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Peer reviewedShort, John M.; Hess, Alan C. – Journal of Medical Education, 1980
A technique for simulating the papulosquamous skin diseases, using a computer, has been developed and tested with medical students and dermatologists to determine whether this type of simulation is suitable for training students in dermatological diagnosis. The results indicate that it appears to be feasible for training students in differential…
Descriptors: Clinical Diagnosis, Computer Oriented Programs, Diseases, Higher Education
Peer reviewedCohen, Richard B.; Bradley, Robert H. – Reading Improvement, 1978
Lists the advantages of using simulation games in social studies classrooms for special education students, noting appropriate research and providing specific examples. (RL)
Descriptors: Class Activities, Educational Games, Elementary Secondary Education, Game Theory
Peer reviewedMillar, J. W. L. – Physics Education, 1979
Presents a description of the power station game as a simulation exercise topic in physics and society, namely the making of a decision which involves many aspects of technical knowledge. Discusses the results of evaluation of students' attitudes toward the game, and attributes that make simulation an attractive teaching option. (GA)
Descriptors: Decision Making, Educational Games, Energy, Instruction
Peer reviewedBuvari, A. – Physics Education, 1977
Describes the use of images on an overhead projector to explain concepts like centrifugal force and Cariolis force in such a way that students can realize that they are pseudo-forces, i.e., observations arising only from referring phenomena to an accelerating reference system. (MLH)
Descriptors: College Science, Higher Education, Mechanics (Physics), Overhead Projectors
Peer reviewedTamminga, Harriet L. – Teaching Sociology, 1977
Identifies three aspects of moral education and discusses the role of gaming-simulation in each. The decision to use gaming represents a concern for educating morally. Use of gaming to teach moral values is discussed and it is suggested that gaming may be used for values analysis and clarification. (Author/JR)
Descriptors: College Instruction, Elementary Secondary Education, Ethical Instruction, Games
Peer reviewedTaylor, Andrea Jane Richardson – Clearing House, 1976
Descriptors: Decision Making Skills, Educational Games, Models, Participation
Kaufman, Frank L. – Journal of Educational Data Processing, 1976
The evidence indicates that a computer-based business game in the policy course is useful to the teacher, the student, and the graduate on the job. (Author)
Descriptors: Business Administration, Computer Assisted Instruction, Computer Science, Higher Education
Williams, R. J.; Beaujean, D. A. – Aspects of Educational and Training Technology Series, 1992
Syndicate studies simulate industrial situations and have proved to be an effective and adaptable small-group teaching strategy in electrical and electronic engineering classes. Outlines a planning exercise for surface mounted technology: aim, execution, company management, and tasks; provides examples of a meeting agenda; workshop discussion…
Descriptors: Case Studies, Engineering Education, Higher Education, Industry
Peer reviewedRogers, Randall; Rieff, Judith – Action in Teacher Education, 1989
This article presents a rationale for development and implementation of computer based interactive videotape (CBIV) in preservice teacher education; identifies advantages of CBIV simulations over other practice exercises; describes economical production procedures; discusses implications and importance of these simulations; and makes…
Descriptors: Computer Assisted Instruction, Computer Simulation, Higher Education, Interactive Video
Peer reviewedLester, Paul – Journalism Educator, 1989
Examines the effectiveness of paper versions and computer versions of 10 ethical situations posed for student photojournalists. Finds that in-depth situations presented through computer software can give students more information on photojournalism ethics than 2-sentence scenarios on paper. (MS)
Descriptors: Comparative Analysis, Computer Assisted Instruction, Ethical Instruction, Ethics
Peer reviewedHugenberg, Lawrence W. – Bulletin of the Association for Business Communication, 1992
Discusses four difficulties in teaching business communication: lack of shared organizational vision; lack of reality; class duration; and lack of direction in textbooks. Presents advantages and disadvantages of using a simulated organization to address these problems and to improve students' communication competence in various situations.…
Descriptors: Business Communication, Class Activities, Higher Education, Management Games
Black, Susan – Executive Educator, 1994
Teachers at all levels are encouraged to use role-playing and simulation. Unfortunately, teachers usually overestimate role-playing's learning value and often ascribe too much power to simple simulation activities. Teachers use these methods mainly to change behavior (and values), not reinforce curriculum content. Sociodramas (scenes based on…
Descriptors: Behavior Change, Elementary Secondary Education, Experiential Learning, Learning Activities
Black, Susan – Executive Educator, 1995
Although teachers at all levels are encouraged to use role-playing and simulation, they usually overestimate role-playing's learning value. Teachers use these methods mainly to change behavior (and values), not reinforce curriculum content. Sociodramas (scenes based on typical situations facing children) are more effective role-playing activities…
Descriptors: Behavior Change, Elementary Secondary Education, Experiential Learning, Learning Activities
Peer reviewedWilson, Christopher; Marcus, David K. – Teaching of Psychology, 1992
Reports on the use of PlayDoh clay in a college neuroanatomy class. Describes how students constructed a PlayDoh model of a sheep's brain subsequent to performing a standard dissection procedure. Maintains that students learned from the procedure and recommended the use of the technique in future classes. (CFR)
Descriptors: Anatomy, Curriculum Design, Dissection, Higher Education
Stolovitch, Harold D.; Keeps, Erica J. – Performance Improvement Quarterly, 1991
Discussion of the case study method focuses on its use to improve human performance. Critical and variable attributes of case studies are described, guidelines for creating a case are suggested, case study method types and formats are discussed, and criteria for evaluating the quality of a case study are presented. (18 references) (LRW)
Descriptors: Case Studies, Decision Making, Evaluation Criteria, Guidelines


