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Chou, Te-Shun; Hempenius, Nicholas – Journal of Cybersecurity Education, Research and Practice, 2020
With the advancement in technology over the past decades, networks have become increasingly large and complex. In the meantime, cyberattacks have become highly sophisticated making them difficult to detect. These changes make securing a network more challenging than ever before. Hence, it is critical to prepare a comprehensive guide of network…
Descriptors: Computer Networks, Computer Security, Information Security, Computer Science Education
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Nisar Ahmad; Arif Alam; Ikram Shah – Knowledge Management & E-Learning, 2024
Information Communication Technology (ICT) is ubiquitous in the 21st century, hence both educators and learners need to integrate relevant ICT resources in their teaching and learning practices, to meet stakeholder's expectations and keep abreast with the race of technological advancement. The current research focuses on the analysis of ICT…
Descriptors: Foreign Countries, Information Technology, Communications, Computer Mediated Communication
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Goldstein, Ira – Information Systems Education Journal, 2019
Computer Science students need to acquire knowledge about both the hardware and software aspects of computing systems. It is necessary for them to understand how each layer interacts with one another. However, since Graphical User Interfaces have become ubiquitous, the opportunities to interact with the computer via a command prompt as part of…
Descriptors: Computer Science Education, Computer Software, Introductory Courses, Programming
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Graham, Kendra; Anderson, James; Rife, Conrad; Heitmeyer, Bryce; Patel, Pranav R.; Nykl, Scott; Lin, Alan C.; Merkle, Laurence D. – IEEE Transactions on Learning Technologies, 2020
Cyberspace odyssey (CSO) is a novel serious game supporting computer networking education by engaging students in a race to successfully perform various cybersecurity tasks in order to collect clues and solve a puzzle in virtual near-Earth three-dimensional space. Each team interacts with the game server through a dedicated client presenting a…
Descriptors: Computer Networks, Information Security, Task Analysis, Computer Games
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Mehta, Vedant; Lane, Charles D. – Physics Education, 2018
SenseCube is a multisensor capable of measuring many different real-time events and changes in environment. Most conventional sensors used in introductory-physics labs use their own software and have wires that must be attached to a computer or an alternate device to analyze the data. This makes the standard sensors time consuming, tedious, and…
Descriptors: Physics, Science Instruction, Teaching Methods, Laboratory Experiments
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Parlakkiliç, Alaattin – International Journal of Modern Education Studies, 2019
Today, digital transformation is changing the educational and social life rapidly. In contrast, organizations and educational institutions, developers, and end users do not benefit from cloud-based mobile technologies to the desired level. Mobile systems are used extensively for educational purposes in the Internet of Things (IoT) environment, and…
Descriptors: Computer Software, Computer Science Education, Internet, Information Technology
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Winarno, Sri; Muthu, Kalaiarasi Sonai; Ling, Lew Sook – International Journal of Educational Methodology, 2018
This study presents students' feedback and learning impact on design and development of a multimedia learning in Direct Problem-Based Learning approach (mDPBL) for Computer Networks in Dian Nuswantoro University, Indonesia. This study examined the usefulness, contents and navigation of the multimedia learning as well as learning impacts towards…
Descriptors: Feedback (Response), Computer Networks, Foreign Countries, Quasiexperimental Design
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Castrillon-Velandia, Oscar; Hemandez-Rodriguez, Omar – International Journal for Technology in Mathematics Education, 2019
This study focuses on how the combined use of graphic calculators with connectivity software promotes the social construction of mathematical knowledge. Particular emphasis is placed on the aspects related to design, development, implementation, and evaluation of didactic activities that integrate these technologies. We use Didactical Engineering…
Descriptors: Mathematics Instruction, Graphing Calculators, Teaching Methods, Computer Software
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Dogari, Kwase Andu; Apuke, Oberiri Destiny – Turkish Online Journal of Distance Education, 2019
The discussion and debate on integrating social media into the formal education remain largely speculative rather than well informed and certain. Only limited studies and mainly from developed nations attempted to describe specific learning gains and benefits of social media as a formal tool in the learning environment. Studies that attempt to…
Descriptors: Social Media, Cooperative Learning, Foreign Countries, Teaching Methods
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Marquardson, Jim; Gomillion, David L. – Information Systems Education Journal, 2019
Simulated environments can provide a convenient, effective way to teach skills. Simulations have been used for decades to teach skills such as piloting aircraft. As technology has improved, it has become feasible to simulate many other tasks. Recent advances in virtual and augmented reality provide new avenues for expanding training using…
Descriptors: Computer Simulation, Teaching Methods, Transfer of Training, Introductory Courses
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Hill, Janette; Nuss, Michelle; Cervero, Ronald; Gaines, Julie; Middendorf, Bruce; Mishra, Supriya – Journal of Interactive Learning Research, 2019
The third year clerkship is an exciting yet challenging time for medical students (Cooke, Irby, & O'Brien, 2010). For the first time, students spend significant time in clinical settings (e.g., hospitals) assisting in the daily care of patients. Obtaining just-in-time and at point-of-care information and resources (Author, 2009) is one…
Descriptors: Patients, Handheld Devices, Graduate Medical Education, Medical Services
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MacLeod, Jason; Yang, Harrison Hao; Zhu, Sha; Shi, Yinghui – Journal of Educational Computing Research, 2018
In an effort to address student engagement challenges, much research has explored student-to-student connected classroom climate (CCC). Research positively associates CCC to the benefits of student integration, learning, and retention in face-to-face environments. However, few studies have examined CCC in computer-mediated environments. This study…
Descriptors: Classroom Environment, Computer Networks, Computer Software, Computer Mediated Communication
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Hashim, Ayesha K. – Journal of Education Finance, 2022
Internet connectivity has become a critical resource for teaching and learning. The Common Core State Standards (CCSS) is a prime example, with schools expected to implement online assessments and use online resources for instruction. Yet there is little known about the extent to which local education agencies (LEAs) and schools are taking…
Descriptors: Common Core State Standards, Computer Assisted Testing, Longitudinal Studies, School Districts
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Laukens, Kris; Eyckmans, Marleen; De Neuter, Nicolas; Naulaerts, Stefan; Meysman, Pieter; Van Ostade, Xaveer – Journal of Biological Education, 2021
While computational biology and bioinformatics became an inherent part of most life science degrees, it remains challenging to encourage students to employ these diverse skills in a practical research context. In this education paper, we present a method to enable students to acquire hands-on skills by the data-driven study of complex biomolecular…
Descriptors: Data Analysis, Communicable Diseases, Molecular Biology, Science Instruction
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Mikroyannidis, Alexander; Gómez-Goiri, Aitor; Smith, Andrew; Domingue, John – Interactive Learning Environments, 2020
The main challenges commonly associated with acquiring practical network engineering skills are the requirements for access to specialised and up-to-date network equipment, as well as the high costs associated with obtaining and maintaining this equipment. The PT Anywhere initiative addresses these challenges by offering a mobile environment for…
Descriptors: Computer Science Education, Computer Networks, Data Analysis, Engineering
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