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Gregg, Sharon F. – Business Education Forum, 1976
Suggested ways of introducing "realism" into the classroom by exposing students to the problems, jargon, and forms used by a variety of businesses using the "in-basket" on simulated projects. (HD)
Descriptors: Business Education, Business Skills, Classroom Techniques, Office Occupations Education
O'Reilly, Daniel J.; Brandenburg, Dale C. – Online Submission, 2006
Because of perceived advantages, simulations are increasingly being used for performance-based training. This is a review of computer simulation as a learning tool, and its application within the context of disaster preparedness. Concepts from established learning theory are examined and research verifiable by empirical data is referenced. To…
Descriptors: Learning Theories, Emergency Programs, Computer Simulation, Teaching Methods
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Hoehn, Robert G. – Science Activities, 1973
Describes five activities designed to help students recognize and appreciate the factors directly involved in the process of fossilization. (JR)
Descriptors: Biology, Instructional Materials, Paleontology, Resource Materials
Lovell, John P. – Viewpoints, 1973
Descriptors: Dramatic Play, Educational Games, Game Theory, Games
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Wentworth, Donald R.; Lewis, Darrell R. – Social Education, 1973
Descriptors: Class Activities, Educational Games, Educational Research, Games
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Burke, Kevin – Science Activities, 1973
Describes an instructional unit designed to increase student awareness of environmental pollution and the difficulties involved in correcting the situation. Seventh grade science students collected local water samples, tested them, and reported significant pollution to state and federal authorities. Simulation game Dirty Water'' increased student…
Descriptors: Environmental Education, Instruction, Pollution, Science Activities
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McDonnell, K. S. – Australian Science Teachers Journal, 1973
Advocates the multimedia field study as a valuable supplement to actual field work in earth science. The simulated excursion utilizes a variety of media, and can effectively acquaint students with geological features which they may not be able to visit. An example of a multimedia field study package is provided. (JR)
Descriptors: Earth Science, Educational Media, Field Studies, Instruction
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Elder, Charles D. – Sociology of Education, 1973
Descriptors: Class Activities, Educational Change, Educational Games, Educational Innovation
Seeley, Wayne – Agricultural Education Magazine, 1973
The problem today is not preparation of teaching methods and materials, but the intelligent selection'' of effective methods and appropriate materials for each learning situation. (Editor)
Descriptors: Agricultural Education, Curriculum Development, Educational Games, Instructional Materials
Heisner, Ronald W.; Williams, David L. – Agricultural Education Magazine, 1973
Simulation provides the stage for role playing several kinds of experiences. (Author)
Descriptors: Agribusiness, Off Farm Agricultural Occupations, Role Playing, Simulation
El-Shaieb, Abdel M.; Neidleman, Leon D. – Journal of Educational Data Processing, 1973
Details the present and projected utilization of computers in the educational process to show what a particular school of business is doing to upgrade its computer-related program. (Authors)
Descriptors: Business Education, Business Skills, Computer Oriented Programs, Educational Technology
Thiagarajan, Sivasailam – Simulation/Gaming/News, 1973
A discription of GAMEgame which teaches various aspects of designing, adapting and evaluating instructional games and simulations. (Author)
Descriptors: Educational Games, Educational Media, Game Theory, Laboratory Training
Teather, D. C. B. – Programmed Learning and Educational Technology, 1973
Descriptors: Audiovisual Aids, Audiovisual Instruction, Educational Media, Evaluation
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Saxon, T. J. – Community and Junior College Journal, 1973
Simulation games were introduced at a community college in Kalamazoo and students became more personally involved while, at the same time, increasing their learning abilities. (RK)
Descriptors: Community Colleges, Correlation, Decision Making, Group Dynamics
Bloomer, Jacquetta – Programmed Learning and Educational Technology, 1973
The meanings and interrelationships of simulation, gaming, programed learning and educational technology are considered. Three criteria are put forward for ascribing meanings to such terms. Gaming and simulation are found to have distinct but compatible properties. Program learning and educational technology are viewed as a process, not a product.…
Descriptors: Educational Media, Educational Objectives, Educational Technology, Game Theory
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