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Frontera, Eloi Biosca – Themes in Science and Technology Education, 2009
This article is a summary and conclusions of a field study carried out in a secondary education classroom with the aim of experimenting and observing how 13-year-old students learn the history of architecture by using complex virtual reality software. Within the framework of autonomous and active learning, students act as builders of some of the…
Descriptors: Early Adolescents, Secondary School Students, Computer Simulation, Simulated Environment
Wright, Vivian H.; Burnham, Joy J.; Inman, Christopher T.; Ogorchock, Heather N. – Journal of Computing in Teacher Education, 2009
This study examined cyberbullying in three distinct phases to facilitate a multifaceted understanding of cyberbullying. The phases included (a) a quantitative survey, (b) a qualitative focus group, and (c) development of educational scenarios/simulations (within the Second Life virtual environment). Phase III was based on adolescent feedback about…
Descriptors: Prevention, Focus Groups, Virtual Classrooms, Bullying
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Chase, Catherine C.; Chin, Doris B.; Oppezzo, Marily A.; Schwartz, Daniel L. – Journal of Science Education and Technology, 2009
Betty's Brain is a computer-based learning environment that capitalizes on the social aspects of learning. In Betty's Brain, students instruct a character called a Teachable Agent (TA) which can reason based on how it is taught. Two studies demonstrate the "protege effect": students make greater effort to learn for their TAs than they do…
Descriptors: Learning Activities, Student Motivation, Grade 8, Grade 5
King, Kathleen P., Ed.; Cox, Thomas D., Ed. – IAP - Information Age Publishing, Inc., 2010
This book is provided as a guide, encouragement and handbook for faculty to introduce digital media in language they can understand and provide strategies and activities they can quickly assimilate into their teaching. The authors are excited that more people will be able to benefit from the powerful help and guidance contained in this book. This…
Descriptors: Video Technology, Paleontology, Adult Learning, Educational Technology
Herczog, Michelle M.; Porter, Priscilla – Center for Civic Education, 2010
The democratic aim of American education is to provide "all" students with the knowledge, skills, and dispositions to become informed, effective, and responsible citizens. Like civic education itself, literacy education can be embraced by all teachers across all disciplines. There are strategies that all teachers can use to help address…
Descriptors: Reading Difficulties, Reading Processes, Vocabulary Development, Reading Strategies
Herczog, Michelle M.; Porter, Priscilla – Center for Civic Education, 2010
The democratic aim of American education is to provide "all" students with the knowledge, skills, and dispositions to become informed, effective, and responsible citizens. Like civic education itself, literacy education can be embraced by all teachers across all disciplines. There are strategies that all teachers can use to help address…
Descriptors: Reading Difficulties, Reading Processes, Vocabulary Development, Reading Strategies
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Carroll, James K. – Journal of Educational Technology Systems, 1975
Descriptors: Demonstrations (Educational), Lecture Method, Simulation, Teaching Methods
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Smith, Jerald R. – Business Education Forum, 1976
The author lists the objectives of simulations and briefly mentions the types of games available and how they may be used in the classroom. (AG)
Descriptors: Class Activities, Educational Games, Educational Objectives, Simulation
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Bacon, Walter M., Jr.; Newkirk, M. Glenn – Contemporary Education, 1974
Descriptors: History, History Instruction, Models, Simulated Environment
Heyman, Mark – Simulation/Gaming/News, 1974
A discussion of using a simulation game as the entire focus for a course. (HB)
Descriptors: Courses, Educational Games, Experiential Learning, Simulation
Shank, Bruce C.; Duncan, Charles H., Ed. – Bus Educ Forum, 1969
Descriptors: Office Occupations Education, Simulation, Skill Development, Teaching Methods
Missouri State Bar Association, Jefferson City. – 1980
The document provides background readings on the Missouri small-claims-court process and a sample case for a mock trial. Background materials explain what a small claims court is, who can sue in small claims court, and monetary limitations (generally up to $500). Readers are advised of the seriousness of going to court and the need to try to…
Descriptors: Court Litigation, Legal Education, Secondary Education, Simulation
Cruickshank, Donald R.; Telfer, Ross A. – 1979
The entries in this bibliography were selected from items included in the Educational Resources Information Center indexes, RESOURCES IN EDUCATION and CURRENT INDEX TO JOURNALS IN EDUCATION. A list of 70 subject area categories is included to facilitate identification of items for specific topics. (JD)
Descriptors: Bibliographies, Educational Games, Games, Role Playing
Garvey, Dale M.; Garvey, Sancha K. – The Emporia State Research Studies, 1967
Classroom experience for social studies students in simulation, role-playing, and sociodrama provides not only an interesting way of learning, but also an appreciation for the complexity and interdependence of social systems in the modern world. Role-playing requires a student to assume an identity other than his own to increase his understanding…
Descriptors: Annotated Bibliographies, Role Playing, Simulation, Social Studies
Fennessey, Gail M.; And Others – 1972
An environmental problems unit was organized to be taught with three approaches. One approach contained two simulation exercises, one contained a simulation game and a simulation exercise, and one contained no simulations. These approaches were compared for their effectiveness for teaching facts and relationships and for producing favorable…
Descriptors: Environmental Education, Environmental Influences, Game Theory, Simulation
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