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Sunderland, Sheri; Rothermel, Jonathan C.; Lusk, Adam – PS: Political Science and Politics, 2009
Movies have a long and distinguished history in the political science and international relations classrooms; they provide connections between abstract theories and concepts and concrete everyday practices. However, traditional approaches to teaching movies in the political science and international relations classrooms allow for passive student…
Descriptors: Political Science, International Relations, Simulation, Films
Bower, Matt; Kenney, Jacqueline; Dalgarno, Barney; Lee, Mark J. W.; Kennedy, Gregor E. – Australasian Journal of Educational Technology, 2014
Blended synchronous learning involves using rich-media technologies to enable remote and face-to-face students to jointly participate in the same live classes. This article presents blended synchronous learning designs from seven case studies that were part of a project funded by the Australian Government Office for Learning and Teaching and…
Descriptors: Foreign Countries, Educational Technology, Teaching Methods, Blended Learning
Waren, Warren – Journal of Effective Teaching, 2011
In this paper I suggest a technique which uses the familiar Parker Brother's game "Monopoly" to introduce core concepts of race and ethnic relations. I offer anecdotes from my classes where an abbreviated version of the game is used as an analog to highlight the sociological concepts of direct institutional discrimination, the legacy of…
Descriptors: Games, Teaching Methods, Racial Relations, Simulation
Liu, Chang; Franklin, Teresa; Shelor, Roger; Ozercan, Sertac; Reuter, Jarrod; Ye, En; Moriarty, Scott – American Journal of Business Education, 2011
Game-like three-dimensional (3D) virtual worlds have become popular venues for youth to explore and interact with friends. To bring vital financial literacy education to them in places they frequent, a multi-disciplinary team of computer scientists, educators, and financial experts developed a youth-oriented financial literacy education game in…
Descriptors: Money Management, Teaching Methods, Computer Simulation, Educational Games
Testa, I.; Lombardi, S.; Monroy, G.; Sassi, E. – Physics Education, 2011
A context-based module to introduce secondary school students to the study of the optical properties of materials and geometric optics is presented. The module implements an innovative teaching approach in which the behaviour of the chosen application, in this article, the optical fibre, is iteratively explored and modelled by means of a…
Descriptors: Optics, Secondary School Students, Secondary School Science, Instructional Innovation
CadwalladerOlsker, Todd D. – Mathematics Teacher, 2011
Bayes's theorem is notorious for being a difficult topic to learn and to teach. Problems involving Bayes's theorem (either implicitly or explicitly) generally involve calculations based on two or more given probabilities and their complements. Further, a correct solution depends on students' ability to interpret the problem correctly. Most people…
Descriptors: Critical Thinking, Probability, Mathematical Logic, Mathematics Skills
Howard, Jonathon Leigh – Journal of Geography in Higher Education, 2011
Teaching conservation management means more than just learning about solving complex and difficult environmental issues. Such learning must also consider the likely administrative context that students will end up working in. This article outlines the development of a role-play that uses online technology to teach several administrative processes…
Descriptors: Role Playing, Conservation (Environment), Parks, Computer Uses in Education
Siyahhan, Sinem; Barab, Sasha; James, Carrie – Journal of Interactive Learning Research, 2011
In this study, we explored a new experimental methodology for investigating children's (ages 10 to 14) stances with respect to the ethics of online identity play. We used a scenario about peer identity misrepresentation embedded in a 3D virtual game environment and randomly assigned 265 elementary students (162 female, 103 male) to three…
Descriptors: Elementary School Students, Computer Mediated Communication, Computer Simulation, Video Games
Kriz, Willy Christian – Simulation & Gaming, 2010
This article introduces some basic concepts of a systemic-constructivist perspective. These show that gaming simulation corresponds closely to a systemic-constructivist approach to learning and instruction. Some quality aspects of facilitating and debriefing simulation games are described from a systemic-constructivist point of view. Finally, a…
Descriptors: Constructivism (Learning), Educational Games, Teaching Methods, Simulation
Aertsen, Tamara; Jaspaert, Koen; Van Gorp, Baldwin – Business Communication Quarterly, 2013
In this article, an educational project is described that was formulated with the aim to give master's students in business communication the opportunity to experience how theory could be applied to shape practice. A 4-week project was developed in which students were urged to use communication theory and linguistic theory to manage the…
Descriptors: Simulation, Theory Practice Relationship, Business Communication, Business Administration Education
Drury-Grogan, Meghann L.; Russ, Travis L. – Business Communication Quarterly, 2013
This research examines students' reactions to a contemporary simulation infused in the business communication curriculum. Results show that students indicated the experience helped them learn how to work better as a team, how to maintain composure, how the business world works, and how to improve their communication. Students also verified the…
Descriptors: Business Communication, Simulation, Student Attitudes, Business Administration Education
Freedman, Eric B.; Roberts, Scott L. – Social Studies and the Young Learner, 2013
Two articles are presented in this column. "Life in an Auto Factory: Simulating how Labor and Management Interact" by Eric B. Freedman describes a classroom simulation of management and labor relations in an auto factory. Classroom handouts are included. The next article, "Women of Action and County Names: Mary Musgrove County--Why…
Descriptors: Simulation, Classroom Techniques, Program Descriptions, Labor Relations
Wilks, Judith L.; Jacka, Lisa – Australian Journal of Teacher Education, 2013
Innovating in a higher education teaching context is never a straightforward matter. There are many factors influencing how, what, and when we teach, and the students' experiences of these things. This is especially so in the context of pre-service teacher education, forever evolving in response to rapidly changing
technological, political and…
Descriptors: Virtual Classrooms, Computer Simulation, Teacher Education Programs, Student Experience
Buechley, Leah, Ed.; Peppler, Kylie, Ed.; Eisenberg, Michael, Ed.; Yasmin, Kafai, Ed. – Peter Lang Publishing Group, 2013
"Textile Messages" focuses on the emerging field of electronic textiles, or e-textiles--computers that can be soft, colorful, approachable, and beautiful. E-textiles are articles of clothing, home furnishings, or architectures that include embedded computational and electronic elements. This book introduces a collection of tools that…
Descriptors: Textiles Instruction, Computers, Clothing, Furniture
Pares-Toral, Maria T. – ProQuest LLC, 2013
The ever increasing popularity of virtual worlds, also known as 3-D multi-user virtual environments (MUVEs) or simply virtual worlds provides language instructors with a new tool they can exploit in their courses. For now, "Second Life" is one of the most popular MUVEs used for teaching and learning, and although "Second Life"…
Descriptors: Second Language Learning, Second Language Instruction, Computer Simulation, Computer Assisted Instruction

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