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Halleck, Gene – Simulation & Gaming, 2007
This study analyzes the use of role-play as an elicitation device for the evaluation of a nonnative speaker's oral language. In this analysis of role-play as a methodology to generate data for assessment purposes, the study examines the role that interlocutors play in two types of interactions. It raises questions about the validity and…
Descriptors: Role Playing, Oral Language, Second Language Learning, Validity
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Arver, Cara M. – English Journal, 2007
High school teacher Cara M. Arver walks teachers through her experience of setting up a virtual world to augment students' reading of "Lord of the Flies." Students interact as additional characters, discuss and solve problems based on the circumstances of the story, and complete classroom assignments within a virtual environment.
Descriptors: Assignments, Literature Appreciation, English Instruction, High School Students
West, Charles K.; And Others – 1991
The purpose of this report is to communicate findings on current knowledge of simulation design, development, and evaluation. Research on this project was guided by questions posed by the Defense Systems Management College in Fort Belvoir, Virginia. These questions fall into three categories: the constituents of good instructional simulations, the…
Descriptors: Computer Simulation, Cost Effectiveness, Educational Games, Educational Objectives
Hogle, Jan G. – 1996
Use of educational games to supplement traditional classroom lectures is purported by some researchers to increase interest, motivation, and retention, as well as to improve higher order thinking and reasoning skills. This paper reviews proposed benefits of using games as cognitive tools, and discusses the complexities of assessing those benefits.…
Descriptors: Active Learning, Computer Games, Computer Simulation, Critical Thinking
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Levary, Reuven R. – European Journal of Engineering Education, 1986
Discusses the use of simulations to study complex real-life systems in engineering. Describes some of the limitations of using simulations. Identifies some situations in which computer simulations are practical and useful tools for the design, analysis, and evaluation of systems. (TW)
Descriptors: College Science, Computer Assisted Instruction, Computer Simulation, Computer Uses in Education
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Weiting, Stephen G. – Teaching Sociology, 1975
The development and implementation of simulated research experiences for use in teaching research methods to undergraduate sociology majors are described. (Author/DE)
Descriptors: Course Descriptions, Educational Innovation, Higher Education, Research Methodology
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Kallaus, Norman F. – Business Education Forum, 1975
Descriptors: Business Education, Information Processing, Information Systems, Models
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Boin, David J.; Sill, Robert – California Council for the Social Studies Review, 1974
A simulation is offered as an example of how it can improve dialogue, encourage valuing, and stimulate student participation in real world experiences. (Author/KM)
Descriptors: Affective Behavior, Classroom Techniques, Role Playing, Simulation
De Koven, Bernard – Simulation/Gaming/News, 1975
Descriptors: Conflict Resolution, Decision Making Skills, Educational Games, Problem Solving
Fritsch, Helmut – 1978
The state of research on the use of audiotape recordings for teaching purposes is reviewed, and 10 strategies are discussed in detail: (1) verbal stimulation of activity; (2) nonverbal stimulation of activity; (3) stimulation of relaxation; (4) real time conservation of acoustic reality; (5) reportage (simulation and condensation of reality); (6)…
Descriptors: Audiotape Recordings, Foreign Countries, Motivation, Programed Instruction
Rice, Patricia C. – 1982
An indoor simulated archaeology site for use in a college level introductory archaeology course is described. Housed in the basement of a building on campus, the site simulates an eight-layered French rock shelter. Layers contain "remains" of a microband of Neanderthals, a Lower and Upper Aurignacian group, an Upper Perigordian group, Magdalenian…
Descriptors: Archaeology, Experiential Learning, Higher Education, Introductory Courses
Ledebur, Larry C. – 1977
Since the post-adolescent period is one of changes in values held, it is essential that colleges more effectively confront the task of stimulating and challenging ethical growth. Simulations are a technique which may prove effective in this task. Prisoner's Dilemma, Ghetto, and Diplomacy are three examples of simulation games which may generate…
Descriptors: Ethical Instruction, Higher Education, Humanistic Education, Moral Values
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McNamara, John – Journal of Geography, 1975
A presentation of a project for a geography course, including an overview, discussion of interaction with other subject areas, and procedure for conducting the project. (ND)
Descriptors: Geography, Interdisciplinary Approach, Junior High Schools, Simulation
Dennis, J. Richard – 1979
This paper discusses computer simulation as a tool for teaching about phenomena characterized by a problem to be solved, a task or goal to be reached, a procedure to be learned, or an environment to be understood. Simulation is defined and characterized by an examination of both the attributes that are common to simulations, and a taxonomy…
Descriptors: Algorithms, Computer Assisted Instruction, Educational Games, Guidelines
ZOLL, ALLEN A., III – 1966
MANAGEMENT TEACHERS IN BUSINESS, GOVERNMENT, OR COLLEGES CAN BE MORE CREATIVE IN THEIR TEACHING METHODS BY THINKING ABOUT EDUCATIONAL METHODS, CREATING MATERIALS BETTER SUITED TO EDUCATIONAL PURPOSES, AND EXPERIMENTING IN THE CLASSROOM WITH THE GOAL OF MAKING EDUCATION MORE EXCITING. MANAGEMENT EDUCATORS AT THE BOEING COMPANY FOUND THAT THE KEY TO…
Descriptors: Administrator Education, Case Studies, Decision Making Skills, Management Games
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