Publication Date
In 2025 | 35 |
Since 2024 | 144 |
Since 2021 (last 5 years) | 502 |
Since 2016 (last 10 years) | 922 |
Since 2006 (last 20 years) | 1378 |
Descriptor
Teaching Methods | 1517 |
Programming | 1110 |
Computer Science Education | 633 |
Foreign Countries | 550 |
Computer Software | 418 |
Programming Languages | 391 |
Educational Technology | 283 |
Student Attitudes | 282 |
Undergraduate Students | 229 |
Problem Solving | 226 |
Instructional Effectiveness | 220 |
More ▼ |
Source
Author
Bers, Marina Umaschi | 10 |
Xinogalos, Stelios | 10 |
Hwang, Gwo-Jen | 8 |
Isaías, Pedro, Ed. | 6 |
Sullivan, Amanda | 6 |
Barnes, Tiffany | 5 |
Malik, Sohail Iqbal | 5 |
Malmi, Lauri | 5 |
Mentz, Elsa | 5 |
Yuen, Allan H. K. | 5 |
Huang, Yueh-Min | 4 |
More ▼ |
Publication Type
Education Level
Audience
Teachers | 67 |
Practitioners | 18 |
Students | 6 |
Researchers | 4 |
Administrators | 2 |
Media Staff | 2 |
Parents | 1 |
Policymakers | 1 |
Location
Turkey | 45 |
Taiwan | 32 |
Australia | 29 |
China | 26 |
Spain | 24 |
United Kingdom | 24 |
Brazil | 20 |
South Africa | 19 |
Sweden | 18 |
Finland | 17 |
Germany | 16 |
More ▼ |
Laws, Policies, & Programs
United Nations Convention on… | 1 |
Assessments and Surveys
What Works Clearinghouse Rating
Hao, Qiang; Smith, David H., IV; Ding, Lu; Ko, Amy; Ottaway, Camille; Wilson, Jack; Arakawa, Kai H.; Turcan, Alistair; Poehlman, Timothy; Greer, Tyler – Computer Science Education, 2022
Background and Context: automated feedback for programming assignments has great potential in promoting just-in-time learning, but there has been little work investigating the design of feedback in this context. Objective: to investigate the impacts of different designs of automated feedback on student learning at a fine-grained level, and how…
Descriptors: Computer Science Education, Feedback (Response), Teaching Methods, Comparative Analysis
Toukiloglou, Pavlos; Xinogalos, Stelios – Journal of Educational Computing Research, 2022
Serious games are considered an effective method to engage students in programming education and have been increasingly used in classrooms. An important part of the learning process with serious games involves the presentation of the new concepts and the provided support to encounter student difficulties. Although the most common approach is the…
Descriptors: Game Based Learning, Programming, Program Effectiveness, Educational Games
Ti'Era D. Worsley – ProQuest LLC, 2022
Youth of color are severely underrepresented in STEM which is can be attributed to low socioeconomic status, lack of representation, varying levels of racism faced within different institutions and systems. Without proper support and representation, youth of color can begin to feel that STEM is not a field they identify with or feel they belong.…
Descriptors: Informal Education, STEM Education, Nontraditional Education, African American Children
Lexis McCoy – ProQuest LLC, 2022
This qualitative case study examines the intersection of the legacy of Mister Fred Rogers as a master relationship-builder, and his impact on relationship-building between educators and students in contemporary classrooms. The timeless relationship-building practices of Fred Rogers, as well as the ways educators are extending Mister Rogers's…
Descriptors: Teacher Student Relationship, School Culture, Childrens Television, Educational Television
Sharman, Jonathan; Acemyan, Claudia Ziegler; Kortum, Philip; Wallach, Dan – International Journal of Computer Science Education in Schools, 2021
Software security is inevitably dependent on developers' ability to to design and implement software without security bugs. Perhaps unsurprisingly, developers often fail to do this. Our goal is to understand this from a usability perspective, identifying how we might best train developers and equip them with the right software tools. To this end,…
Descriptors: Teaching Methods, Computer Science Education, Undergraduate Students, Computer Software
Spalding, Sarah M. – History Teacher, 2021
By using the "Game of Thrones" pop-culture television series, the author has structured courses in a way that seeks to solve problems that plague many history courses serving university requirements. In this article, the author will discuss how gaming the classroom can serve as a solution to the issue of engaging majors and non-majors…
Descriptors: History Instruction, Educational Games, Teaching Methods, Role Playing
Bush, Eliot C.; Adolph, Stephen C.; Donaldson-Matasci, Matina C.; Hur, Jae; Schulz, Danae – Journal of College Science Teaching, 2021
