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Peer reviewedGregory, J. R.; Stewart, M. F. – Physics Education, 1997
Discusses the benefits of using multimedia Computer Assisted Learning (CAL) as an alternative teaching method. CAL packages may provide more flexibility in course design, encourage student-centered learning, and help students of differing abilities and academic backgrounds. Also examines problems associated with the use of multimedia CAL such as…
Descriptors: Computer Assisted Instruction, Computer Software, Computer Uses in Education, Curriculum Development
Dickey, Michele D. – Interactive Learning Environments, 2005
Three-dimensional virtual worlds are an emerging medium currently being used in both traditional classrooms and for distance education. Three-dimensional (3D) virtual worlds are a combination of desk-top interactive Virtual Reality within a chat environment. This analysis provides an overview of Active Worlds Educational Universe and Adobe…
Descriptors: Computer Simulation, Distance Education, Computer Mediated Communication, Electronic Mail
Kurz, Terri L.; Batarelo, Ivana – Journal of Educational Technology Systems, 2005
Anchored instruction is designed to present problems in a meaningful context to allow for investigations into real life environments. The Jasper Project was created to allow students to investigate mathematical dilemmas using anchored instruction techniques. This study uses case study methods to examine the perceptions that preservice teachers…
Descriptors: Preservice Teachers, Teaching Methods, Educational Technology, Mathematics Instruction
Page, Dan – T.H.E. Journal, 2006
Project-Based Learning (PBL) is a great way to immerse students in a fun, rich, and challenging learning environment. Based on real-life learning simulations, PBL is appropriate for all ages and multiple intelligences. Critical thinking, goal setting, problem solving, and collaborative skills all come into play in PBL, helping to build the skill…
Descriptors: Goal Orientation, Student Interests, Student Projects, Multiple Intelligences
Samsonov, Pavel; Pedersen, Susan; Hill, Christine L. – Computers in the Schools, 2006
In an extension of research examining student-centered pedagogy, the present case study examined how at-risk students used Alien Rescue, a problem-based learning (PBL) software program for middle school science. Twenty-nine participants were observed and interviewed over the twelve class days in which they were engaged in Alien Rescue. Students'…
Descriptors: High Risk Students, Teaching Methods, Computer Software, Problem Based Learning
Alden, Lori – Social Studies, 2005
In this article, the author introduces Birka, a strategic trading game for high school economics students in either regular or advanced placement classes. For the game, students assume the role of Vikings who have returned to the medieval outpost of Birka to trade the loot from villages they have plundered. Playing cards represent the loot:…
Descriptors: Advanced Placement, Economics Education, Educational Games, Teaching Methods
Hansson, Thomas – Computer Assisted Language Learning, 2005
A pilot study at a local school explores a virtual world during English lessons. The objective of applying a Vygotskian experimental design to the study is to investigate the potential of software, interaction and integration related to problem-solving defined as text composition in a foreign language. Focus of research and practices is on the…
Descriptors: Interaction, Second Language Instruction, Integrated Activities, Video Games
Rothhaar, Rebecca; Pittendrigh, Barry R.; Orvis, Kathryn S. – Journal of Biological Education, 2006
Research in biotechnology is rapidly advancing; everyday, new and exciting discoveries are made. With this new technology there are also many safety and ethical questions, though, as well as the need for education. Alternative teaching methods may help to increase students' understanding of difficult concepts in all aspects of schooling, including…
Descriptors: Student Attitudes, Genetics, Biotechnology, Educational Technology
Ozcan, Oguzhan – International Journal of Technology and Design Education, 2005
The article firstly examines the techniques of miniature art, and attempts to identify those which can serve as an inspiration for artistic aspects of today's information design in the electronic environment. It also brings forward the idea whether miniature art could be used in our existing new media education models and finally answers the…
Descriptors: Creativity, Journalism Education, Electronic Publishing, Educational Technology
Zdenek, Sean – Communication Teacher, 2004
Objective: To lead a brief training session over a distance-learning network. Type of speech: Informative. Point value: 20% of course grade. Requirements: (a) References: Not specified; (b) Length: 15 minutes; (c) Visual aid: Yes; (d) Outline: No; (e) Prerequisite reading: Chapters 12-16, 18 (Bailey, 2002); (f) Additional requirements: None. This…
Descriptors: Undergraduate Students, Computer Mediated Communication, Distance Education, Interactive Video
Uy, Chin – Asia Pacific Education Review, 2005
This quantitative-qualitative study seeks to determine the effectiveness of TIMS (Thomasian Interactive Multimedia Software) in teaching the introductory topics in Trigonometry. The acceptability of the software to the student respondents was established using the content, design, interface, and effectiveness of the media used as the evaluation…
Descriptors: Computer Software, Multimedia Materials, Multimedia Instruction, Statistical Analysis
Abramovich, Sergei – Computers in the Schools, 2006
This paper describes the use of Kid Pix-graphics software for creative activities of young children--in the context of early algebra as determined by the mathematics core curriculum of New York state. It shows how grade-two appropriate pedagogy makes it possible to bring about a qualitative change in the learning process of those commonly…
Descriptors: Algebra, Computer Software, Creative Activities, Young Children
Gulbahar, Yasemin; Tinmaz, Hasan – Journal of Research on Technology in Education, 2006
In this case study, the aim was to implement project-based learning by utilizing e-portfolio assessment in a small-scale classroom (N = 8). The compulsory Design, Development, and Evaluation of Educational Software course in the curriculum of the Department of Computer Education and Instructional Technology was selected due to its strong…
Descriptors: Educational Technology, Portfolio Assessment, Undergraduate Students, Preservice Teachers
Apperson, Jennifer M.; Laws, Eric L.; Scepansky, James A. – Computers and Education, 2006
To investigate the benefits and perceived effectiveness of instructional technology, students enrolled in several courses were compared on student evaluations of instruction, grades and an attitudinal questionnaire. The instructors of the courses taught the same course across two successive semesters, using traditional "chalk-and-talk" methods the…
Descriptors: Educational Technology, Teaching Methods, Comparative Analysis, Student Experience
Hung, David; Tan, Seng-Chee; Koh, Thiam-Seng – Journal of Interactive Learning Research, 2006
This article is concerned with how learning communities are transformed as they evolve from traditional learning epistemologies towards constructivist orientations and pedagogies. Adopting activity theory as a framework, the article discusses how transformations take place through a two-way process of appropriation (learning from one another as a…
Descriptors: Interaction, Constructivism (Learning), Epistemology, Teaching Methods

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