Publication Date
| In 2026 | 0 |
| Since 2025 | 115 |
| Since 2022 (last 5 years) | 822 |
| Since 2017 (last 10 years) | 2230 |
| Since 2007 (last 20 years) | 3807 |
Descriptor
| Teaching Methods | 5976 |
| Computer Simulation | 3121 |
| Simulation | 2904 |
| Foreign Countries | 1415 |
| Educational Technology | 1120 |
| Student Attitudes | 967 |
| Higher Education | 892 |
| Science Instruction | 820 |
| Computer Assisted Instruction | 757 |
| Technology Uses in Education | 749 |
| Instructional Effectiveness | 746 |
| More ▼ | |
Source
Author
| de Jong, Ton | 10 |
| Bouck, Emily C. | 9 |
| Pellas, Nikolaos | 9 |
| Altschuld, James W. | 7 |
| Fraas, John W. | 7 |
| Shelley, Mack, Ed. | 7 |
| Bogo, Marion | 6 |
| Dotger, Benjamin H. | 6 |
| Hostrop, Richard W. | 6 |
| Lan, Yu-Ju | 6 |
| Mayer, Richard E. | 6 |
| More ▼ | |
Publication Type
Education Level
Audience
| Practitioners | 567 |
| Teachers | 516 |
| Researchers | 92 |
| Students | 49 |
| Administrators | 19 |
| Policymakers | 9 |
| Counselors | 5 |
| Media Staff | 2 |
| Parents | 2 |
| Community | 1 |
| Support Staff | 1 |
| More ▼ | |
Location
| Australia | 124 |
| Turkey | 109 |
| United Kingdom | 79 |
| Taiwan | 78 |
| China | 74 |
| Spain | 60 |
| United States | 60 |
| Canada | 45 |
| Indonesia | 44 |
| Germany | 40 |
| United Kingdom (England) | 37 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
| Meets WWC Standards without Reservations | 1 |
| Meets WWC Standards with or without Reservations | 1 |
| Does not meet standards | 1 |
Peer reviewedSoderberg, Patti – Science Teacher, 1992
Presents an activity in which students model the processes of meiosis, fertilization, development, and birth using model creatures called reebops. Students breed reebops to analyze chromosome combinations. Makes recommendations for activity utilization and identifies the strengths of the activity. (MDH)
Descriptors: Biology, Elementary Secondary Education, Experiential Learning, Genetics
Peer reviewedDowns, Judy R. – Social Studies, 1993
Describes a series of class activities involving student surveys and interviews with parents and other adults. Discusses possible interview topics ranging from important inventions to simulated interviews with historical figures. Reports that student interest improved and parents became more involved with school activities. (CFR)
Descriptors: Class Activities, Educational Strategies, History Instruction, Interviews
Peer reviewedGustafson, Kraig – Social Education, 1993
Describes a two or three-class period length secondary simulation exercise designed to teach about federalism and the system of checks and balances. Provides a list of the roles to assigned to or picked by students. Includes models of two bills to be submitted to Congress during the simulation. (CFR)
Descriptors: Class Activities, Constitutional History, Curriculum Design, Decision Making
Peer reviewedSchwartz, Phyllis – Canadian Social Studies, 1997
Describes two classroom activities that introduce critical-thinking skills into social studies instruction. One is a debate, followed by position papers, on the contribution of Christopher Columbus. The other is a simulation of a Constitutional Amendment conference. Discusses which parts of the lessons specifically focus on critical-thinking…
Descriptors: Critical Thinking, Debate, Elementary Education, Evaluative Thinking
Peer reviewedGundry, Lisa K.; Kickul, Jill R. – Simulation & Gaming, 1996
Conceptual and behavioral methods for developing student abilities to think and behave creatively are presented with suggestions for their application in entrepreneurship courses. Conceptual exercises as well as the use of musical experimentation, card games, and board games as metaphors for business situations are shown to teach a variety of…
Descriptors: Brainstorming, Business Education, Cognitive Mapping, Cognitive Processes
Peer reviewedSansone, Stephen C. – Social Education, 1999
Maintains that in order to educate students to join the informed citizenry they must first develop their political identity through learning base knowledge concepts, such as the political continuum where students learn their political affiliations. Proceeds with a discussion on how students can apply this knowledge through participatory activities…
Descriptors: Citizen Participation, Citizenship Education, Civics, Group Activities
Grimes, Douglas; Warschauer, Mark; Hutchinson, Tara; Kuester, Falko – Journal on Educational Resources in Computing, 2005
"VizClass" is a university classroom environment designed to offer students in computer graphics and engineering courses up-to-date visualization technologies. Three digital whiteboards and a three-dimensional stereoscopic display provide complementary display surfaces. Input devices include touchscreens on the digital whiteboards, remote…