This paper describes an introductory biology course for undergraduates that heavily incorporates quantitative problem solving in activities and homework assignments. The course is broken up into a series of units, each organized around a motivating biological question or theme. Homework assignments address the theme or question, and typically…
Descriptors: Biology, Science Instruction, Teaching Methods, Problem Solving
Han, Ahyoung; Wohn, Kwangyun; Ahn, Jaehong – International Journal of Technology and Design Education, 2021
Fashion designers in the digital era will be expected to have a profound knowledge of programming and physical computing. Therefore, finding effective methods to adopt E-textiles in fashion education is developing imperative furtherance. E-textiles are clothes embedded with microcomputers, digital components (sensor, LED), and other electronic…
Descriptors: Clothing, Teaching Methods, Feedback (Response), Programming
Panskyi, Taras; Rowinska, Zdzislawa – Informatics in Education, 2021
This paper presents an innovative educational approach to organizing the out-of-school teaching of programming in middle childhood. The proposed DGBL model includes three distinct educational phases, i.e. learning visual programming, programming and robotics, and programming and electronics. The research was carried out during the school years of…
Descriptors: Holistic Approach, Video Games, Game Based Learning, Teaching Methods
Hoffman, Heather J.; Elmi, Angelo F. – Journal of Statistics and Data Science Education, 2021
Teaching students statistical programming languages while simultaneously teaching them how to debug erroneous code is challenging. The traditional programming course focuses on error-free learning in class while students' experiences outside of class typically involve error-full learning. While error-free teaching consists of focused lectures…
Descriptors: Statistics Education, Programming Languages, Troubleshooting, Coding
Calder, Nigel; Rhodes, Kate – Mathematics Education Research Group of Australasia, 2021
This paper reports on two teachers' perceptions as part of a project examining the learning that took place when 9 and 10-year-old children used "ScratchMaths" in their programme. The project used design-based methodology, which incorporated video-recorded classroom excerpts, teacher interviews, and teacher analysis and review of their…
Descriptors: Programming, Mathematics Education, Cooperative Learning, Thinking Skills
Kwon, Yeil; Sahin, Nesrin – International Society for Technology, Education, and Science, 2021
Probability is generally considered one of the most challenging areas to teach in mathematics education due to its intricate nature. However, the simulation-based teaching method can increase students' accessibility significantly to the probability problems because it enables students to resolve the problems with minimal mathematical skills. By…
Descriptors: Probability, Mathematics Instruction, Difficulty Level, Teaching Methods
Moon, Cameron – Technology and Engineering Teacher, 2018
Baking a cake and programming have many attributes in common. Both baking and programming rely on a specific process to produce an expected outcome. A cake needs the right amount of each ingredient mixed in at the right time, the oven to be set at a specific temperature, and the cake to be baked for a specific length of time. Programs need to be…
Descriptors: Teaching Methods, Food, Cooking Instruction, Computers
Phillips, A. M.; Gouvea, E. J.; Gravel, B. E.; Beachemin, P. -H.; Atherton, T. J. – Physical Review Physics Education Research, 2023
Computation is intertwined with essentially all aspects of physics research and is invaluable for physicists' careers. Despite its disciplinary importance, integration of computation into physics education remains a challenge and, moreover, has tended to be constructed narrowly as a route to solving physics problems. Here, we broaden Physics…
Descriptors: Physics, Science Instruction, Teaching Methods, Models
Yabing Jiang; Kazuo Nakatani – Journal of Information Systems Education, 2025
This research answers the call for Information Systems (IS) faculty to actively embrace rapidly advancing AI tools in teaching. We experimented with redesigning learning activities in two courses, requiring students to use GenAI, to aid student learning and teach responsible use of GenAI. The results show that students in the experimental group…
Descriptors: Teaching Methods, Technology Integration, Artificial Intelligence, Higher Education