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Peer reviewedChotiner, Barbara; Hameroff-Cohen, Wendy – Perspectives in Education and Deafness, 1994
Public high school students with deafness vividly learned about the realities of discrimination when they were informed of "new rules for deaf students," which required that they wear "deaf badges" in school, follow a strict dress code, and so on. After the "new rules" hoax was revealed, students' feelings and reactions to the situation were…
Descriptors: Civil Rights, Deafness, High Schools, Simulation
Peer reviewedRegian, J. Wesley; And Others – Journal of Communication, 1992
Describes an empirical exploration of the instructional potential of virtual reality as an interface for simulation-based training. Shows that subjects learned spatial-procedural and spatial-navigational skills in virtual reality. (SR)
Descriptors: Communication Research, Computer Simulation, Higher Education, Simulated Environment
Peer reviewedSchlenker, Richard M.; Yoshida, Sarah J. – Science Activities, 1991
Activities in which students build their own simulations of fossils, using seashells, chicken bones, toy dinosaurs, or leaves as models and plaster of paris, sand, mud, clay, or a mixture of gravel and clay as a matrix are presented. Curriculum extensions are included. (KR)
Descriptors: Elementary Education, Geography, Geology, Paleontology
Peer reviewedMuckerheide, Paul; Mogill, A. Timothy; Mogill, Helen – Mathematics and Computer Education, 1999
Decribes a variation on Bingo that provides a non-routine probability investigation through which students develop concepts of chance. (Author/CCM)
Descriptors: Computer Simulation, Educational Games, Elementary Secondary Education, Mathematics Activities
Venneman, Sandy S.; Knowles, Laura, Ruth – Teaching of Psychology, 2005
We investigated the benefits of using a virtual laboratory, Sniffy Lite CD-ROM (Alloway, Wilson, Graham, & Krames, 2000), as a supplemental teaching tool to present schedules of reinforcement in operant conditioning. Our results suggest that using the virtual laboratory significantly enhanced understanding. Students who used the virtual laboratory…
Descriptors: Laboratories, Comprehension, Teaching Methods, Operant Conditioning
Brendzel, Sharon – Science Scope, 2004
Teachers spend a great deal of time trying to capture student interest because motivation is the beginning of learning. One effective way to do this is through the use of games in the classroom. Games provide a natural motivation, are part of good teaching strategies, and, fortunately, there are many that can be used to help build concepts.…
Descriptors: Teaching Methods, Student Centered Curriculum, Educational Games, Student Motivation
Ra'anan, Alice W. – Advances in Physiology Education, 2005
Laboratory exercises are intended to illustrate concepts and add an active learning component to courses. Since the 1980s, there has been a decline in animal laboratories offered in conjunction with medical physiology courses. The most important single reason for this is cost, but other contributing factors include the development of computer…
Descriptors: Physiology, Animals, Computer Simulation, Computer Assisted Instruction
Lean, Jonathan; Moizer, Jonathan; Towler, Michael; Abbey, Caroline – Active Learning in Higher Education: The Journal of the Institute for Learning and Teaching, 2006
This article explores the use of simulations and games in tertiary education. It examines the extent to which academics use different simulation-based teaching approaches and how they perceive the barriers to adopting such techniques. Following a review of the extant literature, a typology of simulations is constructed. A staff survey within a UK…
Descriptors: Teaching Methods, Surveys, Simulation, Games
Tordesillas, A.; Arber, D. – International Journal of Mathematical Education in Science & Technology, 2005
Flowing granular mixtures in rotating cylindrical drums arise in numerous industrial settings and are of great technological significance worldwide. To date, the development of a robust mathematical model for this process remains an open research problem. However, simple mathematical models may be developed that capture some of the underlying…
Descriptors: Profiles, Mathematical Models, Case Studies, Teaching Methods
Turner, Jim; Gavin, Carl; Owen, Martin – Physics Education, 2004
This paper outlines an innovative education project that, by using a cutting-edge racing car physics simulation, will help create the next generation of engineers. The article gives an overview of this genre of games to give a background to the non-games expert. It also identifies key educational methodologies that have helped to form the goals of…
Descriptors: Educational Objectives, Physics, Teaching Methods, Simulation
Mathews, James M. – English Teaching: Practice and Critique, 2010
The article presents a brief overview of the Neighbourhood Game Design Project, a studio-based curriculum intervention aimed at engaging students in the design of place-based mobile games and interactive stories using geo-locative technologies (for example, GPS enabled cell phones). It describes the three curricular components that defined the…
Descriptors: Curriculum Development, Teaching Methods, Design, Curriculum Implementation
Dani, Danielle E.; Koenig, Kathleen M. – Theory Into Practice, 2008
Current reforms in science education call for the integration of digital technologies into science teaching, advocating that students learn science content and processes through technology. In this article, we provide practical examples, situated within the literature, of how digital technologies can be used to support the development and…
Descriptors: Educational Change, Science Education, Internet, Technology Integration
Laoui, Tahar; O'Donoghue, John – Research in Science & Technological Education, 2008
This paper is based on the experience acquired in teaching materials science/engineering to first year university students. It has been observed that students struggle with some of the fundamental materials concepts addressed in the module/course. This applies to delivered lectures but extends to the incorporation of tutorial sessions provided…
Descriptors: College Freshmen, Engineering Education, Computer Assisted Instruction, Fundamental Concepts
Stern, Luli; Barnea, Nitza; Shauli, Sofia – Journal of Science Education and Technology, 2008
The objective of this study was to evaluate the effect of a dynamic software simulation on the understanding of the kinetic molecular theory by 7th graders. Students in the control group (n = 62) studied a curricular unit that addressed the differences in arrangement and motion of molecules in the three phases of matter. The experimental group (n…
Descriptors: Kinetics, Computer Software, Grade 7, Gender Differences
Bayrak, Celal – Turkish Online Journal of Distance Education, 2008
The present study investigated whether computer assisted instruction was more effective than face-to-face instruction in increasing student success in physics. The study was conducted in the spring semester of 2006 at the Department of Science and Mathematics for Secondary Education at Hacettepe University. Seventy-eight freshman students from…
Descriptors: Experimental Groups, Control Groups, Computer Simulation, Computer Assisted Instruction

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