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Tang, Xiaofei; Taguchi, Naoko – CALICO Journal, 2020
A well-designed game can offer enormous opportunities for pragmatics learning by providing an immersive environment where learners can practice L2 in a variety of social contexts. To examine the applicability of gaming to L2 pragmatics learning, this study used the platform "Unity" to develop a scenario-based digital game…
Descriptors: Phrase Structure, Pragmatics, Feedback (Response), Second Language Learning
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Tang, Anne L. L.; Tung, Vincent Wing Sun; Cheng, Tiffany O. – Education and Information Technologies, 2020
This conceptual paper explores the pedagogical implications of educational robotics (ER) in management education. Premised on Vygotsky's social constructivism, this paper conceptualizes ER as a stimulus for serving dual roles, as a pedagogical means and as a learning outcome, by presenting a number of justifications and viable approaches. This…
Descriptors: Robotics, Management Development, Teaching Methods, Constructivism (Learning)
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Suárez-Gómez, Andrés-David; Pérez-Holguín, Wilson Javier – Journal of Technology and Science Education, 2020
Educational robotics has become one of the most effective methods to teach STEM concepts in a practical and didactic way at all educational level. In this context, the LEGO Mindstorms robotic platforms have been widely used due to their versatility ease of use and modularity. Despite this, most of the papers focus on K-12 and undergraduate levels,…
Descriptors: Visualization, Teaching Methods, Educational Experience, Mathematics Instruction
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Alexander Frank García Vaquero; Maria Alcantud Diaz – Digital Education Review, 2023
This article examines how technology-enhanced inquiry-based learning (IBL) affected students' language acquisition and the evolution of motivation in the subject of English as a Foreign Language (EFL). Furthermore, this study presents a proposal for the collaboration of the subjects of Spanish and English, using translanguaging to establish…
Descriptors: Robotics, English (Second Language), Second Language Learning, Second Language Instruction
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Fidan, Mustafa; Debbag, Murat; Cukurbasi, Baris – Research in Comparative and International Education, 2021
The aim of this study is to reveal perceptions of pre-service teachers about 'LEGO robotic instructional practices,' 'augmented reality' and 'flipped classroom' concepts through metaphors. The study is descriptive research that was conducted as a survey model. The study group consists of 37 pre-service teachers studying the undergraduate programme…
Descriptors: Flipped Classroom, Robotics, Teaching Methods, Student Attitudes
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Alqahtani, Muteb M.; Hall, Jacob A.; Leventhal, Maryssa; Argila, Alyssa N. – Digital Experiences in Mathematics Education, 2022
While programming was introduced to mathematics classrooms in the 1980s, emerging robotic technologies have encouraged more widespread integration of these technologies to support the development of K-12 students' mathematical reasoning. The recent emphasis of programming and computational thinking in K-12 education has highlighted the need to…
Descriptors: Mathematics Instruction, Teaching Methods, Robotics, Pretests Posttests
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Yavus Konokman, Gamze; Cukurbasi, Baris – Malaysian Online Journal of Educational Technology, 2019
The study was conducted to determine the effects of designing LEGO robotics instructional practices (LRIP) on the prospective science teachers' resistive behaviors towards technology supported instruction (TSI) and their views on these instructions. Mixed method research was used. The study group was selected taking into account the criteria of…
Descriptors: Robotics, Student Attitudes, Science Teachers, Preservice Teachers
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Nam, Ki Won; Kim, Hye Jeong; Lee, Suyoun – Asia-Pacific Education Researcher, 2019
This study examined the effects of a card-coded robotics curriculum and associated activities on kindergarteners' sequencing and problem-solving skills, which are forms of computational thinking. Kindergarteners participated in card-coded programming using a robot called TurtleBot. A card-coded robot curricular intervention was also designed to…
Descriptors: Kindergarten, Robotics, Problem Solving, Thinking Skills
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Leaton Gray, Sandra – London Review of Education, 2020
The introduction of artificial intelligence in education (AIED) is likely to have a profound impact on the lives of children and young people. This article explores the different types of artificial intelligence (AI) systems in common use in education, their social context and their relationship with the growth of commercial knowledge monopolies.…
Descriptors: Artificial Intelligence, Technology Uses in Education, Privacy, Data Use
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Marín-Marín, José-Antonio; Costa, Rebeca Soler; Moreno-Guerrero, Antonio-José; López-Belmonte, Jesús – Education Sciences, 2020
Information and communication technologies (ICT) are immersed in the teaching and learning processes. Specifically, educational robotics is a technology with great projection in learning spaces. This educational technology has revealed great potential in educational processes in the scientific literature. In this study, the Makey Makey device has…
Descriptors: Foreign Countries, Robotics, Physical Education, Technology Uses in Education
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Uzun, Adem – International Education Studies, 2020
This study describes the theoretical foundations of a learning environment designed for an ICT teachers' graduate level course, and presents a comprehensive analysis of the qualitative data acquired regarding the course's implementation. Participants in the study included six ICT teachers enrolled in the "Embedded Systems and Robotic…
Descriptors: Foreign Countries, Robotics, Technology Uses in Education, Teaching Methods
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Chahine, Iman Chafik; Robinson, Norman; Mansion, Kimbeni – Journal on Mathematics Education, 2020
This exploratory case study reports findings on 20 middle-level science and mathematics teachers' perceptions of the effectiveness of a one-year project in which teachers engaged in using robotics and engineering design inquiries in their classrooms. Principled by Bandura's Social Learning Theory (SLT) and using mixed methods approaches, the study…
Descriptors: Mathematics Instruction, Teaching Methods, Robotics, Engineering
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Ley, Tobias; Tammets, Kairit; Sarmiento-Márquez, Edna Milena; Leoste, Janika; Hallik, Maarja; Poom-Valickis, Katrin – European Journal of Teacher Education, 2022
Integration of technology in schools rests on effective teacher education programmes that help teachers create new teaching and learning methods and adopt them for classroom use. Social learning processes play a key role in this, but there is a lack of understanding of their role in technology adoption and in evidencing them in teacher education…
Descriptors: Technology Integration, Faculty Development, College School Cooperation, Partnerships in Education
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Kaup, Camilla; Brooks, Eva – Designs for Learning, 2022
Computational thinking (CT) has become central to introducing digital artefacts for educational use. However, little is known about implementing CT in the mathematical school curriculum, and many educational staff members have not been introduced to CT in their initial training. Introducing CT in an educational setting calls for interventions that…
Descriptors: Computation, Thinking Skills, Mathematics Education, Intervention
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Pelzer, Elena; Turner, Benjamin O. – Communication Teacher, 2022
With the increase in demand for online learning, machine teachers are becoming an important technology in higher education, since they are expected to improve teaching effectiveness and student learning outcomes. However, machine teachers require an aptitude for technology and are associated with high initial costs. Thus, here, we use a more basal…
Descriptors: Electronic Learning, Technology Uses in Education, Interaction, In Person Learning
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