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Ngoh-Khang, Goh; Lian-Sai, Ghia – Science Activities, 1992
Describes a simulation of chemical reactions to help students understand factors that affect the rates of chemical reactions. (PR)
Descriptors: Chemical Reactions, Chemistry, High Schools, Kinetic Molecular Theory
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Idemoto, Aggie – Social Studies Review, 1993
Presents Gold Rush Day, an annual eight-week project emphasizing an interdisciplinary approach for fourth graders. Describes the preparation and implementation of the project. Includes a description of interdisciplinary learning achievements. (CFR)
Descriptors: Cultural Differences, Curriculum Design, Elementary Education, Experiential Learning
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Clark, Glenn T.; And Others – Journal of Dental Education, 1993
The use of interactive computer-based simulation of cases of chronic orofacial pain and temporomandibular joint disfunction patients for clinical dental education is described. Its application as a voluntary study aid in a third-year dental course is evaluated for effectiveness and for time factors in case completion. (MSE)
Descriptors: Case Method (Teaching Technique), Case Studies, Clinical Experience, Computer Assisted Instruction
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Leuthold, Jane H. – Journal of Economic Education, 1993
Examines the concept of "free riders," those who enjoy the benefits of a public good without contributing to the costs of providing it. Reviews classroom experiments on the free rider topic and describes a free rider experiment using an undergraduate class of 73 students. (CFR)
Descriptors: Economic Factors, Economic Research, Economics, Economics Education
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Fels, Rendigs – Journal of Economic Education, 1993
Contends that, in recent years, the growth of experimental economics as a field of research has led to increased interest in using games and experiments in the economics classroom. Summarizes 12 reports on using experimental economics in the classroom and concludes that the method encourages student interest and learning. (CFR)
Descriptors: Capitalism, Class Activities, Economic Factors, Economic Research
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Simonis, Doris G.; Staudt, Carolyn – Science Teacher, 1992
The MOONBASE AMERICA project involved teachers and 96 secondary school students who participated in the project by helping to build MOONBASE, taking a space science course, creating a communications network, and completing a 7-day simulation in the MOONBASE structure. Teacher and student outcomes were evaluated. (MDH)
Descriptors: High Schools, Interviews, Problem Solving, Program Descriptions
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Kiboss, Joel K.; Ndirangu, Mwangi; Wekesa, Eric W. – Journal of Science Education and Technology, 2004
Biology knowledge and understanding is important not only for the conversion of the loftiest dreams into reality for a better life of individuals but also for preparing secondary pupils for such fields as agriculture, medicine, biotechnology, and genetic engineering. But a recent study has revealed that many aspects of school science (biology…
Descriptors: Instructional Effectiveness, Biology, Teaching Methods, Computer Simulation
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Fannon, Kate – International Journal of Training Research, 2004
This article presents a rationale for why role-play simulation is an effective and socially dynamic learning strategy for VET or HE. The factors of generational change, work world demands due to global economics and rapid technological developments are drivers for educationalists to focus more on the process of learning rather than the content.…
Descriptors: Interpersonal Communication, Learning Strategies, Transformative Learning, Learning Processes
Chen, Chwen Jen; Toh, Seong Chong; Ismail, Wan Mohd Fauzy Wan – Journal of Research on Technology in Education, 2005
This study aims to investigate the effects of a virtual reality (VR)-based learning environment on learners with different learning styles. The findings of the aptitude-by-treatment interaction study have shown that learners benefit most from the VR (guided exploration) mode, irrespective of their learning styles. This shows that the VR-based…
Descriptors: Cognitive Style, Computer Simulation, Educational Environment, Individual Differences
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McAlpine, Iain; Stothard, Phillip – Australasian Journal of Educational Technology, 2005
To enhance a course in 3D Virtual Reality (3D VR) modelling for mining engineers, and to create the potential for off campus students to fully engage with the course, a problem based learning (PBL) approach was applied to the course design and all materials and learning activities were provided online. This paper outlines some of the theoretical…
Descriptors: Instructional Design, Computer Simulation, Online Courses, Problem Based Learning
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Haughey, Margaret; Muirhead, Bill – Australasian Journal of Educational Technology, 2005
While much has been written about learning objects, the focus of discussion has been on standards, theoretical principles or post-secondary applications. Little has been published about the issues of the K-12 sector. From the literature, interactivity and scaffolding are the two pedagogical aspects considered crucial to learning object design. In…
Descriptors: Elementary Secondary Education, Multimedia Materials, Multimedia Instruction, Teaching Methods
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Johnson, Carla – Science Scope, 2003
Recent events, such as the anthrax scares and the SARS outbreak, have forced teachers to focus on issues such as disease control and bioterrorism in their own backyards. Students are aware of the current biological issues in the news and are curious about infectious diseases and the issues relating to biological warfare. In order to address the…
Descriptors: Disease Control, Terrorism, School Safety, Problem Based Learning
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Van Laarhoven, Toni; Van Laarhoven-Myers, Traci – Education and Training in Developmental Disabilities, 2006
This study compared the effectiveness of three different video-based instructional sequences, all used in conjunction with the system of least prompts, for teaching three different daily living skills to three young adults with developmental disabilities. The video-based instructional sequences (i.e., video rehearsal, video rehearsal plus photos,…
Descriptors: Developmental Disabilities, Comparative Analysis, Pretests Posttests, Daily Living Skills
Meyers, Chet; Jones, Thomas B. – 1993
This book draws on classroom experiences and faculty suggestions in providing a practical guide to teaching strategies to encourage active learning in the college classroom. A wide range of teaching tools which ask students to apply what they are learning are considered, including problem-solving exercises, cooperative student projects, informal…
Descriptors: Case Studies, Class Activities, Classroom Techniques, College Instruction
Flesher, Jeffrey W. – 1993
Electronic troubleshooting expertise was explored in the three contexts (design, production, and repair) that reflect distinct problem solving task environments. The purpose of the effort was to provide a more precise definition of the boundaries of expertise in electronics troubleshooting and the relationship of context to the development of…
Descriptors: Ability, Computer Simulation, Context Effect, Electronics Industry
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