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Clark, Todd – 1970
The focal crises simulated in the game are set in a district integrated at the beginning of the Fall term. Each school had an enrollment that was approximately 52 percent white, 22 percent black, 22 percent Mexican American, and the remainder Oriental. During the early weeks of school, the integration plan worked smoothly. After a short time,…
Descriptors: Bias, Black Students, Conflict, Desegregation Effects
Silber, Kenneth H.; Ewing, Gerald W. – 1971
The authors define environmental simulation as the selection, manipulation and/or modification of any number and combination of the five senses to create an experience which simulates a real or imaginary environment. They see the goal of environmental simulation as producing affective-cognitive-psychomotor outcomes which can be set, modified,…
Descriptors: Audio Equipment, Audiovisual Aids, Demonstration Centers, Facility Requirements
Spitze, Hazel Taylor – 1970
This booklet outlines guidelines for choosing a teaching technique and describes a wide variety of techniques. It is intended as an aid to teachers of all subject matters. The first chapter develops a number of principles for choosing a teaching technique appropriate to a given situation, and divides techniques into three categories: 1) real-life,…
Descriptors: Computer Assisted Instruction, Discussion (Teaching Technique), Field Experience Programs, Field Trips
Livingston, Samuel A.; Kidder, Steven J. – 1972
The research study measures changes in political attitudes of high school students after playing the game "Democracy." The primary purpose of the experiment was to determine if role identification and game structure are primarily responsible for the effects of the game upon the player's attitudes. The player takes the role of a congressman who…
Descriptors: Attitude Change, Democracy, Educational Games, Educational Research
Cousins, Jack – 1976
Use of simulation games to develop insights relative to the U.S. political system is discussed. The games involve processes of nomination and election of senators and presidents, campaigning, and legislative decision making. First, selected dimensions of simulation game utilization are reviewed. There is agreement that outcomes of simulation games…
Descriptors: Class Activities, Educational Games, Educational Media, Elementary Secondary Education
Peer reviewedBehr, H. L. – Medical Education, 1977
Small groups of medical students are asked to enact a situation in which family members visit their general practitioner with a problem regarding one of the children, and the diffusion of this problem within the family is traced during the course of the simulation. Discussion focuses on the feelings evoked by the simulation. (Author/LBH)
Descriptors: Child Psychology, Emotional Response, Family Counseling, Family Practice (Medicine)
Peer reviewedBaltra, Armando – Hispania, 1986
Discusses the lack of versatility and availability of software for teaching second or foreign languages. Most software programs do not contain editing components; therefore, teachers are prevented from tailoring the software to their students' needs. Some solutions to this problem are outlined. (SED)
Descriptors: Communicative Competence (Languages), Computer Assisted Instruction, Courseware, Editing
Peer reviewedHoppe, Christine – French Review, 1987
Simulation of a situation (e.g., a hotel experience) emphasizing setting, role, and mood, helps students of intermediate French to use role play and to understand the causative structure in dialogue. (CB)
Descriptors: Classroom Techniques, Communicative Competence (Languages), Context Clues, Dialogs (Language)
Peer reviewedLian, Peter-Andrew; And Others – Journal of Educational Techniques and Technologies, 1987
Considers computer-based technology as a change agent for methodological emphasis in the use of language learning applications; examines the issues of language learning methodology, the relationship of methodology and computer-based technology, and changes in institutional learning environments; and highlights some of the computer-aided language…
Descriptors: Communicative Competence (Languages), Computer Uses in Education, Databases, Educational Technology
Peer reviewedWiner, Laura R.; Schmid, Richard F. – Canadian Journal of Educational Communication, 1986
This study identified and examined the validity of a Brunerian theory-based, aptitude-enhancing, standardized educational simulation by assessing spatial visualization ability of students assigned to simulation and non-simulation treatment groups. Results indicate the simulation increased high aptitude learners' efficiency (and initially…
Descriptors: Academic Aptitude, Aptitude Treatment Interaction, Cognitive Processes, Graduate Students
Peer reviewedSamuel, Oliver – Medical Teacher, 1986
Describes a teaching game designed to train clinicians about effective management practices and strategies. Provides the goals and objectives of the same, along with the specific instructions for participants involved in this simulated operation of an imaginary health center. (TW)
Descriptors: College Science, Decision Making, Educational Games, Higher Education
Peer reviewedSchrock, John Richard – American Biology Teacher, 1984
Indicates that although computers may churn out creative research, science is still dependent on science education, and that science education consists of increasing human experience. Also considers uses and misuses of computers in the science classroom, examining Edgar Dale's "cone of experience" related to laboratory computer and "extended…
Descriptors: Biology, College Science, Computer Oriented Programs, Computer Simulation
Spudic, Linda – 2001
Perhaps some of the most engaging, unique, Web-based activities are virtual quests that take student participants along on real expeditions, following a team in the field as they explore new territory or do research on authentic scientific problems. Virtual quests, such as the MayaQuest expedition produced by Classroom Connect, are excellent…
Descriptors: Computer Simulation, Computer Uses in Education, Elementary Secondary Education, Experiential Learning
Johnson, Tristan E.; Clayson, Carol Anne – 1998
As technology developments seek to improve learning, researchers, developers, and educators seek to understand how technological properties impact performance. This paper delineates how a traditional science course is enhanced through the use of simulation projects directed by the students themselves as a means to increase their level of knowledge…
Descriptors: Computer Assisted Instruction, Computer Oriented Programs, Computer Simulation, Higher Education
Frey, Janet – 1992
This simulation allows students to pretend to go to a one-room schoolhouse in the last half of the 19th century. Students work to earn points in order to graduate from Apple Valley School. A sense of history is developed as students learn about a "school of long ago" and compare it to today's schools. Role play, writing activities, and critical…
Descriptors: Cooperative Learning, Educational History, Elementary Education, Learning Strategies


