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Corbin, David E.; Sleet, David A. – Health Education (Washington D.C.), 1980
Health games and simulations which are inexpensive and require minimal preparation time are presented. Learning activities focus on drug knowledge, reproductive system knowledge, nutrition information, and alcohol abuse. (JN)
Descriptors: Educational Games, Health Activities, Health Education, Resource Materials
Peer reviewedFraas, John W. – Journal of Experimental Education, 1980
This study investigated the impact of four student characteristics and the instructors on the relative abilities of a simulation-gaming method and the lecture-discussion method to increase the economic knowledge, retention of economic knowledge, and interest toward economics of college students enrolled in an introductory economics course.…
Descriptors: Economics Education, Higher Education, Lecture Method, Mathematical Models
Peer reviewedCromley, Robert G. – Journal of Geography, 1980
Describes a simulation, "The Isolated Estate," which introduces geography students to the Von Thonen model and game theory. The objective of the game is to make textbook concepts more realistic. Concepts illustrated through the game include agricultural land use, economic rent, competetive bidding, inequities associated with differential incomes,…
Descriptors: Agriculture, Educational Games, Game Theory, Geography
Peer reviewedLangton, N. H.; And Others – European Journal of Education, 1980
The potential role of games and simulation in science teaching is explained, and some exercises are described. The possible future role of the microcomputer and its use with simulation in distance learning are explored. (MSE)
Descriptors: Game Theory, Higher Education, Microcomputers, Science Curriculum
Rockler, Michael J. – Simulation/Games for Learning, 1979
Describes and defines the education for improving human potential movement, and examines the contributions of Dewey, Lewin, Maslow, and Thelen. Also discussed are the need for this movement and the role of simulation/gaming in relation to human potential development. Brief descriptions of five games for achieving growth are appended. (Author/CMV)
Descriptors: Educational Games, Educational Theories, Game Theory, Human Development
Peer reviewedClark, Todd – Social Education, 1977
An educator argues that classroom use of simulations is a valuable method for studying social interaction. (Author/RM)
Descriptors: Educational Games, Elementary Secondary Education, Simulation, Social Experience
Gray, Virginia; Walcott, Charles – Teaching Political Science, 1977
Reports the result of an experiment in a college level American Social Policy course to determine the effectiveness of a simulation as a teaching method which increases cognitive learning. Results are negative. Students attending lectures scored somewhat higher than students involved in the simulation. (Author/RM)
Descriptors: Classroom Research, Cognitive Ability, Higher Education, Lecture Method
Peer reviewedLaVista, Daniel J. – Children's Theatre Review, 1977
Defines the concepts of simulation and creative drama within educational contexts and outlines six basic elements common to both concepts. Available from: Children's Theatre Review, American Theatre Association, 1029 Vermont Avenue, N.W. Suite 402, Washington, D.C. 20005. (MH)
Descriptors: Children, Creative Dramatics, Group Dynamics, Interaction Process Analysis
Peer reviewedCurrie, Lawrence E. – Rehabilitation Counseling Bulletin, 1977
The development of simulated case materials is presented as a training program and research problem. The simulated materials were designed to reflect extent of disability and level of risk in terms of successful outcome. Initial research findings and modifications for more automated training approaches are discussed. (Author)
Descriptors: Case Studies, Counselor Training, Rehabilitation Counseling, Research Projects
Peer reviewedHarden, R. M.; And Others – Medical Teacher, 1996
Task-based learning (TBL) is an educationally sound, effective, and efficient strategy for delivering relevant education. In TBL, the tasks of the health care professional provide the context and the focus for learning, but are not the objective of the student's learning. Students gain a basic understanding of the principles of health and disease…
Descriptors: Clinical Experience, Higher Education, Medical Education, Medical Schools
Weidner, Laura E. – Instructor, 1989
A large class that must share one computer can still get the benefits of adventure/simulation software if students work in small groups. Teamwork stimulates sharing and cooperation. The importance of planning, useful peripherals, follow-up activities, and product information are included in this article. (IAH)
Descriptors: Classroom Techniques, Computer Simulation, Cooperative Learning, Courseware
Peer reviewedLucas, Keith B.; Lidstone, John G. – Evaluation Research in Education, 2000
Describes experiences teaching ethical issues in the conduct of research over several semesters using a simulation of research into obedience by S. Milgram in the early 1960s. Describes students' reactions to the simulation at emotional and intellectual levels and discusses the ethical dilemma these reactions have created for teachers…
Descriptors: Ethical Instruction, Ethics, Graduate Students, Graduate Study
Goldstone, Robert L.; Son, Ji Y. – Journal of the Learning Sciences, 2005
Participants in 2 experiments interacted with computer simulations designed to foster understanding of scientific principles governing complex adaptive systems. The quality of participants' transportable understanding was measured by the amount of transfer between 2 simulations governed by the same principle. The perceptual concreteness of the…
Descriptors: Scientific Principles, Computer Simulation, Teaching Methods, Transfer of Training
Peer reviewedBolton, Roger E. – Journal of Economic Education, 2005
Computer simulation of the Alonso household location model can enrich the intermediate microeconomics course. The model includes decisions on location, land space, and other goods and is a valuable complement to the usual textbook model of household consumption. It has three decision variables, one of which is a "bad," and one good's price is a…
Descriptors: Microeconomics, Computer Simulation, Economics Education, Models
Suzuki, Mariko – International Journal of Science Education, 2005
This research focused on the concept of "force" ("CHI-KA-RA" in Japanese) in Newtonian mechanics. The primary objective was to develop a tool, based on metaphor, to interpret student thinking in learning scientific topics. The study provides an example of using the tool to trace the process of mutual changes in thinking during a dialog among…
Descriptors: Junior High School Students, Computer Simulation, Physics, Concept Formation

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