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Kelly, Bridget; Walters, Joanne; Unicomb, Rachael – Teaching and Learning in Communication Sciences & Disorders, 2023
Evidence supports the use of simulation in educating speech pathology (SP) students, however most of the research has centered on low fidelity techniques as opposed to high fidelity and immersive technologies like virtual reality (VR). Whilst there has been research on the use of VR to teach clinical skills to students in other health disciplines…
Descriptors: Speech Language Pathology, Allied Health Occupations Education, Student Attitudes, Computer Simulation
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Dibbs, Rebecca; Lewis, Kelly; Moon, Jennifer; Steward, Rebecca – The Mathematics Educator, 2023
Implementing an equity agenda in the classroom is both necessary and challenging for classes containing pre-service teachers. For this intervention, we chose to begin our History of Mathematics course for preservice middle school teachers with a cultural simulation training exercise: Bafa Bafa. After participating in the exercise, pre-service…
Descriptors: Preservice Teachers, Student Experience, Aggression, Equal Education
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Wasan Watkraw; Thosporn Sangsawang – Turkish Online Journal of Educational Technology - TOJET, 2023
The objectives of this study were to: 1) investigate the efficiency of an augmented reality media on Thai rice products for upper secondary level (Grades 10-12) students in Pathum Thani province, 2) compare students' achievements before and after learning through the augmented reality media on Thai rice products for upper secondary level (Grades…
Descriptors: Foreign Countries, Artificial Intelligence, Food, Computer Simulation
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Muangmool, Somchai; Phutthima, Benjamas; Pasitwilaitham, Narisara; Sirithiti, Kanok-on – International Education Studies, 2023
Augmented Reality (AR) is defined as an imaginal technology that integrates virtual technology into its surroundings. Today, very few mobile applications provided information either on religious tourism destinations or tourist attractions in Thailand. Hence, it is crucial to develop a digital medium to ease concerns. A collection of different…
Descriptors: Buddhism, Cultural Maintenance, Foreign Countries, Computer Simulation
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Yaqi Hou; Miao Wang; Wen He; Yixin Ling; Jing Zheng; Xu Hou – Journal of Chemical Education, 2023
Teaching through experiments has always been an indispensable teaching method in chemistry and other STEM disciplines. Letting more students have access to experiments at the frontier of scientific research is essential to stimulating students' interest in chemistry. With the advancement of computer technology, virtual simulation experiments…
Descriptors: Computer Simulation, Laboratory Experiments, Chemistry, Science Instruction
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Laverick, DeAnna; Paquette, Kelli; Sibert, Susan M. – Reading Improvement, 2020
Experiential learning opportunities support readers in developing the background knowledge that is essential for comprehension. When authentic experiences are not feasible, virtual reality experiences serve as a vicarious approach to help readers have opportunities that promote comprehension. Rooted in experiential learning theory, virtual reality…
Descriptors: Computer Simulation, Learning Experience, Teaching Methods, Reading Comprehension
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Capelo, Carlos; Pereira, Renato; Ferreira Dias, João – International Association for Development of the Information Society, 2020
Simulation-based learning environments are used extensively to support learning in complex business systems. Nevertheless, studies show that subjects have great difficulty in understanding and managing dynamic systems, mainly due to cognitive processing difficulties. Previous research has addressed some aspects of model transparency and…
Descriptors: Simulation, Teaching Methods, Models, Business Education
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Xiaofei Li; Yu-Ju Lan; Zhongling Pi; Grace Yue Qi; Scott Grant; Jinmei Sun – British Journal of Educational Technology, 2025
English academic presentation (EAP) is an indispensable skill set of academic communication for university students. With the rapid development of desktop virtual reality (DVR), its application in language learning is worth exploring. The present study aimed to examine whether there is an improvement and difference in students' EAP by learning…
Descriptors: Video Technology, Behavior Patterns, English for Academic Purposes, Second Language Learning
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Dana Di Pardo Léon-Henri; Julien Henriet; Marie-Laure Betbeder; Françoise Greffier; Floran Carvalho – Teaching English with Technology, 2025
This research delves into the transformative potential of humanoid robotics and artificial intelligence (AI) in the field of Teaching English to Speakers of Other Languages (TESOL), spotlighting their innovative contributions to modern language instruction. With a focus on robot-assisted language learning (RALL) and AI-powered tools, particularly…
Descriptors: Artificial Intelligence, Robotics, Computer Software, Technology Integration
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Kazoka, Dzintra; Pilmane, Mara; Edelmers, Edgars – Education Sciences, 2021
Combining classical educational methods with interactive three-dimensional (3D) visualization technology has great power to support and provide students with a unique opportunity to use them in the study process, training, and/or simulation of different medical procedures in terms of a Human Anatomy course. In 2016, Riga Stradinš University (RSU)…
Descriptors: Visual Aids, Manipulative Materials, Anatomy, Foreign Countries
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Clay, Casey J.; Schmitz, Brittany A.; Balakrishnan, Bimal; Hopfenblatt, James P.; Evans, Ashley; Kahng, SungWoo – Journal of Applied Behavior Analysis, 2021
Effective training procedures include behavioral skills training (BST), which involves providing written and verbal instructions, modeling of the skill, rehearsal of the skill, and feedback on the performance. This training typically involves in vivo experience in which trainees and students are exposed to risks such as proximity to infectious…
Descriptors: Feasibility Studies, Computer Simulation, Behavior Modification, Skill Development
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Yasar, Hüseyin; Kiyici, Mubin – International Journal of Technology in Education and Science, 2021
In the present study, the studies conducted on educational games between 1965 and 2019 were analyzed to determine the trends in research based on the year of publication, topic, publication type, country, target audience and the concepts included in the study title. In the study, 7141 studies that were accessed with "educational games"…
Descriptors: Educational Games, Educational Trends, Educational History, Periodicals
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Kammerer, Edward F., Jr.; Higashi, Brenden – Journal of Political Science Education, 2021
Anecdotal evidence suggests pedagogy research on simulations in political science is dominated by two subfields: International Relations and Comparative Politics. This belief may stem from the widespread use of things like Model United Nations and Model Arab League or the popular game Statecraft. While some other subfields, notably public law,…
Descriptors: Simulation, Political Science, Active Learning, Role Playing
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Maurizio Costabile; Jasmina Turkanovic – Journal of Biological Education, 2024
The method for producing monoclonal antibodies (MAbs) was first published in 1975. MAbs have revolutionised research, diagnosis, and disease treatment approaches. While students need a good understanding of MAb production, teaching the key steps via traditional methods can be challenging. Numerous resources exist, but these focus on hybridoma…
Descriptors: Biology, Science Instruction, Undergraduate Students, Diseases
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Yizhen Wang; Xiaolu Wang – Education and Information Technologies, 2024
Augmented Reality (AR) technology, as one of the emerging innovative technologies, is proven to have the potential to facilitate second language acquisition in terms of contextualized visualization and learning interactivity. Nevertheless, no empirical research has been conducted on the use of an AR-assisted approach to help adult Chinese language…
Descriptors: Chinese, Second Language Learning, Second Language Instruction, Adult Students
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