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Johnson, Andy; Miller, Shawn – Advanced Distributed Learning Initiative, 2022
The founding goal of using standards within acquisition of distributed learning content and technology is to reduce cost in both current and future acquisitions and collaborative efforts across organizations. This document explores existing successful acquisitions and supplies that language as well as successful ways to implement best practices of…
Descriptors: Standards, Course Content, Information Technology, Cost Effectiveness
Bers, Marina Umaschi – MIT Press, 2022
Today, schools are introducing STEM education and robotics to children in ever-lower grades. In "Beyond Coding," Marina Umaschi Bers lays out a pedagogical roadmap for teaching code that encompasses the cultivation of character along with technical knowledge and skills. Presenting code as a universal language, she shows how children…
Descriptors: Programming, Computer Science Education, Teaching Methods, Moral Values
Sonia Renee Alvarado – ProQuest LLC, 2022
The purpose of this design-based research study was to provide a holistic perspective on the pedagogical and contextual factors of interactive mobile technology on English learners and investigate the theoretical potential of audio-video software interventions for second language acquisition. Specifically, the study explored current virtual…
Descriptors: Electronic Learning, Handheld Devices, Holistic Approach, Interaction
Jeremy Stoddard; Jais Brohinsky; Derek Behnke; David Shaffer; Codu Marquart; M. Shane Tutweiler; Jason Chen – Grantee Submission, 2022
In this paper, we describe the design for PurpleState, an internship simulation that applies the epistemic game model for informed civic learning. PurpleState places students in the role of interns at a political media firm and asks them to design a media campaign on a state level policy issue. Unlike the use of these models in STEM education,…
Descriptors: Citizenship Education, Educational Games, Teaching Methods, Persuasive Discourse
Karrie A. Shogren; Valerie L. Mazzotti; Tyler A. Hicks; Sheida K. Raley; Daria Gerasimova; Jesse R. Pace; Stephen M. Kwiatek; Darcy Fredrick; Jared H. Stewart-Ginsburg; Richard Chapman; Danielle C. Wysenski – Grantee Submission, 2022
Promoting self-determination is essential to effective transition services and supports. The Goal Setting Challenge App (GSC App) was developed to deliver self-determination instruction via technology, building on the evidence-based Self-Determined Learning Model of Instruction (SDLMI). This paper presents data on goal attainment outcomes for…
Descriptors: Goal Orientation, COVID-19, Pandemics, Computer Software
Fonna, Mutia; Mursalin – Malikussaleh Journal of Mathematics Learning, 2018
The purpose of this study was to determine the use of Wingeom software in geometry learning in the Department of Mathematics Education. This type of research is quasi-experimental. This study examines the use of Wingeom software in geometry learning in the Department of Mathematics Education. The population in this study were all students of the…
Descriptors: Geometry, Mathematics Instruction, Computer Software, Teaching Methods
Irwin, John L.; Mehendale, Sunil – Engineering Design Graphics Journal, 2018
This paper is intended to investigate the merits of adding manipulative devices and solid model simulations to accompany traditional lecture and demonstration materials to a Dynamics course. Based on the successes of Graphics courses using manipulative devices and simulation software to enhance spatial visualization skills in engineering students,…
Descriptors: Engineering Education, Computer Simulation, Manipulative Materials, Concept Formation
Dagdeviren, Omur E. – Physics Education, 2018
Propagation of sound waves is one of the fundamental concepts in physics. Some of the properties of sound propagation such as attenuation of sound intensity with increasing distance are familiar to everybody from the experiences of daily life. However, the frequency dependence of sound propagation and the effect of acoustics in confined…
Descriptors: Physics, Science Instruction, Teaching Methods, Science Experiments
Lotherington, Heather – L2 Journal, 2018
This paper repositions McLuhan's (1964/1965) extension theory of technology in the context of "mobile (-assisted) language learning" (MALL), and explores whether and how the medium (i.e., the mobile device) impacts the message (i.e., the target language) and the means by which it is taught in MALL. A survey of recommended commercial MALL…
Descriptors: Second Language Learning, Second Language Instruction, Telecommunications, Handheld Devices
Pinger, Cody W.; Castiaux, Andre; Speed, Savannah; Spence, Dana M. – Journal of Chemical Education, 2018
Plasma protein binding measurements are an important aspect of pharmacology and drug development. Therefore, performing these measurements can provide a valuable and highly practical learning experience for students across many scientific disciplines. Here, we describe the design and characterization of a 3D-printed device capable of performing…
Descriptors: Chemistry, Science Instruction, Computer Peripherals, Pharmacology
de Cataldo, Riccardo; Griffith, Kaitlyn M.; Fogarty, Keir H. – Journal of Chemical Education, 2018
Introductory chemistry students encounter the concept of hybrid orbitals as a transition from atomic orbitals to molecular bonding. The principal purpose of learning hybridization in the undergraduate curriculum is to impart an understanding of the origins of molecular bonding and geometry. Physical models of both individual hybrid orbitals and…
Descriptors: Introductory Courses, Science Instruction, Visualization, Molecular Structure
Kanaki, Kalliopi; Kalogiannakis, Michail – Education and Information Technologies, 2018
Objects are everywhere. People deal with them from the beginning of their lives. From babyhood, they start to recognise them and, progressively, learn to define their attributes and designate the actions related to them. Although the basis of object-oriented programming is translating real-world objects into the object-oriented code, learning…
Descriptors: Teaching Methods, Preschool Education, Preschool Children, Physical Sciences
Sangal, Somya; Kataria, Shreya; Tyagi, Twishi; Gupta, Nidhi; Kirtani, Yukti; Agrawal, Shivli; Chakraborty, Pinaki – Education and Information Technologies, 2018
A parsing algorithm visualizer is a tool that visualizes the construction of a parser for a given context-free grammar and then illustrates the use of that parser to parse a given string. Parsing algorithm visualizers are used to teach the course on compiler construction which in invariably included in all undergraduate computer science curricula.…
Descriptors: Teaching Methods, Computer Software, Undergraduate Students, Computer Science Education
Kucirkova, Natalia – Educational Media International, 2018
This paper reviews the key types of personalization in children's literacy apps to propose a taxonomy and research framework for future empirical studies Systematic content analysis was used to identify the amount and type of personalization in a hundred most popular children's literacy apps/digital books. Titles with three and more…
Descriptors: Taxonomy, Computer Software, Childrens Literature, Electronic Publishing
Calder, Nigel; Murphy, Carol – Mathematics Education Research Group of Australasia, 2018
This paper reports on an aspect of a research project that examined the use of apps in primary school mathematics programmes. It reports teacher and student perspectives on how they used a range of digital tools within the apps to solve problems. We consider the interplay between the affordances of the mobile technologies, including…
Descriptors: Computer Software, Teaching Methods, Mathematics Instruction, Student Attitudes

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