Publication Date
| In 2026 | 0 |
| Since 2025 | 59 |
| Since 2022 (last 5 years) | 401 |
| Since 2017 (last 10 years) | 889 |
| Since 2007 (last 20 years) | 1370 |
Descriptor
| Teaching Methods | 1544 |
| Programming | 1125 |
| Computer Science Education | 649 |
| Foreign Countries | 553 |
| Computer Software | 427 |
| Programming Languages | 403 |
| Educational Technology | 286 |
| Student Attitudes | 283 |
| Undergraduate Students | 235 |
| Problem Solving | 229 |
| Instructional Effectiveness | 221 |
| More ▼ | |
Source
Author
| Bers, Marina Umaschi | 10 |
| Xinogalos, Stelios | 10 |
| Hwang, Gwo-Jen | 8 |
| Isaías, Pedro, Ed. | 6 |
| Sullivan, Amanda | 6 |
| Barnes, Tiffany | 5 |
| Malik, Sohail Iqbal | 5 |
| Malmi, Lauri | 5 |
| Mentz, Elsa | 5 |
| Yuen, Allan H. K. | 5 |
| Huang, Yueh-Min | 4 |
| More ▼ | |
Publication Type
Education Level
Audience
| Teachers | 68 |
| Practitioners | 18 |
| Students | 6 |
| Researchers | 4 |
| Administrators | 2 |
| Media Staff | 2 |
| Parents | 1 |
| Policymakers | 1 |
Location
| Turkey | 45 |
| Taiwan | 32 |
| Australia | 29 |
| China | 26 |
| Spain | 24 |
| United Kingdom | 24 |
| Brazil | 20 |
| South Africa | 19 |
| Sweden | 19 |
| Finland | 17 |
| Germany | 16 |
| More ▼ | |
Laws, Policies, & Programs
| United Nations Convention on… | 1 |
Assessments and Surveys
What Works Clearinghouse Rating
Cui, Zhihao; Ng, Oi-Lam – Journal of Educational Computing Research, 2021
In this paper, we explore the challenges experienced by a group of Primary 5 to 6 (age 12-14) students as they engaged in a series of problem-solving tasks through block-based programming. The challenges were analysed according to a taxonomy focusing on the presence of computational thinking (CT) elements in mathematics contexts: preparing…
Descriptors: Mathematical Logic, Thinking Skills, Computation, Elementary School Students
Kroustalli, Chrysoula; Xinogalos, Stelios – Education and Information Technologies, 2021
Serious games, or else educational games, for programming are considered to have a positive impact on learning programming. Specifically, serious games are considered to motivate students and engage them in playing and learning programming. However, more research is required in order to study their effects in learning programming, as well as their…
Descriptors: Instructional Effectiveness, Teaching Methods, Computer Science Education, Programming Languages
Garcia, Miguel; Quiroga, Jose; Ortin, Francisco – IEEE Transactions on Learning Technologies, 2021
With the abrupt nationwide lockdown caused by the COVID-19 pandemic, many universities suspended face-to-face activities. Some of them decided to continue their academic courses, adapting traditional approaches to online learning. An important challenge was to deliver programming labs over the Internet without important methodological changes,…
Descriptors: COVID-19, Pandemics, School Closing, Higher Education
Albo, Laia; Hernandez-Leo, Davinia – IEEE Transactions on Learning Technologies, 2021
This article presents an evaluation of edCrumble, a blended learning authoring tool for teachers. The tool visually represents learning designs and integrates data analytics to scaffold teacher design decisions. In addition to assessing the usability of edCrumble using Usability Metric for User Experience questionnaire, analyses of participant…
Descriptors: Programming, Blended Learning, Teaching Methods, Instructional Design
Son, Ji Y.; Blake, Adam B.; Fries, Laura; Stigler, James W. – Journal of Statistics and Data Science Education, 2021
Students learn many concepts in the introductory statistics course, but even our most successful students end up with rigid, ritualized knowledge that does not transfer easily to new situations. In this article we describe our attempt to apply theories and findings from learning science to the design of a statistics course that aims to help…
Descriptors: Statistics Education, Introductory Courses, Teaching Methods, Data Analysis
Huse, Collin; Brusco, Michael J. – INFORMS Transactions on Education, 2021
Problems associated with time-cost trade-offs in project networks, which are commonly referred to as crashing problems, date back nearly 60 years. Many prominent management science textbooks provide a traditional linear programming (LP) formulation for a classic project crashing problem, in which the time-cost trade-off for each activity is…
Descriptors: Programming, Computer Science Education, Decision Making, Time Management
Enhancement of the Command-Line Environment for Use in the Introductory Statistics Course and Beyond
Gerbing, David W. – Journal of Statistics and Data Science Education, 2021