Descriptors: Learner Engagement, Computer Graphics, Computer Simulation, Classroom Environment
Solving an Ethical Issue Involved in Experimentation with Animals in a Brazilian Teaching Laboratory
Loureiro, Natalia I. V.; Viana, Henrique V.; Rodrigues, Carlos R.; Cabral, Lucio Mendes; Silva, Thais D. N.; Cardoso, Fernanda Serpa; Santos, Dilvani Oliveira; Castro, Helena C. – Biochemistry and Molecular Biology Education, 2004
Changes are occurring within Brazilian institutes of higher education; currently several universities are reviewing their course offerings and teaching approaches to determine if they meet the needs of today's undergraduate students. When changes are made to the curriculum of experimental courses, there should be an understood guarantee that all…
Descriptors: Undergraduate Students, Teaching Methods, Animals, Ethics
Sweeny, Robert W. – Studies in Art Education: A Journal of Issues and Research in Art Education, 2004
Contemporary societies are in the process of developing digital technological networks that simultaneously result in their transformation. The operations of networked computer systems, based in forms of simulation, have shifted general notions of visuality within a visual culture. Practices in art education that address these contemporary…
Descriptors: Simulation, Art Education, Internet, Technology Integration
Purushotma, Ravi – Language Learning & Technology, 2005
As often as language teachers lecture about the importance of continual practice to adolescent learners, the dullness of homework exercises designed primarily to be educational has difficulty competing with popular media designed solely to be entertaining. Recently, numerous attempts have been made to develop "edutainment" titles that seek to…
Descriptors: Video Games, Student Motivation, Educational Technology, Second Language Instruction
Ferry, Brian; Kervin, Lisa – Campus-Wide Information Systems, 2006
Purpose: The purpose of this paper is to report the impact of an online simulation that was designed to provide pre-service teachers with experience in dealing with complex classroom situations associated with the teaching of literacy. Design/methodology/approach: A developmental approach to the research was used. This is also known as…
Descriptors: Computer Simulation, Teaching Methods, Web Based Instruction, Literacy Education
Gonzalez-Cruz, Javier; Rodriguez-Sotres, Rogelio; Rodriguez-Penagos, Mireya – Biochemistry and Molecular Biology Education, 2003
Enzyme kinetics is a difficult subject for students to learn and for tutors to teach. During the practicals included in the biochemical courses at the Faculty of Chemistry of Universidad Nacional Autonoma de Mexico, we found that the students acquire good training in the calculations to obtain kinetic parameters such as K[subscript m], V[subscript…
Descriptors: Foreign Countries, Undergraduate Students, Teaching Methods, Statistical Analysis
Peer reviewedBarnett, Jerrold E. – Adolescence (San Diego): an international quarterly devoted to the physiological, psychological, psychiatric, sociological, and educational aspects of the second decade of human life, 2006
To test the efficacy of Baby-Think-It-Over (BTIO) infant simulators, two versions of a sexuality education program were compared. While the program was designed to include BTIO as an important teaching technique, two schools (49 students) opted not to use them. These students completed all elements of the program except the BTIO activities. Their…
Descriptors: Teaching Methods, Sexuality, Adolescent Attitudes, Simulation
Soomro, Safeeullah, Ed. – InTech, 2010
Since many decades Education Science and Technology has an achieved tremendous recognition and has been applied to variety of disciplines, mainly Curriculum development, methodology to develop e-learning systems and education management. Many efforts have been taken to improve knowledge of students, researchers, educationists in the field of…
Descriptors: Foreign Countries, Distance Education, Instructional Design, Higher Education
Savin-Baden, Maggi; Gourlay, Lesley; Tombs, Cathy; Steils, Nicole; Tombs, Gemma; Mawer, Matt – Educational Research, 2010
Background: The literature on immersive virtual worlds and e-learning to date largely indicates that technology has led the pedagogy. Although rationales for implementing e-learning have included flexibility of provision and supporting diversity, none of these recommendations has helped to provide strong pedagogical location. Furthermore, there is…
Descriptors: Higher Education, Staff Role, College Instruction, Literature Reviews

Direct link
