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Huanhui Chen; Clinton Chidiebere Anyanwu – Education and Information Technologies, 2025
This study assesses the impact of Moodle AI-powered chatbots and metacognitive teaching approaches on the academic performance of tertiary Business education students. Using a quasi-experimental pre-test/post-test control design and Activity theory, 83 final-year Business education students were sampled from a total of 324. Data were collected…
Descriptors: Artificial Intelligence, Technology Uses in Education, Learning Management Systems, Computer Mediated Communication
Plintz, Nicolai; Ifenthaler, Dirk – International Association for Development of the Information Society, 2023
Emotions are vital to learning success, especially in online learning environments. They make the difference between learning success and failure. Unfortunately, learners' emotional state is still rarely considered in online learning and teaching, although it is an important driver of learning success. This paper reports a work-in-progress…
Descriptors: Online Courses, Academic Achievement, Emotional Experience, Measurement
Korah Wiley; Yannis Dimitriadis; Marcia Linn – British Journal of Educational Technology, 2024
This paper describes a Human-Centred Learning Analytics (HCLA) design approach for developing learning analytics (LA) dashboards for K-12 classrooms that maintain both contextual relevance and scalability--two goals that are often in competition. Using mixed methods, we collected observational and interview data from teacher partners and…
Descriptors: Learning Analytics, Learning Management Systems, Kindergarten, Elementary Secondary Education
Hongyu Xie; He Xiao; Yu Hao – International Journal of Web-Based Learning and Teaching Technologies, 2024
Modern e-learning system is a representative service form in innovative service industry. This paper designs a personalized service domain system, optimizes various parameters and can be applied to different education quality evaluation, and proposes a decision tree recommendation algorithm. Information gain is carried out through many existing…
Descriptors: Artificial Intelligence, Electronic Learning, Individualized Instruction, Models
Maria Camilla Ann R. Llamas; Cenie M. Vilela-Malabanan; Dante D. Dinawanao – Journal of Education and Learning (EduLearn), 2025
This study explores the user experience (UX) of academics and students in using a Moodle-based learning management system (LMS) and provides opportunities for improvement. The study employs a qualitative approach to gain a deep understanding of user perspectives, combining focus group discussions (FGDs) with the user experience questionnaire…
Descriptors: College Faculty, Learning Management Systems, Teacher Attitudes, Educational Improvement
Hinck, Edward A. – Journal of Communication Pedagogy, 2022
The COVID-19 "pivot" created challenges for instructors in adapting their teaching strategies to the various forms of technology available for virtual delivery. One positive outcome discovered for teaching an introduction to debate class was the use of Blackboard's discussion board feature to assess student learning regarding…
Descriptors: Critical Thinking, Thinking Skills, Debate, Introductory Courses
Thidarat Thongtum; Autthapon Intasena – Higher Education Studies, 2023
This study aimed to investigate the effectiveness of a learning management plan designed using the GPAS 5 Step model in enhancing the learning achievement of 31 Thai language learners in the area of sentence structure. Participants were selected through cluster sampling from a population of Thai language learners in a public school. The research…
Descriptors: Grade 8, Academic Achievement, Sentence Structure, Foreign Countries
Malone, Mac – ProQuest LLC, 2023
We analyze the thesis that a fully immersive gamified learning platform benefits students, improving their enjoyment, time management, and performance by engaging them with the subject matter. We assert that an immersive experience centered around a true game produces better results than exercises with just a few gamified elements (e.g., points,…
Descriptors: Game Based Learning, Teaching Methods, Time Management, Learner Engagement
Mustafa Tepgec; Joana Heil; Dirk Ifenthaler – Assessment & Evaluation in Higher Education, 2025
Despite the widespread implementation of learning analytics (LA)-based feedback systems, there exists a gap in empirical investigations regarding their influence on learning outcomes. Moreover, existing research primarily focuses on individual differences, such as self-regulation and motivation, overlooking the potential of feedback literacy (FL).…
Descriptors: Feedback (Response), Learning Analytics, Outcomes of Education, Transfer of Training
Marianne Grace Araneta; Marica Liotino; Taiwo Isaac Olatunji; Monica Fedeli – Innovations in Education and Teaching International, 2025
Opportunities and concerns regarding the use of Massive Open Online Courses (MOOCs) in higher education have evolved along with them. A concern is how their use could support the higher-order learning appropriate for higher education. Grounded in the conversational framework, this case study explored how reflective practice could be fostered in a…
Descriptors: MOOCs, Blended Learning, Teaching Methods, Higher Education
Unggi Lee; Haewon Jung; Younghoon Jeon; Younghoon Sohn; Wonhee Hwang; Jewoong Moon; Hyeoncheol Kim – Education and Information Technologies, 2024
Through design and development research (DDR), we aimed to create a validated automatic question generation (AQG) system using large language models (LLMs) like ChatGPT, enhanced by prompting engineering techniques. While AQG has become increasingly integral to online learning for its efficiency in generating questions, issues such as inconsistent…
Descriptors: Artificial Intelligence, Computer Software, Learning Management Systems, Teaching Methods
Melva Zainil; Yullys Helsa; Cicih Sutarsih; Sahrun Nisa; Sartono; Suparman – Journal of Education and e-Learning Research, 2024
In Indonesia, educational activities have shifted to home-based learning after the COVID-19 epidemic broke out. Consequently, digital learning has become a necessary option for many teachers. This study aims to understand teachers' experiences, digital platform mastery, digitalbased learning pedagogy and the role of parents in learning at home in…
Descriptors: Needs Assessment, Learning Management Systems, Blended Learning, Elementary Schools
Judith Galezer; Smadar Szekely – Informatics in Education, 2024
Spark, one of the products offered by MyQ (formerly Plethora), is a game-based platform meticulously designed to introduce students to the foundational concepts of computer science. By navigating through logical challenges, users delve into topics like abstraction, loops, and graph patterns. Setting itself apart from its counterparts, Spark boasts…
Descriptors: Learning Management Systems, Game Based Learning, Computer Science Education, Teaching Methods
Learners' Experiences in Using Moodle Lesson and H5P Interactive Content in Learning Public Speaking
Umi Kalsom Masrom; Zailani Jusoh; Kamran Mir – MEXTESOL Journal, 2025
The digitalization of teaching continues to shape its future, demanding continuing adaptation to its growing needs. To meet the evolving expectations, many online learning modules have been produced. Nonetheless, many fail to capture learners' interest as they lack creativity since they contain lengthy texts and uninteresting explanatory videos.…
Descriptors: Learning Management Systems, Technology Uses in Education, Public Speaking, Learning Experience
Pires Pereira, Iris Susana; Campos, Ângela – Language and Education, 2023
This paper aims to contribute to the construction of multiliteracies pedagogy. We argue that the analysis of focalisation is an essential dimension in multiliteracies pedagogy aimed at promoting the development of critical analysis of multimodal narratives. Our point is sustained by a case study of focalisation in an animated narrative comprising…
Descriptors: Teaching Methods, Multiple Literacies, Case Studies, Refugees

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