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María Burgos; Pablo Beltrán-Pellicer; Bethzabe Cotrado – International Electronic Journal of Mathematics Education, 2025
The aim of this article is to buid a Guide to the Analysis of Probability Textbook Lessons for secondary education (students aged 12-14), using the framework of Didactic Suitability. The facets, components and indicators of the didactic suitability construct are applied to categorize and organize didactic-mathematical knowledge on teaching and…
Descriptors: Mathematics Education, Mathematics Instruction, Teaching Methods, Probability
Albert Andry E. Panergayo – International Journal of Education in Mathematics, Science and Technology, 2025
This meta-analysis synthesized 18 qualified studies, resulting in 29 effect sizes. This study involved a total sample of 1,280 students to evaluate the effectiveness of Engineering Design Process (EDP)-based instructional approaches in STEM education. Eligible studies were systematically selected through inclusion and exclusion criteria following…
Descriptors: Meta Analysis, Engineering, Design, STEM Education
Moraes, Christopher; Blain-Moraes, Stefanie; Morell-Tomassoni, Sierra; Gorbet, Robert B. – International Journal of Technology and Design Education, 2021
Many design frameworks introduced to novices are not compatible with the behaviours and habits of mind of expert designers. This creates a barrier to effective practice, especially when novice designers tackle ill-defined, wicked problems. The W-model is a pedagogical framework that provides a prescriptive design model for novices, enabling them…
Descriptors: Design, Novices, Problem Solving, Models
José-Manuel Sáez-López; Rolando-Óscar Grimaldo-Santamaría; Mª-Pilar Quicios-García; Esteban Vázquez-Cano – Technology, Knowledge and Learning, 2024
Gamification is an educational methodology and tool that offers benefits through mechanics and dynamics. It brings motivating experiences and benefits to the instructional design approach. Several studies highlight that this methodology fosters contributions in commitment, fun, enthusiasm, motivation, satisfaction, and interaction in pedagogical…
Descriptors: Gamification, Teaching Methods, Elementary School Teachers, Foreign Countries
Althea Y. Chen; Chun-Ching Chen; Wen-Yin Chen – Innovations in Education and Teaching International, 2024
This paper aims to explore the narrative expression skill of design students through manipulating image structure. Moreover, narrative expression is the skill of interpreting design with narrative. The study is a classroom experiment conducted naturally, and the experimental data is obtained and analysed by quantitative analysis. We found…
Descriptors: Design, Teaching Methods, Familiarity, Skill Development
Kai-Lin Yang; Chia-Yang Chen – Education and Information Technologies, 2024
Game-based learning, which includes non-digital and digital games, highlights the benefits of games in terms of players' learning and engagement. Whereas contemporary research focuses more on digital than non-digital game-based learning, more studies shall compare the effects between the two types of game-based learning and their integration. This…
Descriptors: Game Based Learning, Computer Games, Spatial Ability, Grade 5
Amanda Galbraith; Joy G. Bertling; Tabitha Wandell; Rita Swartzentruber; Lynn Hodge – Art Education, 2024
Data are storied, often with rich histories and powerful stories to tell, yet often presented in a format that belies these stories. The arts can help put the body back into seemingly disembodied data. Arts-based approaches can help students embrace the storied nature of data and leverage the power of stories to affect change. Rahul Bhargava et…
Descriptors: Visual Aids, Data, Art Education, STEM Education
Sasha H. Engelmann – Journal of Geography in Higher Education, 2024
This article explores the teaching of atmosphere for undergraduate geography students. Though many scholars have observed an "atmospheric turn" in the discipline, teaching atmosphere in human geography has received less attention. To this end, the article examines the design and delivery of a "floating workshop" that engaged…
Descriptors: Teaching Methods, Undergraduate Students, Human Geography, Workshops
Laura E. Arrington; Stefanie Becerril; Leilani Iem – Teaching and Learning in Communication Sciences & Disorders, 2024
Instructors in Communication Sciences and Disorders (CSD) have used problem-based learning (PBL) for a variety of purposes across academic levels. Problem-based learning offers a framework for considering and including student strengths. In this paper, the authors describe the development of a PBL with specific utility to an introductory CSD…
Descriptors: Problem Based Learning, Speech Language Pathology, Audiology, College Faculty
Meimei Xu; Jill Stefaniak – TechTrends: Linking Research and Practice to Improve Learning, 2024
Instructional design problems are one of the most complicated and ill-structured types of problems due to the dynamic nature of design problems and decision-making processes. Formulating instructional design solutions thereby requires teachers to possess adequate decision-making knowledge and skills and apply them to instructional design. This…
Descriptors: Preservice Teachers, Teacher Education Programs, Instructional Design, Decision Making
Dimitrije Curcic – International Journal of Technology in Education and Science, 2024
Within digital drawing courses, students are immersed in the utilization of software tools and technological advancements to craft a diverse array of artwork, illustrations, graphics, and animations, adhering to both industry standards and artistic principles. However, tailoring the complexity of digital drawing assignments to accommodate students…
Descriptors: Freehand Drawing, Computer Uses in Education, Assignments, Higher Education
Li Chen; Dirk Ifenthaler; Jane Yin-Kim Yau; Wenting Sun – Education & Training, 2024
Purpose: The study aims to identify the status quo of artificial intelligence in entrepreneurship education with a view to identifying potential research gaps, especially in the adoption of certain intelligent technologies and pedagogical designs applied in this domain. Design/methodology/approach: A scoping review was conducted using six…
Descriptors: Artificial Intelligence, Teaching Methods, Computer Software, Entrepreneurship
Afaq Hyder Chohan; Jihad Awad; Bouzid Boudiaf; Adi Irfan Che Ani – Journal of Turkish Science Education, 2024
The COVID-19 pandemic has significantly impacted traditional design education, forcing educators to adopt digital classrooms for architectural design instruction, which has led to various challenges and suboptimal student performance. This research explores effective online design teaching methods, particularly across different design modules…
Descriptors: COVID-19, Pandemics, Educational Technology, Online Courses
Tashane K. Haynes-Brown – Journal of Mixed Methods Research, 2024
The purpose of this article is to illustrate the process and insights gleaned from developing an implementation matrix to convey a concise, yet detailed representation of the project integration steps in a single diagram. The article is based on an explanatory sequential study conducted with 248 teachers exploring how beliefs shaped their use of…
Descriptors: Decision Making, Research Design, Mixed Methods Research, Teacher Attitudes
Marissa L. Gray; Celinda M. Kofron – Biomedical Engineering Education, 2024
We have implemented a jigsaw framework in our biomedical engineering capstone design course by overlaying strategic consideration groups across our design teams. Collaboration in design courses is usually focused within a design team with some peer feedback, but opportunities to work across teams are often limited. The purpose of this teaching tip…
Descriptors: Biomedicine, Design, Cooperative Learning, Engineering Education

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