R and Python are commonly used software languages for data analytics. Using these languages as the course software for the introductory course gives students practical skills for applying statistical concepts to data analysis. However, the reliance upon the command line is perceived by the typical nontechnical introductory student as sufficiently…
Descriptors: Statistics Education, Teaching Methods, Introductory Courses, Programming Languages
Ortiz, Octavio Ortiz; Pastor Franco, Juan Ángel; Alcover Garau, Pedro María; Herrero Martín, Ruth – IEEE Transactions on Education, 2017
This paper describes a study of teaching a programming language in a C programming course by having students assemble and program a low-cost mobile robot. Writing their own programs to define the robot's behavior raised students' motivation. Working in small groups, students programmed the robots by using the control structures of structured…
Descriptors: Robotics, Telecommunications, Handheld Devices, Programming
Jeanne Dobgenski; Maria Elisabette Brisola Brito Prado; Angélica da Fontoura Garcia Silva – International Electronic Journal of Mathematics Education, 2025
By integrating computational thinking (CT) based mathematical reasoning with early childhood education through programming a dinosaur game in Scratch, this study aims to enhance the pedagogical skills of pre-service teachers by using learning objects (LOs). Also, explores frameworks for LOs construction to align with pedagogical goals, emphasizing…
Descriptors: Mathematics Instruction, Teaching Methods, Outcomes of Education, Problem Solving
Wu, Ting-Ting; Chen, Jian-Ming – Journal of Educational Computing Research, 2022
Many countries have incorporated computational thinking (CT) and programming languages into their science and technology courses. Students can improve their CT ability by learning programming languages. Moreover, situated learning enables students to generate knowledge and master problem-solving skills through interaction with situations. This…
Descriptors: Computer Software, Thinking Skills, Programming, Situated Learning
Zakaria, Zarifa; Vandenberg, Jessica; Tsan, Jennifer; Boulden, Danielle Cadieux; Lynch, Collin F.; Boyer, Kristy Elizabeth; Wiebe, Eric N. – Computer Science Education, 2022
Background and Context: Researchers and practitioners have begun to incorporate collaboration in programming because of its reported instructional and professional benefits. However, younger students need guidance on how to collaborate in environments that require substantial interpersonal interaction and negotiation. Previous research indicates…
Descriptors: Feedback (Response), Intervention, Comparative Analysis, Programming
Scheller, Daniel S. – Journal of Public Affairs Education, 2022
The general growth in public affairs programs offering hybrid and online courses to reach a wide variety of students, along with the necessity of doing so during a global health pandemic, calls for an investigation of best practices in teaching public affairs statistics and research-oriented courses. These courses often require the use of a…
Descriptors: Case Studies, Programming Languages, Statistics Education, Teaching Methods
Hsu, Wenhua – Journal of English Teaching, 2023
This research was prompted by the phenomenon of binge-watching Korean television series (K-drama) amongst college students in Taiwan, where English as a foreign language (EFL) is a required course. The researcher-teacher sought to create a pedagogically useful list of the frequent semantically non-compositional multi-word expressions (MWEs) for…
Descriptors: Korean, Drama, Television, Programming (Broadcast)
Eric Schätz; Alke Martens – International Association for Development of the Information Society, 2023
Due the wideness of the term Physical Computing, there is a need for a better structure of this topic. This paper is about an approach of structuring this field by finding attributes of different physical computing devices which can be used in class. Those attributes are meant to enforce teachers as well as researchers to analyze different devices…
Descriptors: Computer Use, Handheld Devices, Telecommunications, Teaching Methods
Fairley, David – School Science Review, 2020
This article introduces the use of "VPython" (the "Python" programming language plus a 3D graphics module called "Visual") as a potentially valuable tool in teaching aspects of secondary school chemistry, which also provides an opportunity for students to gain some experience with manipulating and/or writing computer…
Descriptors: Science Instruction, Educational Technology, Technology Uses in Education, Chemistry

Peer reviewed
Direct link
