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Haynes-Moore, Stacy – Journal of Language and Literacy Education, 2015
In this work, the author examines a digital role-play in which participants composed an alternate version of "The Hunger Games" (Collins, 2008). Participants imagined characters and posted more than 400 scenes in the online collaboration. The author draws upon ethnographic methods (Merriam, 2009) to describe her participant-observer…
Descriptors: Ethnography, Role Playing, Computer Mediated Communication, Researchers
Bernhardt, William; Kress, Michael; Lewental, Mark; Miller, Peter – Association of Small Computer Users in Education (ASCUE), 2004
Reading with a pencil in hand to mark-up a book or article, scribbling questions and notes (along with rude drawings in some cases) in the margins of a committee meeting agenda, marking a student's essay with a red pen--all of these are everyday activities for most faculty. It is hard to say exactly how much of what we do can be defined as reading…
Descriptors: Computer Software, Online Courses, Computer Uses in Education, Teaching Methods
Peng, John; And Others – Classroom Computer Learning, 1988
Discusses four applications of the microcomputer to the classroom: (1) a program listing of how to draw circles on the Apple II computers; (2) using a database to help write stories; (3) switching computers with others while writing stories to encourage creativity; and (4) a listing of a LOGO kaleidoscope program. (MVL)
Descriptors: Computer Graphics, Computer Software, Computer Uses in Education, Creative Writing
Schmitt, Lothar M.; Christianson, Kiel T. – 1999
Pedagogical features and implementation of a UNIX-based management system (UNIEM) designed to support the instructor in teaching English as a second language using a network of workstations are described. The application discussed here is for teaching English composition to students at the University of Aizu (Japan). UNIEM is constructed to assist…
Descriptors: Assignments, Classroom Techniques, College Instruction, Computer Assisted Instruction