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Peer reviewedHulsey, John Adler, Jr. – High School Journal, 1977
The use of simulation in the classroom has a lot to offer for the social studies teacher. It motivates students to a higher interest in the topic they are studying and causes them to be actively involved in the learning process. (Author/RK)
Descriptors: Educational Games, Educational Research, Educational Trends, Instructional Materials
Peer reviewedBush, Robert A. Barush – Journal of Legal Education, 1987
A method of teaching alternative dispute resolution (ADR) involves sending students to observe actual ADR sessions, by agreement with the agencies conducting them, and then analyzing the students' observations in focused discussions to improve student insight and understanding of the processes involved. (MSE)
Descriptors: Arbitration, Classroom Techniques, Comparative Analysis, Conflict Resolution
Vlahakis, Robert – Computing Teacher, 1988
Reviews a classroom experience which used the computer simulation "Decisions, Decisions: Immigration" in a secondary school social studies class. Highlights include descriptions of the decision making process, rank ordering of priorities, political and social issues relating to immigration, and benefits of teaching the simulation. (LRW)
Descriptors: Computer Assisted Instruction, Computer Simulation, Decision Making, Political Issues
Peer reviewedHartley, Nancy; Lehmann, Jean P. – Journal for Vocational Special Needs Education, 1986
The authors present strategies and methods for teaching generalizable skills (including demonstrating skills, grouping students, individualizing instruction, providing simulation and role-play activities, developing student teacher contracts, team-teaching, and designing individual learning activity packets). They also provide a discussion about…
Descriptors: Basic Skills, Cognitive Style, Demonstrations (Educational), Field Trips
Peer reviewedLederman, Linda Costigan – Simulation and Games, 1984
Discusses the postexperience analytic discussion process as a follow-up to simulations and games that teach students about real world experiences within the structural confines of the classroom, offers a conceptual framework for thinking about the process, and examines roles taken by students and teachers in relation to one another. (MBR)
Descriptors: Communication (Thought Transfer), Educational Games, Experiential Learning, Higher Education
Miller, Andy – Simulation/Games for Learning, 1985
Outlines role and sources of simulations and discusses use of adults other than teachers (AOTs) in the classroom in Great Britain's School Curriculum Industry Project. Arguments for using AOTs, a model that delineates role of AOTs in simulation use, and case studies illustrating project practices in this area are presented. (Author/MBR)
Descriptors: Curriculum Development, Experiential Learning, Foreign Countries, Industry
Maron, Stephen – TESL Talk, 1986
Discusses ways in which classroom communication can be stimulated by encouraging students to talk about their positive emotions and points out the dangers of encouraging students to voice negative emotions. Describes two classroom activities that encourage positive emotions. (SED)
Descriptors: Affective Behavior, Class Activities, Classroom Communication, Creative Thinking
Peer reviewedCloutier, Marc G.; Cowan, Michael L. – Journal of Medical Education, 1986
The use of a six-day multiple-simulation exercise in the military disaster medical services training program of the Uniformed Services University of the Health Sciences is described. It is the second part of a clerkship that includes a classroom/laboratory phase using a disaster problem-solving board game. (MSE)
Descriptors: Emergency Programs, Higher Education, Medical Education, Medical Services
Peer reviewedStrang, Harold R.; And Others – Teacher Education and Special Education, 1986
Studies at the Curry School of Education (University of Virginia) have demonstrated that microcomputer-based simulations of classroom interactions increase participants' use of appropriate instructional techniques with computer-generated pupils. Performance feedback from the system resulted in significant decreases in inappropriate management…
Descriptors: Behavior Problems, Classroom Techniques, Computer Simulation, Higher Education
Peer reviewedHarper, Sandra N. – System, 1985
Simulation activities provide opportunities to focus on the individual's contribution, encourage creativity, and build self-esteem. These activities can help develop social skills and understanding of other cultures by fostering attitudes of tolerance and sensitivity. (Examples of simulations are included.) (SED)
Descriptors: Class Activities, Communicative Competence (Languages), Educational Games, Interpersonal Competence
Peer reviewedGoodman, Terry – Mathematics Teacher, 1986
How the microcomputer can be used to reinforce basic statistical concepts and techniques is presented. The methods for achieving this include specific statistical problems, projects, games, and simulations for use with microcomputers. (MNS)
Descriptors: Computer Simulation, Computer Software, Educational Games, Mathematics Instruction
Peer reviewedKipper, David A.; Har-Even, Dov – Journal of Clinical Psychology, 1984
Investigated the differential effect of two kinds of behavior simulation (role-playing) interventions: spontaneous and mimetic-pretend, on the readiness and the responsibility attributions associated with delivering electric shocks to others (N=25). Results showed that the spontaneous subjects were more ego-oriented and inhibited in administering…
Descriptors: Aggression, Behavior Patterns, College Students, Electrical Stimuli
Peer reviewedKarmos, Ann H.; And Others – Journal of Education for Business, 1986
This article presents a model of a pretechnical curriculum, which has as its focus the self-empowerment of the individual, and describes how this curriculum could be implemented in the schools. Discusses the three curriculum categories: generalizable skills, transition skills, and problem-solving skills. (CT)
Descriptors: Curriculum Development, Individual Development, Job Skills, Pretechnology Programs
Peer reviewedBranwyn, Gareth – Futurist, 1986
Role-playing games and simulations offer revolutionary ways to learn and solve problems. Some games/simulations that can be used to explore and evaluate possible futures are described. The future of educational games is also discussed. (RM)
Descriptors: Computers, Educational Games, Futures (of Society), Higher Education
Peer reviewedSelkirk, Keith – Mathematics in School, 1983
Lessons on using maps to look for a new home are described. Data collectd from a questionnaire were compared by the students. (MNS)
Descriptors: Learning Activities, Lesson Plans, Map Skills, Mathematical Applications


