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Williams, Bronwyn T. – Journal of Adolescent & Adult Literacy, 2007
Emotional responses to plagiarism are rarely addressed in professional literature that focuses on ethics and good teaching practices. Yet, the emotions that are unleashed by cases of plagiarism, or suspicions of plagiarism, influence how we perceive our students and how we approach teaching them. Such responses have been complicated by online…
Descriptors: Plagiarism, Ethics, Teaching Methods, Trust (Psychology)
Greenleaf, Connie; Gee, Mary Kay – 1996
Following an introductory section that provides a rationale for using computers in workplace literacy classes, this guide reviews six computer programs and provides activities that teachers can use with the programs in teaching workplace literacy classes. The six computer programs reviewed are as follows: "Grammar Games,""Spell It 3,""The Way…
Descriptors: Adult Basic Education, Adult Literacy, Computer Assisted Instruction, Computer Software
Kolfschoten, Gwendolyn; Lukosch, Stephan; Verbraeck, Alexander; Valentin, Edwin; de Vreede, Gert-Jan – Computers & Education, 2010
Nowadays we need to teach students how to become flexible problem solvers in a dynamic world. The pace in which technology changes and complexity increases requires increased efficiency in learning and understanding. This requires the engineers of tomorrow to quickly gain knowledge and insight outside their prime area of expertise. To transfer…
Descriptors: Instructional Design, Problem Solving, Learning Processes, Efficiency
d'Amore, Roberto – ACM Transactions on Computing Education, 2010
This article proposes a VHDL language course that establishes a strong correlation between the language statements and their use in circuit synthesis. Two course modules are described: a basic module that contains the essential concepts of the language, sufficient for students to describe medium complexity circuits, followed by a second module…
Descriptors: Feedback (Response), Units of Study, Courses, Laboratories
Isotani, Seiji; Mizoguchi, Riichiro; Inaba, Akiko; Ikeda, Mitsuru – Computers & Education, 2010
One of the most useful ways to enhance collaboration is to create scenarios where learners are able to interact more effectively. Nevertheless, the design of pedagogically sound and well-thought-out collaborative learning scenarios is a complex issue. This is due to the context of group learning where the synergy among learners' interactions…
Descriptors: Instructional Design, Artificial Intelligence, Instructional Effectiveness, Group Dynamics
Rossi, Pier Giuseppe; Magnoler, Patrizia; Giannandrea, Lorella – Campus-Wide Information Systems, 2008
Purpose: An e-portfolio is a useful tool to increase reflection and awareness in teachers and students. However, benefits of e-portfolio use are weakened by difficulties due to the lack of motivation, the heavy weight of creation and revision of the e-portfolios, the rigid tool structure. The paper aims to answer these emerging issues, showing how…
Descriptors: Portfolios (Background Materials), Student Motivation, Guidelines, Teaching Methods
Fang, Jun; Strobel, Johannes – Educational Media International, 2011
Game-based learning has been a popular development and recommended as an effective pedagogy in educating new generations of learners. Few studies, however, have demonstrated the efficacy of game-based learning on learners' academic performance with empirical data. The described learning outcomes of game-based pedagogy within the limited available…
Descriptors: Design Requirements, Instructional Design, Educational Games, Guidelines
Papadouris, Nicos; Constantinou, Constantinos P. – Journal of Curriculum Studies, 2009
This paper demonstrates a methodology for effectively integrating computer-based learning tools in science teaching and learning. This methodology provides a means of systematic analysis to identify the capabilities of particular software tools and to formulate a series of competencies relevant to physical science that could be developed by means…
Descriptors: Physical Sciences, Educational Technology, Technology Integration, Computer Uses in Education
Salas-Morera, L.; Berral-Yeron, J.; Serrano-Gomez, I.; Martinez-Jimenez, P. – IEEE Transactions on Education, 2009
Spain is currently implementing the regulatory modifications promulgated by the Declaration of Bologna, which should result in the updating of the structure of university degrees, and the inclusion of the European Credit Transfer and Accumulation System (ECTS) methodology. In some Spanish universities, the experimental adoption of this methodology…
Descriptors: Foreign Countries, Higher Education, Academic Degrees, Student Mobility
Lymer, Gustav; Ivarsson, Jonas; Lindwall, Oskar – International Journal of Computer-Supported Collaborative Learning, 2009
This study investigates video recordings of design reviews in architectural education, focusing on how presentations and discussions of designs are contingent on the specific tools employed. In the analyzed recordings, three different setups are utilized: traditional posters, digital slide-show technologies, and combinations of the two. This range…
Descriptors: Architectural Education, Discourse Analysis, Evaluation Methods, Content Analysis
Schoonenboom, Judith; Sligte, Henk; Kliphuis, Eja – ALT-J: Research in Learning Technology, 2009
The literature on the re-use of learning materials has largely focused on the development of materials. This paper explores how re-use can be stimulated after learning materials have been developed and made available. We searched for and developed guidelines that support staff and/or management most frequently adopt in cases of (un)successful…
Descriptors: Grounded Theory, Higher Education, Guidelines, Case Studies
Yarosh, Svetlana; Guzdial, Mark – Journal on Educational Resources in Computing, 2008
Learning computing with respect to the context of its use has been linked in previous reports to student motivation in introductory Computer Science (CS) courses. In this report, we consider the role of context in a second course. We present a case study of a CS2 data structures class that uses a media computation context. In this course, students…
Descriptors: Relevance (Education), Learner Engagement, Instructional Design, Case Studies
Schultz, Richard B.; Kerski, Joseph J.; Patterson, Todd C. – Journal of Geography, 2008
Virtual Globe software has become extremely popular both inside and outside of educational settings. This software allows users to explore the Earth in three dimensions while streaming satellite imagery, elevation, and other data from the Internet. Virtual Globes, such as Google Earth, NASA World Wind, and ESRI's ArcGIS Explorer can be effectively…
Descriptors: Geography Instruction, Computer Software, Metadata, Computer Uses in Education
Cox, Anthony; Fisher, Maryanne – Journal of Information Technology Education, 2008
Past research suggests that single-sex educational environments provide many benefits to women's learning. Similarly, as indicated by their under-representation, it is known that there are problems in attracting and subsequently retaining women in information technology disciplines. In an effort to improve the enrollment and retention of women, we…
Descriptors: Group Membership, Females, Computer Software, Information Technology
Guven, Bulent – Teaching Mathematics and Its Applications: An International Journal of the IMA, 2008
As any ordinary person knows, the shortest distance between two points is a straight line. What, then, is the shortest distance between three points? Four points? The study reported in this article deals with the observed actions of Turkish student mathematics teachers as they were working with minimal network problems. Having analysed the…
Descriptors: Mathematics Teachers, Geometry, Mathematics Instruction, Computer Software

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