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Alnaizy, Raafat; Abdel-Jabbar, Nabil; Ibrahim, Taleb H.; Husseini, Ghaleb A. – Chemical Engineering Education, 2014
Introductions of computer-aided software and simulators are implemented during the sophomore-year of the chemical engineering (ChE) curriculum at the American University of Sharjah (AUS). Our faculty concurs that software integration within the curriculum is beneficial to our students, as evidenced by the positive feedback received from industry…
Descriptors: Computer Software, Computer Simulation, College Science, Chemical Engineering
Pløhn, Trygve – Electronic Journal of e-Learning, 2014
Pervasive gaming is a new and emerging gaming genre where the physical and social aspects of the real world are integrated into the game and blends into the player's everyday life. Given the nature of pervasive games, it may be possible to use that type of game as a tool to support learning in a university course by providing a gameplay where the…
Descriptors: Teaching Methods, Design, Educational Technology, Interviews
Muldner, Kasia; Lam, Rachel; Chi, Michelene T. H. – Journal of Educational Psychology, 2014
A promising instructional approach corresponds to" learning by observing others learn" (i.e., by watching tutorial dialogue between a tutor and tutee). However, more work is needed to understand this approach's pedagogical utility. Thus, in 2 experiments we compared student learning from collaborative observation of dialogue with 2 other…
Descriptors: Tutoring, Teaching Methods, Observational Learning, Educational Experiments
Marsh, Jackie – Journal of Research in Reading, 2014
This paper reports on a study of the purposes for literacy discernible in young children's use of the virtual world, "Club Penguin." Twenty-six children aged between 5 and 11 took part in semi-structured interviews in which their use of virtual worlds was explored. Further, three 11-year-old children were filmed using "Club…
Descriptors: Literacy Education, Educational Technology, Clubs, Semi Structured Interviews
Pellas, Nikolaos – International Journal of Learning and Change, 2014
Nowadays, the dissemination and exploitation of three-dimensional (3D) multi-user virtual worlds in higher education have been disclosed from their widespread acceptance as candidate learning platforms. However, it is still lacking a theoretical cybernetic macro-script to elaborate the coordination of multiple complex interactions among…
Descriptors: Cybernetics, Organizational Development, Scripts, Computer Assisted Instruction
Petersen, Nadine F. – South African Journal of Childhood Education, 2014
This paper provides an account of student teachers' responses to a simulation game about food scarcity and how the game served as a conversation starter regarding the influence of food scarcity on educational provisioning. The simulation game was utilised as part of a suite of activities during an educational excursion for first years in primary…
Descriptors: Foreign Countries, Preservice Teachers, Elementary School Teachers, Educational Games
Wakelee, Daniel; Itkonen, Tiina – Journal of Political Science Education, 2013
Engaging students with material associated with public budgeting processes can be a challenge. Our experience in an interdisciplinary seminar on education politics and policy suggests that a budget simulation exercise is an effective tool to achieve multiple objectives, including increased student engagement and strengthening student-learning…
Descriptors: Budgeting, Budgets, School Districts, Student Participation
A Taxonomy of Vocabulary Learning Strategies Used in Massively Multiplayer Online Role-Playing Games
Bytheway, Julie – CALICO Journal, 2015
Initiated in response to informal reports of vocabulary gains from gamers at universities in New Zealand and the Netherlands, this qualitative study explored how English language learners autonomously learn vocabulary while playing massively multiplayer online role-playing games (MMORPGs). Using research processes inherent in Grounded Theory, data…
Descriptors: Teaching Methods, Vocabulary Development, English (Second Language), Second Language Learning
Ibáñez, María-Blanca; Di-Serio, Ángela; Villarán-Molina, Diego; Delgado-Kloos, Carlos – IEEE Transactions on Education, 2015
This paper reports empirical evidence on having students use AR-SaBEr, a simulation tool based on augmented reality (AR), to discover the basic principles of electricity through a series of experiments. AR-SaBEr was enhanced with knowledge-based support and inquiry-based scaffolding mechanisms, which proved useful for discovery learning in…
Descriptors: Simulated Environment, Computer Simulation, Energy, Science Experiments
Adedokun, Omolola A.; Liu, Jia; Parker, Loran Carleton; Burgess, Wilella – Journal of Science Education and Technology, 2015
Although virtual field trips are becoming popular, there are few empirical studies of their impacts on student outcomes. This study reports on a meta-analytic evaluation of the impact of a virtual field trip on student perceptions of scientists. Specifically, the study examined the summary effect of zipTrips broadcasts on evaluation…
Descriptors: Virtual Classrooms, Field Trips, Middle School Students, College Students
Reinsmith-Jones, Kelley; Kibbe, Sharon; Crayton, Traci; Campbell, Elana – Journal of Social Work Education, 2015
During the past 10 years, there has been a growing use of distance education, including the practice of holding classes in virtual world educational formats such as Second Life. Both the psychiatric and medical fields have caught on quickly to the functionality of virtual world teaching, yet social service educators have not ventured likewise.…
Descriptors: Social Work, Undergraduate Students, Student Attitudes, Student Surveys
Hsu, Yuling; Gao, Yuan; Liu, Tzu-Chien; Sweller, John – Educational Technology & Society, 2015
Based on cognitive load theory, the effect of different levels of instructional detail and expertise in a simulation-based environment on learning about concepts of correlation was investigated. Separate versions of the learning environment were designed for the four experimental conditions which differed only with regard to the levels of written…
Descriptors: Foreign Countries, High School Students, Public Schools, Grade 10
Shih, Ju-Ling; Jheng, Shun-Cian; Tseng, Jia-Jiun – Interactive Learning Environments, 2015
This research attempted to create the historical context of Southern Taiwan in the late nineteenth century based on the martial art novel "Xiao-Mao" (Pussy) by designing a role-play digital game "Taiwan Epic Game" about the war time; in which, Taiwanese history, geography, and culture are presented in an innovative way with…
Descriptors: Foreign Countries, Simulated Environment, Educational Games, History Instruction
Lee, Chun-Yi; Chen, Ming-Jang – Educational Technology & Society, 2015
The purpose of this study was to investigate the influence of worked examples using virtual manipulatives on the learning performance and attitudes of fifth grade students toward mathematics. The results showed that: (1) the utilization of non-routine examples could promote learning performance of equivalent fractions. (2) Learning with virtual…
Descriptors: Manipulative Materials, Computer Simulation, Teaching Methods, Mathematics Instruction
Repetto, Claudia; Colombo, Barbara; Riva, Giuseppe – SAGE Open, 2015
This article presents a study performed to investigate the role of simulation in second language learning while using a virtual environment. Participants were asked to explore a virtual park while learning 15 new Czech verbs (action verbs that describe movements performed with either the hand or the foot, and abstract verbs). This learning…
Descriptors: Second Language Learning, Slavic Languages, Verbs, Computer Simulation

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