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Hansen, Duncan N.; Johnson, Barbara – 1971
Five widely-held myths about computer-assisted instruction (CAI) are exposed: 1) the teacher is the total instruction, 2) the CAI computer is designed for instruction, 3) there is one best CAI language for computer usage, 4) the biggest cost of CAI is machinery, and 5) a lack of learning materials exists in CAI. A framework for understanding,…
Descriptors: Computer Assisted Instruction, Computers, Educational Finance, Educational Planning
Coleman, James S.
The aim of this paper is to give some insight into what academic simulation games are, what their goals are, how they accomplish these goals, and how they differ from other ways of teaching and learning. A game is a way of partitioning off a portion of action from the complex stream of life activities. It partitions off a set of players and…
Descriptors: Educational Games, Elementary Education, Goal Orientation, Kindergarten
Gleason, Gerald T. – 1971
This study provided an assessment of the effectiveness of simulation in developing attitudes, values and cognitive understanding in a teacher education program. The experimental participants were 24 undergraduates enrolled in a course on learning and development. The course consisted of demonstrations of problems faced by the teacher in the inner…
Descriptors: Preservice Teacher Education, Simulation, Teacher Attitudes, Teacher Behavior
Gordon, Alice Kaplan – 1970
Among the reasons for using games as a tool in education are that they motivate students, teach difficult concepts, give opportunities to make decisions and solve problems, and give usually poor students a change to take the lead in class. Games now available from producers, most designed for use in social studies classes, are described here in…
Descriptors: Class Activities, Educational Games, Educational Research, Games
Easterly, Jean L. – 1977
Simulation gaming is an instructional technique, uniquely suited to enhance the repertoire of the social studies teacher. As its name suggests, simulation is anything that recreates reality. A game, on the other hand, is an activity in which (1) participants agree to abide by a set of expectations in order to create an experience and (2)…
Descriptors: Decision Making, Educational Games, Game Theory, Individualized Instruction
North Carolina State Dept. of Community Colleges, Raleigh. – 1974
This document consists of nineteen task simulations designed for use in developing the office skills of business education students. Each task simulation unit includes a description of the task, procedures for performing the task, and a listing of materials needed to perform the task. The task simulations included cover: (1) folding and inserting…
Descriptors: Clerical Occupations, Community Colleges, Instructional Materials, Office Occupations Education
Engelke, Glenn – School Shop, 1976
A game designed to explain production line methods to junior high pupils and to demonstrate the efficiency of mass production is described as a substitute project when equipment is lacking and time is limited. (BP)
Descriptors: Class Activities, Educational Games, Industrial Arts, Junior High School Students
Barber, Sandra Powell – Teaching Political Science, 1978
Describes a simulation designed to teach college students in an undergraduate political science course about foreign policy decision-making, conflict, and conflict resolution. An evaluation of role simulation as a teaching technique is included. (Author/DB)
Descriptors: Conflict Resolution, Decision Making Skills, Foreign Policy, Higher Education
Peer reviewedRutherford, Malcolm – Economics, 1976
Two assumptions are critically examined: that concrete to abstract learning sequences are effective; and that through computer gaming students can simultaneously achieve varied educational goals. It is seen that the worth of computer gaming cannot be established without careful testing. For journal availability see SO 504 970. (Author/AV)
Descriptors: Computer Oriented Programs, Economics Education, Educational Games, Educational Media
Peer reviewedZielsprache Englisch, 1977
Eight essays (summarized individually) are offered as supplements to the articles by Michael Knight ("Role-Play") and Mary Finocchiaro ("Role-Playing in the Language Classroom") which appeared in Zielsprache Englisch 3/1977. (Text is in German.) (IFS/WGA)
Descriptors: Adult Education, Dramatic Play, English (Second Language), Language Instruction
Peer reviewedLemke, Gerhard; And Others – Zielsprache Deutsch, 1977
A teaching model developed at a Canadian university shows that student motivation is increased when action and person-oriented communication dominate. The textbook is not abandoned, but emphasis is on free speaking. Simulation is used in small groups. Teacher participation is minimized. Simple speech samples are given. (Text is in German.)…
Descriptors: German, Higher Education, Language Instruction, Second Language Learning
Peer reviewedKiltinen, John O.; Turino, F. Walter – School Science and Mathematics, 1977
Describes the operation of the computer program and a sample print-out is provided. (CP)
Descriptors: Computer Programs, Educational Media, Electric Circuits, Laboratory Experiments
Peer reviewedStevens, J. Truman – School Science and Mathematics, 1977
Games have become an integral part of many science classrooms. This article describes an electronic game box built by a seventh grade class for use with an adopted version of a television game show. Included are a list of materials, a schematic diagram, and photographs of the completed game box. (MA)
Descriptors: Educational Games, Electronic Equipment, Elementary Secondary Education, Games
Peer reviewedBarrows, Howard S.; And Others – Journal of Medical Education, 1976
Describes and evaluates nine 3-day faculty education workshops designed to assist in developing skills for training and use of simulated patients. Conclusion: active participation in developing and using a new skill with immediate feedback from peers and students is effective for refreshing or developing educational skills of health professional…
Descriptors: College Faculty, Educational Programs, Faculty Development, Higher Education
Bazan, Eugene J.; Douglas, Thomas J. – Intercom, 1976
Students solve the dilemma of planning for a decent standard of living while protecting the quality of our environment. Students act out the roles of members of a simple economy: producers, consumers, resource developers, environmental planners. An instructor's manual describes equipment, time needed, and steps for playing. (AV)
Descriptors: Economics Education, Higher Education, Human Resources, Natural Resources


