this study, educators evaluated social change web-based and mobile app games using the RETAIN model rubric. In general, web-based games scored higher on the RETAIN rubric than their mobile app counterparts. In addition, the educators analyzed the social change games for…
Descriptors: Teaching Methods, Educational Technology, Technology Uses in Education, Social Change
Fokides, Emmanuel; Atsikpasi, Penelope; Karageorgou, Dorothea – Technology, Knowledge and Learning, 2020
Primary school students have trouble grasping concepts related to plants. Their misconceptions are also notable. On the other hand, mobile devices (such as tablets) and their apps, are considered effective educational tools. For examining whether the same holds true in relation to plants, we carried out a project, having as a target-group 263…
Descriptors: Elementary School Students, Plants (Botany), Misconceptions, Handheld Devices
Waters, Stewart; Hensley, Matt – Curriculum and Teaching, 2020
Mobile technology continues to change and evolve the way people and society function in their everyday lives. Much like the phenomenon that was the Internet 20 years ago, educators now find themselves facing increasing pressure to adapt classroom instruction to accommodate for new and emerging technologies. This article offers practical…
Descriptors: Handheld Devices, Technology Integration, Social Studies, Technology Uses in Education
Sartor, Valerie – English Teaching Forum, 2020
Today, more than ever before, English-language educators recognize the importance of using digital resources to teach students in a variety of modalities. Current circumstances have caused schools, universities, institutes, and colleges all over the world to rethink the way they teach and learn. Teaching with technology has suddenly evolved from a…
Descriptors: Teaching Methods, Educational Technology, Second Language Learning, Second Language Instruction
Jimenez, Bree A.; Alamer, Khulod – Journal of Special Education Technology, 2018
Advances in and the decreased cost of technology has resulted in a significant increase in educational programming that incorporates technology into the school curriculum. Specifically, the use of iPads has become quite common to support students social, communication, and academic outcomes in recent years; however, many students with moderate to…
Descriptors: High School Students, Handheld Devices, Educational Technology, Technology Integration
Al-Jarf, Reima – Online Submission, 2021
The article proposes a model for integrating TED Talks (TTs) in EFL college listening practice. It shows instructors where TTs can be located, gives reasons for using TTs, criteria for selecting TTs, the listening skills that can be developed, and an instructional strategy. TTs provide a variety of real-life themes, speakers, motivation, and…
Descriptors: Teaching Methods, Second Language Instruction, Second Language Learning, English (Second Language)
Li, Kun; Darr, Kent; Gao, Fei – E-Learning and Digital Media, 2018
Researchers have recognized the role that microblogging tools play in enhancing the effectiveness of communication and interaction in the classroom. However, few studies have specifically examined how to use microblogging tools to bring educational resources into the classroom to enrich the student learning experience. The exploratory case study…
Descriptors: Teaching Methods, Educational Technology, Technology Uses in Education, Web Sites
Kent, David – Teaching English with Technology, 2019
Student Response Systems (SRS) can provide effective, immediate, and efficient feedback to students, particularly when undertaking formative assessment. Coupled with active learning approaches, the use of such systems can be beneficial for English language learners by providing opportunities for increased engagement with content and reflection on…
Descriptors: Formative Evaluation, Audience Response Systems, Teaching Methods, Second Language Learning
Colton, Jill – Technology, Pedagogy and Education, 2019
Theory provides conceptual tools with which to engage in deep thinking about experiences and a shared language by which we can communicate our understandings. Socio-material theory allows us to take account of the role of technology in the performance of learning identities. This has implications for the way that students are produced as learning…
Descriptors: Self Concept, Teaching Methods, Learning Processes, Information Technology