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Little, Timothy – Law in American Society, 1974
A mock trial offers a situation for students to learn about the Federal Trade Commission, about deceptive advertising practices, and about identification of misleading advertisements. (Author/KM)
Descriptors: Advertising, Consumer Education, Court Litigation, Educational Games
Wankat, Phillip C. – Chemical Engineering Education, 2006
The commercial simulator Aspen Chromatography was used in the computer laboratory of a dual-level course. The lab assignments used a cookbook approach to teach basic simulator operation and open-ended exploration to understand adsorption. The students learned theory better than in previous years despite having less lecture time. Students agreed…
Descriptors: Chemical Engineering, Computer Simulation, Science Laboratories, Scientific Concepts
Mauriras-Bousquet, Martine – Prospects, 1974
The author briefly examines the types of simulation games and how they can be used in social science, science, mathematics, and vocational education. (DE)
Descriptors: Educational Development, Educational Innovation, Games, Mathematics Education
David, Carol – 1987
This paper describes the acquisition of basic economic concepts by two fifth-grade classes in an elementary school through the use of a school store. The paper contains: (1) a review of the literature relating to economics education and the use of simulations; (2) a discussion of two teachers' approaches to teaching economic concepts; and (3) a…
Descriptors: Concept Formation, Economics, Economics Education, Grade 5
Polzella, Donald J.; And Others – 1987
Modern aircrew training devices (ATDs) are equipped with sophisticated hardware and software capabilities, known as advanced instructional features (AIFs), that permit a simulator instructor to prepare briefings, manage training, vary task difficulty/fidelity, monitor performance, and provide feedback for flight simulation training missions. The…
Descriptors: Computer Simulation, Computer Software, Flight Training, Military Training
Trumbull, Deborah J. – 1984
A microcomputer simulation prepared for use within a masters' degree program in special education was examined with three research concerns in mind: (1) whether teachers would perceive the simulation as a viable simulation of classroom reality; (2) whether teachers using the simulation would interpret simulation descriptions similarly, or, if…
Descriptors: Computer Simulation, Experiential Learning, Higher Education, Program Effectiveness
Peer reviewedLeton, Donald A. – Journal of Reading Behavior, 1974
Describes Simuread, a computer program which is designed to aid in reading instruction, and illustrates its research applications. (RB)
Descriptors: Computer Assisted Instruction, Elementary Education, Program Descriptions, Reading Instruction
Peer reviewedAlder, Douglas D.; And Others – History Teacher, 1974
High School teachers from Idaho and Utah describe several experience-oriented teaching strategies that exemplify what teachers can produce when given support to undertake sustained curriculum development. (Author/JH)
Descriptors: Cognitive Processes, Discovery Learning, Experiential Learning, History Instruction
Peer reviewedCarroll, James L. – Journal of Learning Disabilities, 1974
To help adult students understand the learning disabled child's frustrations, four demonstration techniques, simulating receptive difficulties in the areas of visual, auditory, and tactile discrimination and in problem-solving have been developed. (Author/DB)
Descriptors: Exceptional Child Education, Learning Disabilities, Parent Education, Perceptual Handicaps
Streib, Danial T. – Journal of Business Education, 1975
A simulated office experience in which the students, as employees, received pay checks, learned how to handle a checking account, and paid bills from their checks is advocated as a means of adding realism to a business class. (BP)
Descriptors: Accounting, Budgeting, Business Education, Economics Education
Ward, Michael J.; And Others – 1979
The manual presents activities designed to allow individuals to experience the sensations, feelings, attitudes, limitations, and perspectives of handicapped persons. The first section details aspects of workshop planning, including a review of experiential learning theory; information on group structure, group size, physical setting, workshop…
Descriptors: Attitude Change, Attitudes toward Disabilities, Guides, Handicapped Children
Bailey, Jon S.; Hughes, Ronald G. – 1980
Research developments in learning theory over the past fifty years have led to principles of behavior which have been shown in innumerable applied settings to be valuable in analyzing and modifying human behavior. When applied to flying training using simulators, these principles suggest that a significant contribution could be made in improving…
Descriptors: Behavior Theories, Behavioral Science Research, Flight Training, Learning Processes
Nuernberger, Anna – 1978
Presented are the skills needed for facilitating and linking. A role play experience provides the opportunities for issues and concerns to be made explicit. The role play process permits conflict points to be made explicit and to be specified in a psychologically safe context. Because the role play is "make believe," there is permission…
Descriptors: Curriculum Development, Education, Group Dynamics, Information Dissemination
Cissna, Kenneth Norman; Hall, Mary Elizabeth – 1975
Videotape simulation, at the basic level, is any simulation experience in which videotape is used to provide feedback to the participants. This is an especially effective method of conducting leadership training because it allows each individual to integrate the cognitive, behavioral, and effective levels of learning within any of a variety of…
Descriptors: Affective Objectives, Behavioral Objectives, Cognitive Objectives, Feedback
Kibbee, Joel M.; Vickman, Leon – 1969
Top-Man-X, a management game, is used to assist in the instruction of United States Air Force (USAF) personnel in Total Programing. Total Programing is a USAF developed set of concepts and procedures for the optimum allocation of resources to the operation and maintenance of real property facilities on an air force base. Top-Man-X is a manual…
Descriptors: Administrator Education, Maintenance, Management Games, Military Air Facilities

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