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Burke, Robin – Journal of Educational Multimedia and Hypermedia, 1993
Describes "Story Producer for InteractivE Learning" (SPIEL) a multimedia retrieval system for educational stories, and its integration into an architecture called "Guided Social Simulation" (GuSS), for teaching complex social skills such as management, diplomacy, or selling. Highlights include an example of the use of SPIEL,…
Descriptors: Computer Assisted Instruction, Computer Simulation, Hypermedia, Interpersonal Competence
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Liewehr, Frederick R.; And Others – Journal of Dental Education, 1992
This report describes a dental model technique used at the Academy of Health Sciences, Fort Sam Houston, Texas. The technique uses Dentoform which provides a realistic set of Ivorine plastic teeth set in rubber "gingivae" upon which operative dentistry, prosthodontics, and limited periodontal scaling can be practiced. (GLR)
Descriptors: Classroom Techniques, Dentistry, Higher Education, Instructional Materials
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Andaloro, G.; And Others – International Journal of Science Education, 1991
The importance and value of modeling in physics teaching is discussed from two different points of view: to teach physics as it is nowadays practiced; and to take into account research into cognitive science and learning. Two kinds of modeling software are briefly described. (40 references) (Author)
Descriptors: Computer Assisted Instruction, Computer Simulation, Higher Education, Knowledge Level
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Pigage, Helen K. – American Biology Teacher, 1991
Activity in which students act out process of protein synthesis is described. An overview of the events and a demonstration of some simple errors that may occur in the process are included. The simulation has been designed so that each student in a class has at least 1 specific role to play and requires from 20 to 40 students. (KR)
Descriptors: Biology, DNA, Higher Education, Nonmajors
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Seabury, Brett A.; Maple, Frank F., Jr. – Social Work, 1993
Describes two computer-assisted instructional programs (I-View Skills and Goal-Focused Interviewing) and two interactive videodisk (IVD) programs (Crisis Counseling and Group Treatment) designed to teach social work practice skills in introductory interpersonal practice course. Presents programs to encourage other social work faculty and agency…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Uses in Education, Interactive Video
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Parisot, Arlene; Waring, Suzanne – Adult Learning, 1994
A simulated distance learning experience showed planners that problems exist and are manageable, that it is difficult to change teaching methodologies once a class has begun, that the experience can incorporate several teaching methods but they must be well-planned in advance, and that teacher training is essential. (JOW)
Descriptors: Adult Education, Distance Education, Educational Technology, Higher Education
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Hess, Frederick M. – OCSS Review, 1998
Discusses general principles relating to the design, use, and assessment of social studies simulations that have been learned through practical experience. Defines, addresses the educational benefits of, outlines steps in creating and managing, and offers suggestions for, evaluating simulations. (DSK)
Descriptors: Evaluation Criteria, Experiential Learning, Role Playing, Secondary Education
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Swaak, Janine; de Jong, Ton; van Joolingen, Wouter R. – Journal of Computer Assisted Learning, 2004
Types of learning with a strong emphasis on the responsibility of the learner (such as discovery learning) are gaining popularity over traditional forms of (expository) instruction. Discovery learning distinguishes itself by the central role of learning processes such as hypothesis generation (induction), experiment design, and data…
Descriptors: Learning Processes, Interaction, Data Interpretation, Assignments
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Martens, RobL.; Gulikers, Judith; Bastiaens, Theo – Journal of Computer Assisted Learning, 2004
Students with high intrinsic motivation often out-perform students with low intrinsic motivation. However, little is known about the processes that lead to these differences. In education based on simulations or authentic electronic learning environments, this lack of insight is even more clear. The present study investigated what students…
Descriptors: Self Motivation, Student Motivation, Computer Simulation, Teaching Methods
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Wakeley, Deidra – Science Scope, 2005
This role-playing simulation is designed to help teach middle level students about the typical lifecycle of a fungus. In this interactive simulation, students assume the roles of fungi, spores, living and dead organisms, bacteria, and rain. As they move around a playing field collecting food and water chips, they discover how the organisms…
Descriptors: Biological Sciences, Simulation, Middle School Students, Science Instruction
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Hall, S. S.; DeBernardis, G. M.; Reiss, A. L. – Journal of Intellectual Disability Research, 2006
Background: Few studies have employed stimulus equivalence procedures to teach individuals with intellectual disabilities (IDs) new skills. To date, no studies of stimulus equivalence have been conducted in individuals with fragile X syndrome (FXS), the most common known cause of inherited ID. Method: Five adolescents with FXS were taught basic…
Descriptors: Mental Retardation, Adolescents, Mathematics Skills, Geography
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Sanchez, Tony R. – Social Studies, 2006
Most agree that the event now simply known as 9/11 proved to be a turning point in U.S. history. Nothing will ever be the same again politically, legally, and socially. Besides being the most devastating workplace disaster to occur in New York City and the nation, it was a moment that defined a generation and rivals similar generation-defining…
Descriptors: Social Studies, Teaching Methods, Simulation, United States History
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Oss, Stefano – Journal of Science Education and Technology, 2005
We propose, as a special way to explore the physics of flying objects, to use a flight simulator with a personalized scenery to reproduce the territory where students live. This approach increases the participation and attention of students to physics classes but also creates several opportunities for addressing side activities and arguments of…
Descriptors: Physics, Computer Simulation, Student Participation, Student Motivation
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Bodo, Peter – Journal of Economic Education, 2002
Developed a simple computer program for the in-class simulation of the repeated prisoner's dilemma game with student-designed strategies. Describes the basic features of the software. Presents two examples using the program to teach the problems of cooperation among profit-maximizing agents. (JEH)
Descriptors: College Students, Economics, Economics Education, Game Theory
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Frazier, Wendy M.; Sterling, Donna R. – Science Scope, 2007
Problem-based learning experiences that extend at least two weeks provide an opportunity for students to investigate a real-world problem while learning science content and skills in an exciting way. In this article, students are challenged by the president of the United States to serve as employees of the Federal Emergency Management Agency to…
Descriptors: Teaching Methods, Presidents, Public Service, Problem Based Learning
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