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Showing 16 to 30 of 514 results Save | Export
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Xinli Zhang; Yuchen Chen; Danqing Li; Lailin Hu; Gwo-Jen Hwang; Yun-Fang Tu – Journal of Educational Computing Research, 2024
Robotics education has received widespread attention in K-12 education. Studies have pointed out that in robotics courses, learners face challenges in learning abstract content, such as constructing a robot with a good structure and writing programs to drive a robot to complete specific learning tasks. The present study proposed the embodied…
Descriptors: Robotics, Teaching Methods, Academic Achievement, Student Motivation
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Xin Gong; Shufan Yu; Jie Xu; Ailing Qiao; Han Han – Education and Information Technologies, 2024
Tangible programming combines the advantages of object manipulation with programmable hardware, which plays an essential role in improving programming skills. As a tool for ensuring the quality of projects and improving learning outcomes, the PDCA cycle strategy is conducive to cultivating reflective thinking. However, there is still a lack of…
Descriptors: Programming, Computer Science Education, Outcomes of Education, Reflection
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Dani Hamade; Jan Landherr; Peter Röben – Design and Technology Education, 2024
The integration of robots into classroom settings has a long-established presence in both general and vocational education. With the developments in Industry 4.0, the importance of robotics in schools has also increased, which has become clear through various funding programmes. Especially in general education, there is often a focus on utilising…
Descriptors: Robotics, Teaching Methods, Technology Integration, Vocational Education
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Yu-Hui Ching; Yu-Chang Hsu – TechTrends: Linking Research and Practice to Improve Learning, 2024
Educational robotics has been adopted to create interactive and engaging learning environments to develop computational thinking (CT) in K-12 learners. This study systematically examined 22 peer-reviewed empirical research articles on the use of educational robotics to develop CT in young learners (pre-kindergarten to 6th grade) published between…
Descriptors: Robotics, Educational Technology, Preschool Education, Elementary Education
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Theodosios Sapounidis; Sokratis Tselegkaridis; Dimitrios Stamovlasis – Journal of Research on Technology in Education, 2024
Educational Robotics (ER) and Science, Technology, Engineering, Mathematics (STEM) have entered schools and are parts of formal and informal education. Consequently, a wide range of relevant activities and interventions, from kindergarten to high school, are carried out emphasizing their potential benefits, in relation to traditional curriculum,…
Descriptors: Robotics, STEM Education, Research Reports, Databases
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Manal Abdul Karim Al Momani; Mohareb Alsmadi; Muntaha Farah Sulieman Samardali; Amjad Mohamad Ahmad Al Abdalazez – Research in Science & Technological Education, 2024
Background: This research explores thinking and teaching strategy in sciences teaching by analyzing 2027 research articles from the Web of Science. It is anticipated that groups of keywords, writers, and universities will highlight patterns, offer advice to scholars and teachers, and add to the body of literature already available on the topic.…
Descriptors: Bibliometrics, Science Instruction, Databases, Teaching Methods
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Lan Hong – Education and Information Technologies, 2024
Educational robots have unrivaled advantages and value in developing students' computational thinking. Currently, there are fewer studies on the overall effects of educational robots on K12 students' computational thinking, especially at the instructional style and cross-grade level. In order to investigate the overall effect of educational robots…
Descriptors: Robotics, Computation, Thinking Skills, Elementary Secondary Education
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Zehui Zhan; Yao Tong; Xixin Lan; Baichang Zhong – Interactive Learning Environments, 2024
In recent years, Game-Based Learning (GBL) has been widely adopted in various educational settings. This paper aims to review empirical studies that adopt GBL in the field of AI education and explore its future research perspectives. After a systematic keyword search in the online database and a snowballing approach, a total of 125 empirical…
Descriptors: Game Based Learning, Robotics, Teaching Methods, Artificial Intelligence
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Cam, Emre; Kiyici, Mubin – Journal of Educational Technology and Online Learning, 2022
Because of their traditional programming structures that have user-hostile interfaces and complicated syntax, programming languages education doesn't catch students' attention and most of them find programming difficult and consider it as a job that only professionals can do. In order to minimalize the difficulty and drawback and help students…
Descriptors: Robotics, Programming, Problem Solving, Student Motivation
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Bernstein, Debra; Mutch-Jones, Karen; Cassidy, Michael; Hamner, Emily – Journal of Research on Technology in Education, 2022
Robotics activities engage students in critical and computational thinking, problem solving, and collaboration, as well as engineering and computer science. By integrating robotics into disciplinary courses, educators offer these opportunities to a wider range of students. However, teachers may be less likely to use new technology without evidence…
Descriptors: Robotics, Teaching Methods, Technology Integration, Middle School Teachers
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Ali Kürsat Erümit; Rabia Özdemir Sarialioglu – Discover Education, 2025
There is increasing interest in the use of artificial intelligence technologies, which have become a transformative force in the field of education, in educational fields that include subject areas that support lifelong learning, such as science and chemistry education. In this study, a systematic review was conducted on the use and effects of…
Descriptors: Artificial Intelligence, Science Education, Chemistry, Interdisciplinary Approach
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Ali Derakhshan; Timothy Teo; Esmaeel Saeedy Robat; Mostafa Janebi Enayat; Akbar A. Jahanbakhsh – Review of Educational Research, 2025
This meta-analysis included 27 empirical studies to explore the effectiveness of robot-assisted language learning (RALL) as well as the moderating effects of a number of variables. The comparison of 64 effect sizes from 2,637 participants indicated significant variability between the independent samples. The overall results showed that the…
Descriptors: Robotics, Technology Uses in Education, Meta Analysis, Second Language Learning
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Qin, Chao; Liu, Yanjia; Zhang, Hemei – Journal of Computer Assisted Learning, 2023
Background: Being easy to learn and fun, block-based programming tools are widely used to teach students introductory programming. Scratch and LEGO robots are two popular block-based programming tools. However, the objects they manipulate are completely different. Scratch manipulates graphical virtual sprites, whereas LEGO robots manipulate…
Descriptors: Foreign Countries, Undergraduate Students, Learner Engagement, Robotics
Bih Epse Fofang Janet Shufor – ProQuest LLC, 2024
Computational thinking (CT) has been supported as an important skill every young person should possess for the 21st century, with possible implications for problem-solving, self-expression, and creativity. Numerous initiatives, both within and outside classroom settings, have been developed in response to policy mandates aiming at broadening…
Descriptors: Computation, Thinking Skills, Elementary School Students, Assistive Technology
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Gerard Dummer; Elwin Savelsbergh; Paul Drijvers – Informatics in Education, 2025
Programmed control systems are ubiquitous in the present-day world. In current educational practice, however, these systems are hardly being addressed, and little is known about children's spontaneous understandings about such systems. Therefore, we explored pupils' understandings prior to instruction in three concrete settings: a car park, an…
Descriptors: Elementary School Students, Grade 3, Grade 6, Computer Science Education
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