Publication Date
| In 2026 | 0 |
| Since 2025 | 115 |
| Since 2022 (last 5 years) | 822 |
| Since 2017 (last 10 years) | 2230 |
| Since 2007 (last 20 years) | 3807 |
Descriptor
| Teaching Methods | 5976 |
| Computer Simulation | 3121 |
| Simulation | 2904 |
| Foreign Countries | 1415 |
| Educational Technology | 1120 |
| Student Attitudes | 967 |
| Higher Education | 892 |
| Science Instruction | 820 |
| Computer Assisted Instruction | 757 |
| Technology Uses in Education | 749 |
| Instructional Effectiveness | 746 |
| More ▼ | |
Source
Author
| de Jong, Ton | 10 |
| Bouck, Emily C. | 9 |
| Pellas, Nikolaos | 9 |
| Altschuld, James W. | 7 |
| Fraas, John W. | 7 |
| Shelley, Mack, Ed. | 7 |
| Bogo, Marion | 6 |
| Dotger, Benjamin H. | 6 |
| Hostrop, Richard W. | 6 |
| Lan, Yu-Ju | 6 |
| Mayer, Richard E. | 6 |
| More ▼ | |
Publication Type
Education Level
Audience
| Practitioners | 567 |
| Teachers | 516 |
| Researchers | 92 |
| Students | 49 |
| Administrators | 19 |
| Policymakers | 9 |
| Counselors | 5 |
| Media Staff | 2 |
| Parents | 2 |
| Community | 1 |
| Support Staff | 1 |
| More ▼ | |
Location
| Australia | 124 |
| Turkey | 109 |
| United Kingdom | 79 |
| Taiwan | 78 |
| China | 74 |
| Spain | 60 |
| United States | 60 |
| Canada | 45 |
| Indonesia | 44 |
| Germany | 40 |
| United Kingdom (England) | 37 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
| Meets WWC Standards without Reservations | 1 |
| Meets WWC Standards with or without Reservations | 1 |
| Does not meet standards | 1 |
Assiya Maimatayeva; Baktygul Assilbekova; Kalampyr Zhumagulova; Nurzhanar Galymova; Gani Issayev – Education and Information Technologies, 2025
The educational environment frequently encounters the issue of the inadequacy of traditional teaching approaches, which limits students' ability not only to reproduce acquired knowledge but also to apply it in practice. The aim of our research is to investigate the impact of a virtual reality (VR) based educational program in biology on students'…
Descriptors: Training, Computer Simulation, Scientific Literacy, Secondary School Science
Nugroho Susanto; Muhamad Sazeli Rifki; Ridho Bahtra; Anton Komaini; Nuridin Widya Pranoto – Open Education Studies, 2025
Virtual reality (VR) creates immersive environments that allow students to visualize and explore complex subjects in ways that traditional methods cannot achieve. This is the first systematic review examining VR to enhance skill acquisition in physical education (PE) in higher education in the 21st century. This study aims to analyze and explore…
Descriptors: Literature Reviews, Higher Education, Physical Education, Computer Simulation
Zahra Mohammadpour Rozehkhani; Hesam Sakian Mohamadi; Kazem Pouralvar; Mohsen Dadjoo – Interactive Technology and Smart Education, 2025
Purpose: This study aims to assess the impact of augmented reality (AR)-based teaching methods on sixth-grade students' recall and recognition abilities. The integration of immersive technologies in education is evaluated to explore its potential for enhancing learning outcomes and engagement among students. By focusing on AR as a teaching tool,…
Descriptors: Computer Simulation, Technology Uses in Education, Teaching Methods, Recall (Psychology)
Spitzman, Emily; Balconi, Alexandra; Renaud, Gia; Ingle, Jeanne; Cayson, Andrea – Journal of the Scholarship of Teaching and Learning, 2022
It is critical that pre-service teachers have exposure to practice in order to be successful in their future classrooms. This article describes a step-by-step process of implementing mixed-reality simulation (real-time interaction with avatars, similar to what one would find in a video game) in teacher preparation courses in order to provide…
Descriptors: Preservice Teachers, Computer Simulation, Technology Integration, Preservice Teacher Education
Yaakob, Mohd Faiz Mohd; Nawi, Aliff; Yusof, Mat Rahimi; Kasim, Marini – International Journal of Learning and Change, 2022
Teaching and learning involving postgraduates require a better level of instruction than at undergraduate and diploma levels. In the process of building a better understanding among postgraduate students, lecturers need to research teaching weaknesses to improve teaching quality all the time. Hence, the objective of this study was to enhance the…
Descriptors: Graduate Students, Law Related Education, Computer Simulation, Computer Uses in Education
Buchner, Josef; Buntins, Katja; Kerres, Michael – Journal of Computer Assisted Learning, 2022
Background: Previous studies on augmented reality-enriched learning and training indicated conflicting results regarding the cognitive load involved: some authors report that AR can reduce cognitive load, others have shown that AR is perceived as cognitively demanding and can lead to poorer performance. Objectives: The aim of this study is to…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Difficulty Level
