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de Jong, Ton; Martin, Ernesto; Zamarro, Jose-Miguel; Esquembre, Francisco; Swaak, Janine; van Joolingen, Wouter R. – Journal of Research in Science Teaching, 1999
Discusses a case study on discovery learning with a computer simulation environment in the physics domain of collisions. Finds that providing assignments with the simulation improves students' performance on one aspect of an intuitive-knowledge test. Contains 43 references. (Author/WRM)
Descriptors: Academic Achievement, Computer Simulation, Foreign Countries, Higher Education
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Akpan, Joseph Paul; Andre, Thomas – Journal of Science Education and Technology, 1999
Reports on a study that examined the prior use of simulation on frog dissection in improving students' actual dissection performance and learning of frog anatomy and morphology. Finds that students who performed the simulation before dissection performed significantly better than students who performed dissection before using the simulation or…
Descriptors: Anatomy, Biology, Computer Simulation, Dissection
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Harkins, Margaret A. – Childhood Education, 2000
Describes how experiential learning provides a context for developing work readiness in primary grades. Discusses how the competencies outlined in the SCANS Report (resource use, interpersonal skills, information utilization, knowledge of work-related systems, and technological expertise) can be applied in early childhood education. Details the…
Descriptors: Career Education, Children, Competence, Curriculum
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Flach, Lawrance – Chemical Engineering Education (CEE), 1999
Addresses some of the issues associated with teaching chemical engineering design, specifically the capstone design sequence developed at the University of Dayton and the experience gained developing and teaching these courses. Discusses the pros and cons of chemical-process flowsheet-simulator use. (Contains 11 references.) (WRM)
Descriptors: Chemical Engineering, Course Descriptions, Course Objectives, Design
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Herbert, James T. – Journal of Experiential Education, 2000
Disability simulation offers a promising intervention when used in conjunction with other learning methods. Issues discussed include orientation activities that increase awareness and provide a context for examining personal values and biases, ethical and safety concerns, the role of the facilitator, and areas of inquiry specific to disabilities…
Descriptors: Attitude Change, Attitudes toward Disabilities, Disabilities, Experiential Learning
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Drake, Robert; Goldsmith, Geraldine; Strachan, Rebecca – Teaching in Higher Education, 2006
Teamwork is widely recognised as an important skill both generally and in the context of the computing industry. The majority of approaches to teaching teamwork are "practically" based and in higher education are often designed to run over a number of weeks. We required an approach that would work over a concentrated period of five days…
Descriptors: Teaching Methods, Teamwork, Study Skills, Higher Education
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Noble, Tracy; Nemirovsky, Ricardo; Dimattia, Cara; Wright, Tracey – International Journal of Computers for Mathematical Learning, 2004
In this article, we will describe the results of a study of 6th grade students learning about the mathematics of change. The students in this study worked with software environments for the computer and the graphing calculator that included a simulation of a moving elevator, linked to a graph of its velocity vs. time. We will describe how the…
Descriptors: Grade 6, Computers, Motion, Learning Processes
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Holbrook, Neil J.; Devonshire, E. – Higher Education Research and Development, 2005
In the contemporary higher education system there is growing interest in, and debate about, the need to strengthen and sustain the relationships between teaching and research. While there are multiple and varied explanations about these relationships, most acknowledge the importance of designing learning activities that explicitly develop the…
Descriptors: Teaching Methods, Higher Education, Earth Science, Educational Objectives
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Giraud, Kelly L.; Herrmann, Mark – Journal of Economic Education, 2002
Describes a renewable resource allocation game designed to stimulate student interest in and understanding of market failure associated with open-access types of resource use. Employs the game to discuss advantages and disadvantages of property rights and regulation schemes. States the game benefits noneconomics majors in natural resource…
Descriptors: College Students, Economics, Economics Education, Fisheries
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Borghi, L.; De Ambrosis, A.; Lamberti, N.; Mascheretti, P. – Physics Education, 2005
A teaching--learning sequence is presented that is designed to help high school pupils gain awareness about the independence of the vertical and horizontal components of free fall motion. The approach we propose is based on the use of experimental activities and computer simulations designed specifically to help pupils reflect on the experiments…
Descriptors: Secondary School Students, Motion, Physics, Teaching Methods
Vogel, Jennifer J.; Greenwood-Ericksen, Adams; Cannon-Bowers, Jan; Bowers, Clint A. – Journal of Research on Technology in Education, 2006
A subcategory of computer-assisted instruction (CAI), games have additional attributes such as motivation, reward, interactivity, score, and challenge. This study used a quasi-experimental design to determine if previous findings generalize to non simulation-based game designs. Researchers observed significant improvement in the overall population…
Descriptors: Teaching Methods, Mathematics Skills, Computer Simulation, Quasiexperimental Design
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Armoni, Michal; Gal-Ezer, Judith – Mathematics and Computer Education, 2005
When dealing with a complex problem, solving it by reduction to simpler problems, or problems for which the solution is already known, is a common method in mathematics and other scientific disciplines, as in computer science and, specifically, in the field of computability. However, when teaching computational models (as part of computability)…
Descriptors: Teaching Methods, Memory, Computer Science, Computer Simulation
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Yang, Jie Chi; Chen, Chih Hung; Jeng, Ming Chang – Computers & Education, 2010
The aim of this study is to design and develop a Physically Interactive Learning Environment, the PILE system, by integrating video-capture virtual reality technology into a classroom. The system is designed for elementary school level English classes where students can interact with the system through physical movements. The system is designed to…
Descriptors: Feedback (Response), Experimental Groups, Computer Simulation, Learning Motivation
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Kaufman, Joyce P. – Social Studies Review, 1996
Maintains that the explosion of communications technology represents both content and method for social studies courses. Praises the International Negotiation Project (INP) as an educational resource that incorporates both. The INP is a computer-assisted simulation of international negotiation and foreign policy decision making. (MJP)
Descriptors: Computer Assisted Instruction, Computer Oriented Programs, Computer Simulation, Computer Uses in Education
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Tarng, Wernhuar; Liou, Hsin-Hun – Journal of Educational Technology Systems, 2007
The objective of this article is to study the network and virtual reality technologies for developing a virtual dinosaur museum, which provides a Web-learning environment for students of all ages and the general public to know more about dinosaurs. We first investigate the method for building the 3D dynamic models of dinosaurs, and then describe…
Descriptors: Paleontology, Computer Simulation, Museums, Natural Sciences
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