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Menorath, Darren; Antonczak, Laurent – International Association for Development of the Information Society, 2017
This paper examines the state of the art of mobile Augmented Reality (AR) and mobile Virtual Reality (VR) in relation to collaboration and professional practices in a creative digital environment and higher education. To support their discussion, the authors use a recent design-based research project named "Juxtapose," which explores…
Descriptors: Telecommunications, Handheld Devices, Simulated Environment, Teaching Methods
Lychuk, Mariia; Bilous, Nataliya; Isaienko, Svitlana; Gritsyak, Lesya; Nozhovnik, Oleg – European Journal of Educational Research, 2021
The purpose of the research was to identify whether the English language e-classes that are automated and delivered through the Smart Sender platform influence the students' attendance and procrastination rates, their motivation, time management skills, cognitive processing speed, and satisfaction. The study used qualitative and quantitative…
Descriptors: Computer Software, Student Motivation, Attendance, Second Language Learning
Wu, Wen-Chi Vivian; Lin, I-Ting Doris; Marek, Michael W.; Ou Yang, Fang-Chuan – SAGE Open, 2021
Employment of idioms is essential to reach higher English expressive levels, especially for English as Foreign Language (EFL) learners. However, English idioms are challenging for both instructors and learners because the complex content of idioms depends on understanding their cultural context. Most mobile language applications are for vocabulary…
Descriptors: Figurative Language, Second Language Learning, Second Language Instruction, English (Second Language)
Catalano, Theresa; Barriga, Andrea Munoz – Intercultural Communication Education, 2021
The globally mobile reality of today's world has made the field of intercultural communication increasingly relevant as people more often find themselves in intercultural situations. As a result, language teachers must be more prepared to work in intercultural contexts, and to teach their own students how to communicate across differences in…
Descriptors: Teaching Methods, Learning Processes, Intercultural Communication, Second Language Learning
Dewit, Ivo; Rohaert, Sarah; Corradi, David – Design and Technology Education, 2021
This study responds to calls to further investigate ways to make feedback more effective for students in the context of higher education. More specifically it scrutinizes the feedback practice, adapted to the exceptional reality of a partly on Campus, partly online semester-long Product-Service System (PSS) design project for first Master students…
Descriptors: Design, Teaching Methods, Feedback (Response), Masters Programs
Al-Jarf, Reima – Online Submission, 2021
The article proposes a model for integrating TED Talks (TTs) in EFL college listening practice. It shows instructors where TTs can be located, gives reasons for using TTs, criteria for selecting TTs, the listening skills that can be developed, and an instructional strategy. TTs provide a variety of real-life themes, speakers, motivation, and…
Descriptors: Teaching Methods, Second Language Instruction, Second Language Learning, English (Second Language)
Strasser, Nora – Journal of College Teaching & Learning, 2014
PowerPoint can be viewed as boring and commonplace (Craig & Amernic, 2006). While it is a great tool, using a more dynamic presentation editor may better capture the attention of a class or any other group of people. Having an editor that is cloud-based allows for more flexibility and collaboration than is possible with PowerPoint (Settle,…
Descriptors: College Instruction, Visual Aids, Computer Software, Teaching Methods
Giannakos, Michail N.; Jaccheri, Letizia; Krogstie, John – British Journal of Educational Technology, 2016
Videos have enhanced the value of teaching and learning, particularly in tertiary education. Recent studies have investigated students' attitudes toward video lectures for educational purposes; however, the relationship between students' attitudes and different usage patterns such as platforms used, video duration, watching period and students'…
Descriptors: Video Technology, Teaching Methods, Student Attitudes, College Students
Good, Jonathon; Keenan, Sarah; Mishra, Punya – Journal of Computers in Mathematics and Science Teaching, 2016
The popular press is rife with examples of how students in the United States and around the globe are learning to program, make, and tinker. The Hour of Code, maker-education, and similar efforts are advocating that more students be exposed to principles found within computer science. We propose an expansion beyond simply teaching computational…
Descriptors: Aesthetics, Computer Science Education, Thinking Skills, Computer Literacy
Tietjen, Phil; Sharma, Priya – AERA Online Paper Repository, 2016
This study investigates collaborative meaning making by analyzing breakdowns and repairs of understanding in an online, open, peer production environment (Open Source Software). Guiding theoretical frameworks include Roschelle and Teasley's Joint Problem Space and Stahl's Group Cognition. It uses an ethnomethodologically-influenced discourse…
Descriptors: Cooperative Learning, Computer Software, Open Source Technology, Informal Education
Knudsen, Lars; Nawrotzki, Ralph; Schmiedl, Andreas; Mühlfeld, Christian; Kruschinski, Carsten; Ochs, Matthias – Anatomical Sciences Education, 2018
Medical students have difficulties in interpreting two-dimensional (2D) topographic anatomy on sectional images. Hands-on and no hands-on training in ultrasound imaging facilitate learning topographic anatomy. Hands-on training is linked with active search for patterns of anatomical structures and might train pattern recognition for image…
Descriptors: Diagnostic Tests, Medical Students, Anatomy, Medical Education
Bonner, Euan; Reinders, Hayo – Teaching English with Technology, 2018
This article aims to provide teachers with a practical introduction to the capabilities of augmented and virtual reality (AR/VR) in foreign language education. We first provide an overview of recent developments in this field and review some of the affordances of the technologies. This is followed by detailed outlines of a number of activities…
Descriptors: Computer Simulation, Second Language Learning, Second Language Instruction, English (Second Language)
Valencia, Heriberto González; Enríquez, Jakeline Amparo Villota; Tigreros, María Eufemia Freire – English Language Teaching, 2018
In this research article an analysis and evaluation of virtual learning spaces is carried out. To address this process, three (3) academic virtual platforms were selected, Moodle, Blackboard and Jimdo. The methodology used was of a descriptive type, applying the synchronous and asynchronous methods of virtual teaching established in each of the…
Descriptors: Learning Processes, Instructional Innovation, Vignettes, Virtual Classrooms
Peart, Daniel J.; Fairhead, Orrin J.; Stamp, Keyleigh A. – Journal of Problem Based Learning in Higher Education, 2018
This paper shares a practice of encouraging critical analysis in science students by comparing mobile applications and peripherals to traditional tools to record physiological variables such as heart rate and blood pressure. A progressive series of case studies is described with learning outcomes mapped to the benchmark statement for Bioscience…
Descriptors: Case Studies, Physiology, Teaching Methods, Problem Based Learning
Övez, Filiz Tuba Dikkartin; Kiyici, Ozan Deniz – World Journal of Education, 2018
The aim of this study is to determine the opinions of 6th grade students towards teaching applications developed on the basis of Planning-Practicing-Evaluation model which is an ICT integration model for effective mathematics teaching. While teaching process was designed, Moodle which is a learning management system was used in order to use…
Descriptors: Grade 6, Student Attitudes, Educational Technology, Technology Uses in Education

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