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Kelly, Kiesa Getz – Society for the Teaching of Psychology, 2009
The purpose of this guide is to help lower barriers for instructors who are interested in using student response systems, or "clickers," but are intimidated by the technology or the time investment. This guide is a step-by-step overview of the process of adopting clickers based on the author's experiences as a professor who recently took the…
Descriptors: Student Reaction, Educational Technology, Public Policy, Handheld Devices
Piater, Justus H. – Computer Science Education, 2009
Conventional introduction to computer science presents individual algorithmic paradigms in the context of specific, prototypical problems. To complement this algorithm-centric instruction, this study additionally advocates problem-centric instruction. I present an original problem drawn from students' life that is simply stated but provides rich…
Descriptors: Computer Science, Teaching Methods, Undergraduate Students, Problem Solving
Mitsui, H.; Kambe, H.; Koizumi, H. – IEEE Transactions on Education, 2009
Embedded systems have been applied widely, not only to consumer products and industrial machines, but also to new applications such as ubiquitous or sensor networking. The increasing role of software (SW) in embedded system development has caused a great demand for embedded SW engineers, and university education for embedded SW engineering has…
Descriptors: Computer System Design, Computer Software, Engineering Education, Computer Science
Gannon-Leary, Pat; Trayhurn, Deborah; Home, Margaret – Journal of Further and Higher Education, 2009
Work at Northumbria University has focussed on activity that extends opportunities for students to engage directly with the skills development necessary for sound academic practice. This has included highly visual campaigns on the "Plagiarism trap", providing access to Turnitin plagiarism detection software, guides and sessions to…
Descriptors: Higher Education, Plagiarism, Study Skills, Information Literacy
Boustedt, Jonas – Computer Science Education, 2009
The current paper describes an empirical study with the aim of producing insights about how students experience programming and software engineering. The research aims to investigate the students' world, and hence, we have chosen a phenomenographic approach. Our questions focus on the students' experiences of concepts related to a realistic…
Descriptors: Computer Software, Programming, Internet, Student Experience
Levy, P.; Aiyegbayo, O.; Little, S. – Journal of Computer Assisted Learning, 2009
This paper explores the relationship between practitioners' pedagogical purposes, values and practices in designing for inquiry-based learning in higher education, and the affordances of the Learning Activity Management System (LAMS) as a tool for creating learning designs in this context. Using a qualitative research methodology, variation was…
Descriptors: Instructional Design, Inquiry, Active Learning, Higher Education
Stankovic, Nenad; Tillo, Tammam – Journal of Information Technology Education, 2009
Concurrent engineering or overlapping activities is a business strategy for schedule compression on large development projects. Design parameters and tasks from every aspect of a product's development process and their interdependencies are overlapped and worked on in parallel. Concurrent engineering suffers from negative effects such as excessive…
Descriptors: Student Projects, Learning Strategies, Engineering, Teaching Methods
Bawaneh, Ali Khalid Ali; Zain, Ahmad Nurulazam Md; Ghazali, Munirah – International Education Studies, 2010
The purpose of the present study is to investigate the effectiveness of Conflict Maps and the V-Shape method as teaching methods in bringing about conceptual change in science among primary eighth-grade students in Jordan. A randomly selected sample (N = 63) from the Bani Kenana region North of Jordan was randomly assigned to the two teaching…
Descriptors: Grade 8, Concept Formation, Energy, Foreign Countries
Thumann, Mary Agnes – ProQuest LLC, 2010
This dissertation examines depiction in American Sign Language (ASL) presentations. The impetus for this study came from my work as an instructor in an interpreter education program. The majority of ASL/English interpreters are second language learners of ASL, and many of them find some features of ASL challenging to learn. These features are…
Descriptors: Video Technology, Nonverbal Communication, Second Languages, Deafness
Nath, Baiju K.; Balan, Meera – Online Submission, 2010
Quality concerns of an institution shall be explained in terms of hardware and software. The hardware comprises of building and other infrastructural facilities and software involves teachers, students and administrative staff. Various agencies such as National Council for Educational Research & Training (NCERT), National Council for Teacher…
Descriptors: Educational Experience, Educational Quality, Institutional Characteristics, Teaching Methods
Tan, Kim Hua; Tse, Ying Kei; Chung, Pui Ling – Computers & Education, 2010
Many researchers have advocated the use of games (and simulations) to enhance students' learning. Research has shown that in order to promote a deeper understanding of material, students ought to be engaged with what they are doing. However, there are limited interactive games for classroom teaching, especially within the operations management…
Descriptors: Active Learning, Business Administration, Learner Engagement, Educational Games
Lagrange, Jean-Baptiste – International Journal of Mathematical Education in Science and Technology, 2010
Casyopee is an evolving project focusing on the development of both software and classroom situations to teach algebra and analysis at upper secondary level. In this article, we sketch the rationales for the Casyopee project in relationship with the focus on functions in upper secondary curricula. To evaluate Casyopee's contribution, we present…
Descriptors: Computer Software, Grade 11, Experimental Teaching, Computer Uses in Education
Palaigeorgiou, George; Despotakis, Theofanis – Journal of Information Technology Education, 2010
Learning about computers continues to be regarded as a rather informal and complex landscape dominated by individual exploratory and opportunistic approaches, even for students and instructors in Computer Science Departments. During the last two decades, software animated demonstrations (SADs), also known as screencasts, have attracted particular…
Descriptors: Learning Strategies, Computer Assisted Instruction, Computer Software, Interviews
Vaughn, Sandy – Learning & Leading with Technology, 2010
Total technology immersion doesn't happen overnight, but with vision and determination, transformation can take hold and start to grow. Floydada Independent School District (FISD), winner of the 2010 Sylvia Charp Award for District Innovation in Technology, is a great example of what a district can achieve when starting with a modest tech…
Descriptors: Socioeconomic Status, Minority Groups, Technology Integration, Computer Uses in Education
Mears, Derrick – Strategies: A Journal for Physical and Sport Educators, 2010
An early 15th century drawing by Leonardo da Vinci depicted a device that used gears and a pendulum that moved in synchronization with the wearer as he or she walked. This is believed to be the early origins of today's physical activity monitoring devices. Today's devices have vastly expanded on da Vinci's ancient concept with a myriad of options…
Descriptors: Physical Activity Level, Computer Software, Educational Technology, Technology Integration

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