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What Works Clearinghouse Rating
Peer reviewedGoodwin, Bernard M.; And Others – CoED, 1984
Presents an instructional process designed to achieve educational objectives (comprehension, analysis, evaluation, synthesis, and application) in introductory computer programming and applications courses through student projects. The projects involve goals based on these objectives and integrate computational techniques, plotting displays, and…
Descriptors: Cognitive Objectives, Computation, Computer Graphics, Computer Software
Morris, Eugene – Electronic Education, 1981
Discusses the use of color computer graphics in teaching computer programing in the data processing department at Florida A and M University. A description of the course of study for data processing majors at the University is included. (JJD)
Descriptors: College Curriculum, Computer Assisted Instruction, Computer Graphics, Data Processing
Peer reviewedPresno, Caroline – Journal of Instructional Psychology, 1997
Discusses computer instruction in light of Bruner's theory of three forms of representation (action, icons, and symbols). Examines how studies regarding Paivio's dual-coding theory and studies focusing on procedural knowledge support Bruner's theory. Provides specific examples for instruction in three categories: demonstrations, pictures and…
Descriptors: Computer Graphics, Computer Literacy, Educational Theories, Instructional Effectiveness
Pierce, Robyn; Stacey, Kaye; Ball, Lynda – Australian Mathematics Teacher, 2005
Digital photos and digital movies offer an excellent way of bringing real world situations into the mathematics classroom. The technologies surveyed here are feasible for everyday classroom use and inexpensive. Examples are drawn from the teaching of Cartesian coordinates, linear functions, ratio and Pythagoras' theorem using still images, and…
Descriptors: Mathematics Instruction, Computer Software, Computer Graphics, Educational Technology
Hummell, Laura – Technology Teacher, 2006
Synectics is a creative problem-solving process developed by William J. J. Gordon and George Prince in the 1960s (Gordon, 1961). A result of Gordon and Prince observing brainstorming sessions that achieved varying levels of success, Synectics outlines the processes that people can use to help them overcome mental blocks while working on difficult…
Descriptors: Technology Education, Creative Thinking, Problem Solving, Teaching Methods
Duff, Jon M. – 1995
This paper discusses current changes in the teaching and learning of artistic rendering in light of technological advances that may cause teachers to rethink both what is taught, and the manner in which the results of the artistic process are valued and evaluated. The two methods of generating a photorealistic computer image are described,…
Descriptors: Art Education, Art Expression, Computer Graphics, Graphic Arts
Massie, Carolyn M.; Volk, Larry G. – 1991
Teaching methods have been developed and tested that encourage students to process information and refine their thinking skills. The information processing model is known as the Integrative Teaching Model. By combining the computer technology in the HyperCard application for data display and retrieval, instructional delivery of this teaching model…
Descriptors: Computer Graphics, Delivery Systems, Elementary Secondary Education, Hypermedia
Donaghy, William C.; Donaghy, Carole D. – 1985
Ways in which various uses or applications of a microcomputer can help improve the image of a college or university department are discussed in this paper. The paper discusses applications such as instruction, word processing, management, programing, communications, statistics, and graphics, and audiences for these applications, such as department…
Descriptors: Attitudes, Computer Assisted Instruction, Computer Graphics, Computer Software
Rick, John W. – Perspectives in Computing: Applications in the Academic and Scientific Community, 1986
Discusses use of computer simulation as an archeological tool for research and teaching involving the remains of prehistoric game animals to aid in understanding effects of various strategies of prehistoric hunters on populations of game animals. A simulation involving possible vicuna hunting strategies is described. (MBR)
Descriptors: Animal Behavior, Archaeology, Behavior Patterns, Computer Graphics
Elsner, Thomas E. – Collegiate Microcomputer, 1983
Presents author's view of how computer graphics produced in the classroom enhance mathematical concepts teaching. Specific concepts and related graphics presented include the convergence of power series and the Central Limit Theorem. Formal versus informal instruction, computer assisted instruction versus teaching, and requirements for future…
Descriptors: Computer Assisted Instruction, Computer Graphics, Courseware, Educational Trends
Skellings, Edmund – Perspectives in Computing: Applications in the Academic and Scientific Community, 1983
Describes The Electric Poet, a computer program which uses color graphics to free the poet from mundane mechanics and allow new possibilities of form in writing verse. Its applications in working with hearing impaired and learning disabled students and use in studying works of the great poets are discussed. (MBR)
Descriptors: Color, Computer Graphics, Computer Software, Disabilities
Carter, Ricky – Classroom Computer News, 1983
Provides information on Logo, a powerful computer language that allows students to control their own learning. Includes list of available Logo and Turtle Graphics programs (publisher, manufacturer, hardware requirements, software/print materials, and price included). Cautions buyers to beware of imitations which may not support all Logo features…
Descriptors: Computer Graphics, Computer Programs, Computer Science Education, Elementary Education
Wiggins, Richard W. – Internet World, 1995
Discusses the problems of a live Internet demonstration and describes guidelines for making a canned presentation. Highlights include organization, slides, paper handouts, presentation software, screen images, electronic text and graphics, local copies of home pages, editing, exploring services, and testing performance. (AEF)
Descriptors: Computer Graphics, Computer Software, Demonstrations (Educational), Editing
Tarng, Wermhuar; Change, Mei-Yu; Ou, Kuo-Liang; Chang, Ya-Wen; Liou, Hsin-Hun – Journal of Educational Technology Systems, 2009
The objective of this article is to investigate the computer animation and virtual reality technologies for developing a virtual marine museum. The museum consists of three exhibition areas. The first area displays fishes in freshwater, including creeks, rivers, and dams in Taiwan. The second area exhibits marine ecology and creatures of different…
Descriptors: Animation, Animals, Learning Motivation, Museums
Dale, Evelyn J. – 1984
A 10-week project conducted with 12 gifted 4th and 5th grade students (10 boys and 2 girls) examined the effectiveness of the Logo computer programming language as a tool for helping students understand some basic principles of physics. Three assumptions were tested: (1) motivated elementary school students can learn both turtle graphics and word…
Descriptors: Academically Gifted, Computer Assisted Instruction, Computer Graphics, Elementary Education

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