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Littledyke, Michael – Primary Science Review, 2004
The essential purpose of primary science should be to help children make meaningful sense of the world around them. This will enable them to develop into scientifically literate adults who have a critical understanding of the ideas of science, but who also have respect, care and sensitivity for the world they live in and their impact on it. If…
Descriptors: Scientific Literacy, Educational Change, Teaching Methods, Elementary School Science
Maxwell, Nan L.; Mergendoller, John R.; Bellisimo, Yolanda – Simulation & Gaming, 2004
This article argues that the merger of simulations and problem-based learning (PBL) can enhance both active-learning strategies. Simulations benefit by using a PBL framework to promote student-directed learning and problem-solving skills to explain a simulated dilemma with multiple solutions. PBL benefits because simulations structure the…
Descriptors: Learning Strategies, Problem Based Learning, Teaching Methods, Simulation
Hutzler, Florian; Ziegler, Johannes C.; Perry, Conrad; Wimmer, Heinz; Zorzi, Marco – Cognition, 2004
Learning to read a relatively irregular orthography, such as English, is harder and takes longer than learning to read a relatively regular orthography, such as German. At the end of grade 1, the difference in reading performance on a simple set of words and nonwords is quite dramatic. Whereas children using regular orthographies are already close…
Descriptors: German, English, Reading Achievement, Language Acquisition
Schley, D.; Shail, R.; Gourley, S. A. – International Journal of Mathematical Education in Science and Technology, 2002
Time delays are an important aspect of mathematical modelling, but often result in highly complicated equations which are difficult to treat analytically. In this paper it is shown how careful application of certain undergraduate tools such as the Method of Steps and the Principle of the Argument can yield significant results. Certain delay…
Descriptors: Teaching Methods, Equations (Mathematics), Calculus, Mathematical Models
Woodfield, Brian F.; Andrus, Merritt B.; Waddoups, Gregory L.; Moore, Melissa S.; Swan, Richard; Allen, Rob; Bodily, Greg; Andersen, Tricia; Miller, Jordan; Simmons, Bryon; Stanger, Richard – Journal of Chemical Education, 2005
A set of sophisticated and realistic laboratory simulations is created for use in freshman- and sophomore-level chemistry classes and laboratories called 'Virtual ChemLab'. A detailed assessment of student responses is provided and the simulation's pedagogical utility is described using the organic simulation.
Descriptors: Laboratory Experiments, Computer Assisted Instruction, Chemistry, Computer Simulation
Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2018
The aim of the 2018 International Association for Development of the Information Society (IADIS) Cognition and Exploratory Learning in the Digital Age (CELDA) conference was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There have been advances in both cognitive…
Descriptors: Learning Processes, Teaching Methods, Educational Technology, Technology Uses in Education
Peer reviewedHarding, Lori; And Others – Social Studies Journal, 1991
Discusses a comparative study of two fourth grade social studies teaching programs based upon study units concerning flight. Concludes that both Hilda Taba's Teaching Strategies Program and the published simulation program "Flight" were exciting alternative methods of teaching map reading to fourth graders. Reports that students using…
Descriptors: Academic Achievement, Comparative Analysis, Computer Assisted Instruction, Computer Simulation
Birchfield, David; Megowan-Romanowicz, Colleen – International Journal of Computer-Supported Collaborative Learning, 2009
Conversational technologies such as email, chat rooms, and blogs have made the transition from novel communication technologies to powerful tools for learning. Currently virtual worlds are undergoing the same transition. We argue that the next wave of innovation is at the level of the computer interface, and that mixed-reality environments offer…
Descriptors: Elementary Secondary Education, Achievement Gains, Student Participation, Earth Science
Collis, Betty; Moonen, Jef – Educational Media International, 2008
A major change has occurred in the way Web technology is being used in society. The change is grounded in user empowerment using Web 2.0 tools and processes. Students are already sophisticated users of these tools and processes, but outside of the mainstream instructional practices in higher education. In this reflection, the educational potential…
Descriptors: Higher Education, Teaching Methods, Educational Technology, Internet
Sidhu, S. Manjit – Campus-Wide Information Systems, 2008
Purpose: This paper aims to present the development of technology-assisted problem solving (TAPS) packages at University Tenaga Nasional (UNITEN). The project is the further work of the development of interactive multimedia based packages targeted for students having problems in understanding the subject of engineering mechanics dynamics.…
Descriptors: Computer Simulation, Engineering, Geometric Concepts, Problem Solving
Nett, Bernhard – International Journal of Computer-Supported Collaborative Learning, 2008
Educators who are prepared to make use of CSCL can find themselves restricted in their space for maneuvering regarding educational innovation. As a supportive context can be very important for them, the study presented here describes and analyzes a related case of a Community of Practice (CoP) among tutors contributing to the development and…
Descriptors: Seminars, Student Participation, Educational Innovation, College Faculty
Squire, Kurt D. – Performance Improvement Quarterly, 2008
Interactive digital media, or video games, are a powerful new medium. They offer immersive experiences in which players solve problems. Players learn more than just facts--ways of seeing and understanding problems so that they "become" different kinds of people. "Serious games" coming from business strategy, advergaming, and entertainment gaming…
Descriptors: Video Games, Models, Educational Change, Interactive Video
Edsall, Robert; Wentz, Elizabeth – Journal of Geography in Higher Education, 2007
Two experiments investigating the benefit of computer-based applications in geography education are presented. The computer-based methods employ concepts of visualization, including animation and interactivity, to facilitate active learning. These computer-based methods are compared with physical (i.e. tangible) models, which themselves can be…
Descriptors: Geography Instruction, Learning Strategies, Visualization, Active Learning
Phornphisutthimas, Somkiat; Panijpan, Bhinyo; Wood, Edward J.; Booth, Andrew G. – Biochemistry and Molecular Biology Education, 2007
To support student learning in biochemistry and related courses, a simulation program, the Protein Purification Program, offers an alternative multimedia-based tool. This program has now been translated to produce a Thai version. However, translation from the original into the Thai language is limited by the differences between the language…
Descriptors: Biochemistry, Thai, Likert Scales, Code Switching (Language)
Wiley, Susan D.; And Others – 1996
A way to support the educational ethnographer in developing a perspective on the art of qualitative research during an introductory course on qualitative research methods is explored through a study of how novice researchers begin to learn the elements and processes of qualitative research. A second purpose of the study is to investigate the use…
Descriptors: Comprehension, Computer Software, Data Analysis, Ethnography

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