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Drayton, Brian; Falk, Joni K.; Stroud, Rena; Hobbs, Kathryn; Hammerman, James – Journal of Technology, Learning, and Assessment, 2010
There are few studies of the impact of ubiquitous computing on high school science, and the majority of studies of ubiquitous computing report only on the early stages of implementation. The present study presents data on 3 high schools with carefully elaborated ubiquitous computing systems that have gone through at least one "obsolescence cycle"…
Descriptors: Computer Uses in Education, Interaction, Data Analysis, Secondary School Science
Priore, Charles F., Jr.; Giannini, John L. – Journal of College Science Teaching, 2007
Librarians instruct students where to find information, but rarely demonstrate its management, while faculty have difficulty incorporating real-time laboratory experience with library research. This paper focuses on the development of a hands-on biology laboratory experiment in an introductory course that integrates bibliographic software into the…
Descriptors: Library Research, Laboratory Experiments, Introductory Courses, Computer Software
Mallett, Rebecca; Runswick-Cole, Katherine; Collingbourne, Tabitha – Disability & Society, 2007
The communication of information and ideas is an important and challenging part of any researcher's brief. No matter how learned the argument, if the delivery is muddled or inaudible, the visual aids unclear and the supporting material unavailable then the presentation, and the research, will fail to reach its audience. How much more challenging…
Descriptors: Research Methodology, Audiences, Projection Equipment, Research Skills
Rosell-Aguilar, Fernando – Computer Assisted Language Learning, 2007
The popularization of portable media players such as the "iPod," and the delivery of audio and video content through content management software such as "iTunes" mean that there is a wealth of language learning resources freely available to users who may download them and use them anywhere at any time. These resources vary greatly in quality and…
Descriptors: Educational Quality, Computer Assisted Instruction, Computer Software, Second Language Learning
Lange, Carsten; Baylor, Amy L. – Journal of Economic Education, 2007
The authors present a constructivist approach for teaching game theory, on the basis, in part, of Axelrod's research approach. Using the Axelrod tournament multi-user system (ATMUS) software, students create strategies for a repeated prisoner's dilemma (RPD). Later, these strategies are matched with those of their classmates' in a classroom…
Descriptors: Game Theory, Constructivism (Learning), Computer Assisted Instruction, Computer Software
Salen, Katie – Journal of Educational Multimedia and Hypermedia, 2007
Educators and education advocates have recently acknowledged that the ability to think systemically is one of the necessary skills for success in the 21st century. Game-making is especially well-suited to encouraging meta-level reflection on the skills and processes that designer-players use in building such systems. Membership in a community of…
Descriptors: Literacy, Play, Reading Skills, Educational Games
Green, Mary; McNeese, Mary Nell – International Journal on E-Learning, 2007
Students entering high school and college today grew up playing digital games. It is part of their culture and they are comfortable with the media. Like it or not, the games have changed the way current students learn. Unfortunately, teachers are often reluctant to change the way they teach or to incorporate games into their pedagogy. This article…
Descriptors: Teaching Methods, Online Courses, Computer Software, Computer Uses in Education
Johnston, Christopher J. – ProQuest LLC, 2009
This qualitative study explored the roles which exist between pre-service elementary teachers and the technology tools they integrate into their mathematics lesson plans. A total of 35 pre-service elementary teachers participated in this study in which the researcher examined their lesson plans and reflection documents. The project occurred during…
Descriptors: Preservice Teacher Education, Methods Courses, Lesson Plans, Educational Technology
Fang, Yu-Shen; Lee, Lung-Sheng – Interactive Technology and Smart Education, 2009
Purpose: Applications of online Second Life (SL) prevail over the world. The purpose of this paper is to make a review and synthesis of recent research studies on SL. Design/methodology/approach: Documental analysis is employed. Totally, 135 research publications, published in 2006-2008, are reviewed and synthesized. Findings: Findings are as…
Descriptors: Educational Research, Research Methodology, Literature Reviews, Research Reports
Irving, Karen; Sanalan, Vehbi; Shirley, Melissa – Journal of Computers in Mathematics and Science Teaching, 2009
Case-study descriptions of secondary and middle school classrooms in diverse contexts provide examples of how teachers implement connected classroom technology to facilitate formative assessment in science instruction. Connected classroom technology refers to a networked system of handheld devices designed for classroom use. Teachers were…
Descriptors: Formative Evaluation, Computer Uses in Education, Physical Sciences, Science Instruction
Levinsen, Karin Tweddell – Electronic Journal of e-Learning, 2008
Since the consent to the Salamanca Statement on special needs education from 1994, e-learning developers have focused on tools aimed to support dyslexic learners. The importance of these efforts is on display every year in the Special Aids exhibition area at the BETT-event in London. ICT and e-learning is now widely used in the special needs…
Descriptors: Dyslexia, Writing Skills, Electronic Learning, Technology Uses in Education
Koleza, Eugenia; Pappas, John – International Journal of Mathematical Education in Science and Technology, 2008
In this article, we present the results of a qualitative research project on the effect of motion analysis activities in a Video-Based Laboratory (VBL) on students' understanding of position, velocity and frames of reference. The participants in our research were 48 pre-service teachers enrolled in Education Departments with no previous strong…
Descriptors: Preservice Teacher Education, Qualitative Research, Motion, Science Laboratories
Dresel, Markus; Haugwitz, Marion – Journal of Experimental Education, 2008
The authors designed a computer-based approach to enhance motivation and self-regulated learning. Participants of the quasi-experimental study were 6th-grade students (N = 151) who worked with a mathematics-learning software program during regular classroom instruction. In the 1st condition, students received attributional software-generated…
Descriptors: Feedback (Response), Student Motivation, Independent Study, Computer Uses in Education
McCauley, Renee; Fitzgerald, Sue; Lewandowski, Gary; Murphy, Laurie; Simon, Beth; Thomas, Lynda; Zander, Carol – Computer Science Education, 2008
This paper reviews the literature related to the learning and teaching of debugging computer programs. Debugging is an important skill that continues to be both difficult for novice programmers to learn and challenging for computer science educators to teach. These challenges persist despite a wealth of important research on the subject dating…
Descriptors: Troubleshooting, Computer Science, Programming, Computer Software
Watson, Jane M. – Statistics Education Research Journal, 2008
This study documented efforts to facilitate ideas of beginning inference in novice grade 7 students. A design experiment allowed modified teaching opportunities in light of observation of components of a framework adapted from that developed by Pfannkuch for teaching informal inference with box plots. Box plots were replaced by hat plots, a…
Descriptors: Computer Software, Educational Change, Grade 7, Inferences

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