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Choat, Dolores – Instructor, 1991
An intermediate school teacher describes a successful integrated curriculum unit that taught students basic geography, technology, and writing skills as they pretended to travel across the United States. The project required a large map, a resource library, a computer, and word processing, database, spreadsheet, and drawing software. (SM)
Descriptors: Class Activities, Computer Software, Creative Teaching, Experiential Learning
Oehring, Sandra – Instructor, 1991
Describes computer simulation programs that take elementary and secondary students exploring. One has students act as Magellan commanding his ship to reinforce history, geography, decision-making, and resource management skills. Another has students use problem-solving skills to venture across oceans and find trading routes to the Orient. (SM)
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software, Discovery Learning
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Posey, Evelyn; Ward, Dorothy – Journal of Developmental Education, 1991
Describes a student-centered software package designed at the University of Texas (UT) at Austin to support student writing by helping students generate ideas, improve organization and development, and improve editing capabilities. Describes UT's basic writers and presents findings from the classroom research-based program evaluation. (DMM)
Descriptors: Basic Skills, Basic Writing, Computer Assisted Instruction, Computer Software
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Philbin, Alice I., Ed. – Technical Communication Quarterly, 1993
Presents bibliographic information on over 600 books, journal articles, review essays, and reviews that treat technical communication within higher education, some postsecondary training, and actual practice. Notes that nearly all entries were published in 1992. (RS)
Descriptors: Book Reviews, Computer Software Reviews, Cooperative Learning, Layout (Publications)
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Craig, Dorothy Valcarcel – Early Childhood Education Journal, 2000
Considers theory, standards, guidelines, and rationale for technology in the preschool environment. Examines practices of 12 diverse preschool sites and derives 4 models that enable early learners to engage and experience technology within a developmentally appropriate learning environment. Focuses on technology-infused preschool models for…
Descriptors: Computer Software Selection, Computer Uses in Education, Developmentally Appropriate Practices, Educational Technology
Jasinski, Marie; Thiagarajan, Sivasailam – Educational Technology, 2000
Focuses on the use of e-mail games for learning. Discusses terminology; reasons for using virtual games; promoting person-to-person interaction online; how to play an e-mail game, including three examples of specific games; player reactions; design components; the functions for facilitating an e-mail game; and the game as an excuse for debriefing.…
Descriptors: Computer Games, Computer Oriented Programs, Computer Software, Electronic Mail
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Holzl, Reinhard – International Journal of Computers for Mathematical Learning, 2001
Uses of Dynamic Geometry Software (DGS) are often limited purely to a verifying role. Presents a case study that emerged from a project in which DGS formed an integral part of the pedagogical arrangement. The study demonstrates how the contrasting power of DGS might be utilized in a guided discovery setting. (Contains 17 references.) (Author/ASK)
Descriptors: Case Studies, Computer Software, Computer Uses in Education, Discovery Learning
Becker, Henry Jay – Educational Technology, 2000
What uses of computers have effects on student engagement that seem most predicative of important learning? This research provides some evidence about this, examining empirical associations between kinds of software students use, teachers' pedagogical motivations behind their use, and one measure of student engagement: teachers' estimates of the…
Descriptors: Academic Achievement, Computer Assisted Instruction, Computer Software, Computer Uses in Education
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Fay, Temple H. – Mathematics and Computer Education, 1998
Discusses an old technique going back to Euler for accelerating the convergence of an alternating series. Uses a computer algebra system such as Derive, Maple, or Mathematica to implement this method called Eulerization. Argues that investigations using this technique will improve a student's understanding of infinite series. (ASK)
Descriptors: Computer Software, Computer Uses in Education, Educational Technology, Elementary Secondary Education
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Evert, Denise L.; Goodwin, Gregory; Stavnezer, Amy Jo – Teaching of Psychology, 2005
We describe 3 computer-based neuroscience laboratories. In the first 2 labs, we used commercially available interactive software to enhance the study of functional and comparative neuroanatomy and neurophysiology. In the remaining lab, we used customized software and hardware in 2 psychophysiological experiments. With the use of the computer-based…
Descriptors: Educational Objectives, Teaching Methods, Cost Effectiveness, Laboratories
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van't Hooft, Mark; Kelly, Jan – Social Education, 2004
Imagine a classroom where students beam their assignments to the teacher instead of handing them in. Imagine a classroom where technology is ubiquitous yet nearly invisible. Imagine a classroom where all students simultaneously work together using technology. This is the reality for students in the fifth grade classroom of Jan Kelly, an elementary…
Descriptors: Computer Uses in Education, Grade 5, Social Studies, Economics Education
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Siligo, Wayne Roy – Music Educators Journal, 2005
This article will give music educators some practical tools and information for helping students with visual impairments enjoy the ensemble experience. The author has used these tools as music director at the California School for the Blind (CSB) and as a musician who is visually impaired. All observations and techniques mentioned here come out of…
Descriptors: Music Teachers, Visual Impairments, Music Education, Academic Accommodations (Disabilities)
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Murray, Jenny; Bartelmay, Kathy – Science and Children, 2005
Can second-grade students construct an understanding of sophisticated science processes and explore physics concepts while creating their own inventions? Yes! Students accomplished this and much more through a month-long project in which they used Legos and Robolab, the Lego computer programing software, to create their own inventions. One…
Descriptors: Grade 2, Workshops, Educational Technology, Teaching Methods
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Curry, Cynthia; Cohen, Libby; Lightbody, Nancy – Science Teacher, 2006
Creating inquiry- and standards-based science curricula that meet wide-ranging learner needs and preferences requires strategic planning and organization. The common practice of retrofitting or modifying existing instructional and curriculum materials to accommodate individual learner needs too often overshadows the concept of designing universal…
Descriptors: Strategic Planning, Educational Technology, Science Curriculum, Science Instruction
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van Dam, Andries; Becker, Sascha; Simpson, Rosemary Michelle – EDUCAUSE Review, 2005
This article begins with a recapitulation of some well-known technology trends that make current platforms so exciting. Leveraging this technology into highly desirable forms of learning is then briefly discussed. This is followed by an examination of an IT-oriented education research agenda prepared by a consortium called the Learning Federation…
Descriptors: Internet, Computer Software, Information Technology, Computer Uses in Education
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