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Luo, Wei; Smith, Thomas J.; Whalley, Kyle; Darling, Andrew; Ormand, Carol; Hung, Wei-Chen; Chiang, Jui-Ling; Pelletier, Jon; Duffin, Kirk – British Journal of Educational Technology, 2019
This paper presents results from a randomized experimental design replicated over four semesters that compared students' performance in understanding landform evolution processes as measured by the pretest to posttest score growth between two treatment methods: an online interactive simulation tool and a paper-based exercise. While both methods…
Descriptors: Earth Science, Models, Science Tests, Computer Simulation
Lindgren, Robb; Morphew, Jason; Kang, Jina; Junokas, Michael – Mind, Brain, and Education, 2019
Research from brain science and the learning sciences support the notion that human cognition is grounded in our sensorimotor engagement with the physical world and that processes of learning can be shaped by our movements and actions. Increasing recognition that effective educational interventions can be seeded with embodied actions is paralleled…
Descriptors: Neurosciences, Schemata (Cognition), Sensory Integration, Nonverbal Communication
Nuanmeesri, Sumitra; Kadmateekarun, Preedawon; Poomhiran, Lap – Turkish Online Journal of Educational Technology - TOJET, 2019
This research aimed to develop the augmented reality (AR) in teaching human heart anatomy and blood flow has been designed and developed an AR to study the anatomy of the heart. The AR was evaluated by five experts, who analysed its content consistency by using the Index of Item Objective Congruence (IOC). The content was rated at 0.8.…
Descriptors: Computer Simulation, Simulated Environment, Anatomy, Human Body
Reis, Rosa Maria – International Association for Development of the Information Society, 2019
Web2.0 platforms are allowed to implement worlds completely virtual through technological devices, where the user has the ability to be anywhere anytime and can do almost anything you can imagine. These worlds allow to rediscover the senses through the use of technology. The virtual space can be used to bring students and teachers to this space…
Descriptors: Cooperative Learning, Educational Technology, Mathematics Instruction, Grade 5
Taleyarkhan, Manaz; Dasgupta, Chandan; Garcia, John Mendoza; Magana, Alejandra J. – Journal of Science Education and Technology, 2018
Engineering design thinking is hard to teach and still harder to learn by novices primarily due to the undetermined nature of engineering problems that often results in multiple solutions. In this paper, we investigate the effect of teaching engineering design thinking to freshmen students by using a computer-aided Design (CAD) simulation…
Descriptors: Design, Educational Technology, Engineering Education, Engineering Technology
Hardway, Christina; Seitchik, Allison E.; Kurdziel, Laura B. F.; Stroud, Michael J.; LaTorre, Joseph T.; LeBert, Cassidy – Journal of Educational Computing Research, 2018
This study examined whether a video illustration of a complex phenomenon promoted learner interest, perceived comprehensibility, and better learning in online- and classroom-based contexts. In the first study, undergraduate participants (N = 101) viewed learning materials which contained a video only, a video and textual explanation, or a textual…
Descriptors: Video Technology, Student Interests, Undergraduate Students, Teaching Methods
Adjapong, Edmund S.; Emdin, Christopher; Levy, Ian – Current Issues in Comparative Education, 2018
This paper explores, educators' use of technology to supplement traditional professional development that they may receive in their schools or institutions. Many educators in the 21st century use various forms of technology as part of their daily teaching practices and as part of their personal lives. This paper sets out to explore the impact of a…
Descriptors: Social Media, Faculty Development, Teaching Methods, Computer Simulation
Jeon, Mookyung – International Journal of Special Education, 2018
Disability simulation is an educational approach to modify attitudes and behaviors toward persons with disabilities by allowing participants to experience simulated life activities of individuals with disabilities. Despite the controversy regarding the effectiveness of disability simulations and its potential counterproductive effects, however,…
Descriptors: Meta Analysis, Disabilities, Simulation, Elementary School Students
Christie, Simon – set: Research Information for Teachers, 2018
This article reflects on a school's approach to gamifying the Royal Society Te Aparangi's First CREST Award. The article explains how CREST was reconceived as a quest using elements of live action role playing (LARP) and gamification, and the tools that were used to do this. It describes how progress was measured using a points system and the…
Descriptors: Foreign Countries, Teaching Methods, Play, Role Playing
Kotsakou, Stamatina; Walters, Cory; Groskopf, Jessica; Tigner, Robert; Banerjee, Simanti – Journal of Extension, 2018
This article describes a novel grain marketing simulation game called "Marketing in a New Era" (MINE) that was developed for use in Extension producer meetings and other educational settings. Key benefits of MINE are that users can personalize the game's marketing simulation environment by incorporating information specific to their…
Descriptors: Marketing, Educational Games, Extension Agents, Extension Education
Dutta, Shuchismita; Eswaran, Subha; Sanelli, Anne; Bhattacharya, Meenakshi; Tempsick, Richard – Science Teacher, 2018
Molecular storytelling combines three-dimensional (3-D) structure visualization, chemical and biological knowledge, and multidisciplinary functional information from various bioinformatics data resources to generate new knowledge. It prepares students for independent and interdisciplinary learning, facile navigation of public databases to gather…
Descriptors: Science Instruction, Teaching Methods, Story Telling, Visualization
Nolen, Susan Bobbitt; Koretsky, Milo D. – IEEE Transactions on Education, 2018
Contribution: Student engagement and interest in engineering is compared between virtual and physical laboratory projects, designed to be realistic and replicate engineering practice. Reported motivation and engagement was greater in the virtual project than the physical projects. Results are interpreted in terms of the different affordances for…
Descriptors: Laboratories, Engineering Education, Student Motivation, Learner Engagement
King-Henderson, Paulette – ProQuest LLC, 2018
Nurse education uses an apprenticeship model to teach students clinical skills. However, lack of faculty, clinical preceptors, early hospital discharges, and lack of clinical practice areas limits nursing students' exposure to patients which could impact patient care. The use of virtual simulation may bridge the theory-practice gap in nurse…
Descriptors: Nursing Education, Simulated Environment, Computer Simulation, Educational Technology
Loomis, Ann Louise – ProQuest LLC, 2018
Debriefing offers an opportunity to ensure that students can master critical components of nursing that they might not otherwise learn and to remove epistemological roadblocks to knowledge acquisition. Within this study, Debriefing for Meaningful Learning (DML), a theoretically-derived, evidence based and structured debriefing method, was used to…
Descriptors: Retention (Psychology), Instructional Effectiveness, Nursing Students, Pretests Posttests
Kyle Joe Branch – ProQuest LLC, 2018
We developed an introductory chemical engineering design laboratory course coupling traditional, hands-on, and virtual learning techniques. The course is centered on a set of interactive, online simulations mimicking laboratory experimentation, which the students complete for homework prior to completing a corresponding hands-on experiment as a…
Descriptors: Chemical Engineering, Introductory Courses, Laboratory Experiments, Experiential Learning

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