Luke, Sara E.; Vaughn, S. Michelle – Intervention in School and Clinic, 2022
Teacher preparation programs have acknowledged the need to address the topic of collaboration in coursework; however, few educator preparation programs require collaboration courses or address the interpersonal aspects involved in teaching in other required courses. Working with families is essential in the field of special education, and…
Descriptors: Computer Simulation, Parent Teacher Cooperation, Teacher Education, Interpersonal Competence
Christopoulos, Athanasios; Pellas, Nikolaos; Kurczaba, Justyna; Macredie, Robert – British Journal of Educational Technology, 2022
A significant body of the literature has documented the potential of Augmented Reality (AR) in education, but little is known about the effects of AR-supported instruction in tertiary-level Medical Education (ME). This quasi-experimental study compares a traditional instructional approach with supplementary online lecture materials using digital…
Descriptors: Medical Education, Simulated Environment, Teaching Methods, Instructional Effectiveness
Abdelkader, Abeer; Elcokany, Nermine – International Journal of Virtual and Personal Learning Environments, 2022
Aims: To determine the perception of nursing students on their satisfaction and self-confidence with simulation learning experience. Methods: A descriptive cross-sectional research design utilized in this study. A convenient sample comprised all third-year nursing students (n=60) who were available at the time of data collection. The Simulation…
Descriptors: Student Satisfaction, Self Esteem, Simulation, Teaching Methods
Laverie, Debra A.; Hass, Ashley; Mitchell, Corky – Marketing Education Review, 2022
Experiential learning is an effective way to involve students in learning by doing. By using marketing simulations, a dynamic learning experience is created where students develop rich knowledge and skills. While there is strong anecdotal evidence simulations develop knowledge and that involvement in simulations is important, the empirical…
Descriptors: Experiential Learning, Simulation, Teaching Methods, Outcomes of Education
Dotger, Benjamin H., Ed.; Chandler-Olcott, Kelly, Ed. – Harvard Education Press, 2022
"Clinical Simulations as Signature Pedagogy" explores the use of live-actor simulations as an engaging training tool to better prepare educational professionals for school-wide challenges. In this volume, editors Benjamin H. Dotger and Kelly Chandler-Olcott present a persuasive overview of this effective method of professional…
Descriptors: Simulation, Professional Development, Administrator Education, School Counselors
Blais, Ludivine; Qorbani, Hossain Samar; Arya, Ali; Davies, Jim – International Association for Development of the Information Society, 2022
Memory palaces are effective tools for learning vast amounts of information in a canonical order using mnemonics. However, our review of the literature revealed a lack of implementation and user study of memory palace in Virtual Reality (VR) for neuroscience education. VR technology enables us to build highly interactive virtual learning spaces…
Descriptors: Brain Hemisphere Functions, Memory, Learning Processes, Mnemonics
Qiu, Xing-yue; Chiu, Chuang-Kai; Zhao, Lu-Lu; Sun, Cai-Feng; Chen, Shu-jie – Interactive Learning Environments, 2023
This paper systematically reviews 150 (VR/AR)-supporting language learning articles from 2008 to 2019 and summarizes the development trends. The definition of VR/AR is given firstly, and then the model of VR/AR supporting learning is proposed. This model's language types, research participants, learning devices, learning goals, research issues,…
Descriptors: Trend Analysis, Computer Simulation, Technology Uses in Education, Second Language Learning
Kaplan-Rakowski, Regina; Dhimolea, Tetyana Kucher; Khukalenko, Iuliia Sergeevna – Education and Information Technologies, 2023
Using Virtual Reality (VR) in educational contexts is becoming increasingly common. The ability of VR to provide authentic learning experiences is making it a particularly promising platform for language learning, but the research on its acceptance among language teachers is scarce. This paper reports the results obtained from a large-scale (N =…
Descriptors: Computer Simulation, Educational Technology, Language Teachers, Teacher Attitudes
Jae-woo Kim; Robert Hanneman – Journal of University Teaching and Learning Practice, 2023
Despite an increased number of case studies simulating social problems in the classroom, due attention has been rarely paid to social dilemma games in light of teaching the key concepts of sociology. We propose a paper-and-pencil experiment designed for sizeable students to simultaneously explore various conditions of sustainable cooperation in a…
Descriptors: Teaching Methods, Cooperative Learning, Game Based Learning, Class Activities

Peer reviewed
Direct link
