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Braun, W. John; White, Bethany J. G.; Craig, Gavin – Teaching Statistics: An International Journal for Teachers, 2014
Real-world phenomena simulation models, which can be used to engage middle-school students with probability, are described. Links to R instructional material and easy-to-use code are provided to facilitate implementation in the classroom.
Descriptors: Mathematics Instruction, Teaching Methods, Statistics, Simulation
Bond, Justin Lee – ProQuest LLC, 2014
Wicked educational information systems (IS) address problems with unstable educational requirements, in educational environments that are ill-defined, where complex interactions among subcomponents of the problem and its solution exist. In this dissertation, a design science research methodology (DSRM) was used to evaluate projects that developed,…
Descriptors: Design, Research Methodology, Engineering Education, Females
Julian, June; Crooks, Julian Glynn – Online Submission, 2014
The Ed Media Center in Second Life provides multiple professional development opportunities for art educators to explore the educational potential of virtual worlds together. Since it's launch in 2009, it has hosted numerous events that address contemporary students' learning preferences and that enable artists and art educators to become…
Descriptors: Models, Aesthetics, Teaching Methods, Faculty Development
Salazar, Omar Cuevas; López, Ramona Imelda García; Garcia, Javier José Vales; Medina, Isidro Roberto Cruz – International Journal of Higher Education, 2017
The tutorship program is aimed at supporting students throughout their university career and its objective is to prevent future problems of adaptation in the educational ambience as well as intervening in matters of academic achievement. At the Instituto Tecnológico de Sonora (Technological Institute of Sonora) (ITSON), the individual tutorship…
Descriptors: Academic Achievement, Tutorial Programs, Statistical Analysis, Foreign Countries
Scholz, Kyle W.; Schulze, Mathias – Language Learning & Technology, 2017
Recent research in digital game-based language learning has been encouraging, yet it would benefit from research methods that focus on the gaming processes and second-language development (Larsen-Freeman, 2015) rather than learner/player reflection or individuals' beliefs about the validity of gameplay. This has proven challenging as research…
Descriptors: Second Language Learning, Second Language Instruction, Role Playing, Observation
Dahlberg, Giulia Messina – Educational Technology & Society, 2017
The study presented here is interested in understanding the ways in which social interaction in technology-mediated institutional settings is constrained and afforded by what Pennycook defines as "critical moments" in the educational experience. Drawing on Social Learning Analytics and on the concepts of heteroglossia, contingency and…
Descriptors: Computer Mediated Communication, Italian, Second Language Learning, Second Language Instruction
Parson, Vanessa; Bignell, Simon – Online Learning, 2017
Three-dimensional multi-user virtual environments (MUVEs) have the potential to provide experiential learning qualitatively similar to that found in the real world. MUVEs offer a pedagogically-driven immersive learning opportunity for educationalists that is cost-effective and enjoyable. A family of digital virtual avatars was created within…
Descriptors: Cooperative Learning, Computer Simulation, Problem Based Learning, Teaching Methods
Fombona, Javier; Pascual-Sevillano, Maria-Angeles; González-Videgara, MariCarmen – Comunicar: Media Education Research Journal, 2017
Augmented reality emerges as a tool, on which it is necessary to examine its real educational value. This paper shows the results of a bibliometric analysis performed on documents collected from the Web of Science repository, an Internet service that concentrates bibliographic information from more than 7,000 institutions. Our analysis included an…
Descriptors: Electronic Learning, Computer Simulation, Bibliographic Databases, Bibliometrics
Suarez-Warden, Fernando; Barrera, Salvador – EURASIA Journal of Mathematics, Science & Technology Education, 2017
Communicative learning progress in industry and education must gain focus and commitment otherwise innovation efforts by new technologies and recent researches will produce scarce results. Frequently, it appears gaps in quality and efficiency due to lack of ideas assimilation, matter that can be noticed. Investigators may discourse about platforms…
Descriptors: Computer Simulation, Simulated Environment, Man Machine Systems, Communication Skills
Agustian, Hendra Y.; Seery, Michael K. – Chemistry Education Research and Practice, 2017
In this article we summarise over 60 reports and research articles on pre-laboratory activities in higher education chemistry. In the first section of the review, we categorise these activities as follows. First are those intending to introduce chemical concepts, that typically take the form of a pre-laboratory lecture, pre-laboratory quizzes, and…
Descriptors: Science Instruction, Chemistry, Science Laboratories, College Science
Smith, Hayden; Michelsen, Niall – Journal of Political Science Education, 2017
Utilizing a web-based simulation Statecraft, we explore the relative influence of ideology (realism and idealism) on student behavior and learning. By placing students into ideologically cohesive groups, we are able to demonstrate the effect of their ideology on the goals they pursue and identify the constraints imposed on the system by the…
Descriptors: Political Science, Ideology, Computer Simulation, Foreign Policy
Liu, Chiung-Lin – Interactive Learning Environments, 2017
This study used OpenTTD, a video game that supports in-depth experiential learning, to evaluate undergraduate students' opinions regarding supply chain and logistics management learning. The 101 undergraduate participants were assigned to either an experimental group or a control group. From the post-test questionnaires, the analytical results…
Descriptors: Undergraduate Students, Control Groups, Experimental Groups, Questionnaires
Nyström, Sofia; Dahlberg, Johanna; Edelbring, Samuel; Hult, Håkan; Abrandt Dahlgren, Madeleine – Studies in Continuing Education, 2017
The increasing complexity of health care practice makes continuing professional development (CPD) essential for health care professionals. Simulation-based training is a CPD activity that is often applied to improve interprofessional collaboration and the quality of care. The aim of this study is to explore simulation as a pedagogical practice for…
Descriptors: Allied Health Personnel, Health Services, Professional Development, Simulation
Wang, Juan; Gao, Furong; Li, Jiao; Zhang, Jieping; Li, Siguang; Xu, Guo-tong; Xu, Lei; Chen, Jianjun; Lu, Lixia – Biochemistry and Molecular Biology Education, 2017
Biochemistry and cellular biology courses for medical students at Tongji University include the assessment that provides students with feedback to enhance their learning, which is a type of formative assessment. However, frequent instant feedback and guidance for students is often absent or inconsistently included in the teaching process. WeChat,…
Descriptors: Biochemistry, Medical Students, Cytology, Biology
Englund, Claire – International Journal of Information and Learning Technology, 2017
Purpose: The purpose of this paper is to explore how teachers' approaches to teaching and conceptions of teaching and learning with educational technology influence the implementation of three-dimensional virtual worlds (3DVWs) in health care education. Design/methodology/approach: Data were collected through thematic interviews with eight…
Descriptors: Computer Simulation, Computer Uses in Education, Teaching Methods, Educational Technology

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