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Bingham County Career Education, Blackfoot, ID.
BOP, Inc. is a mobile educational service that places the student in a simulated mortgage and loan office to provide a realistic office learning environment. The student manual opens with a brief reference information section on: the purposes of an office simulation, an explanation of a mortgage loan office, an outline of normal business…
Descriptors: Business Skills, Finance Occupations, Guides, Instructional Materials
Hungerland, Jacklyn E. – 1973
This model instructional system, developed for the office cluster of business occupations but having relevance for other curricula, is an approach to "modernizing" office education. Since there was a need for immediate job relevance of instruction and an integrated career progression, the instructional system is designed to be career-…
Descriptors: Business Education, Career Education, Career Planning, Individualized Instruction
Fields, Owen; And Others – 1978
This guide is designed to assist business teachers to effectively use simulations that involve student interaction. Learning experiences in all levels of business and office education are examined: business exploration, basic business, and occupational preparation. In the introduction, the types of simulated activities are explained, along with…
Descriptors: Annotated Bibliographies, Business Education, Business Skills, Career Exploration
Brozik, Doris – 1999
The purpose of this research effort was to introduce the use of simulations in adult learning situations to enhance communication skills in a creative, effective, and enjoyable manner. Adult educators in academic settings or in business and industry training can use simulations not only to teach a concept but also to improve communication skills…
Descriptors: Adult Education, Adult Learning, Communication Skills, Community Colleges
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Zapata-Rivera, Diego; VanWinkle, Waverely; Doyle, Bryan; Buteux, Alyssa; Bauer, Malcolm – Interactive Technology and Smart Education, 2009
Purpose: The purpose of this paper is to propose and demonstrate an evidence-based scenario design framework for assessment-based computer games. Design/methodology/approach: The evidence-based scenario design framework is presented and demonstrated by using BELLA, a new assessment-based gaming environment aimed at supporting student learning of…
Descriptors: Feedback (Response), Urban Schools, Measurement, Psychometrics
Twelker, Paul A. – 1966
In 1961, Teaching Research Division of Oregon State System of Higher Education began developing a variety of simulated classroom situations through the medium of sound motion pictures and printed materials. It has been testing this technique which permits a supervising teacher to control the stimulus events in the classroom via simulated…
Descriptors: Classroom Environment, Classroom Techniques, College Students, Decision Making Skills
Sampson, Demetrios G., Ed.; Spector, J. Michael, Ed.; Ifenthaler, Dirk, Ed.; Isaias, Pedro, Ed. – International Association for Development of the Information Society, 2014
These proceedings contain the papers of the 11th International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2014), October 25-27, 2014, which has been organized by the International Association for Development of the Information Society (IADIS) and endorsed by the Japanese Society for Information and Systems in…
Descriptors: Conference Papers, Teaching Methods, Technological Literacy, Technology Uses in Education
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Van Assendelft, Laura – Feminist Teacher: A Journal of the Practices, Theories, and Scholarship of Feminist Teaching, 2006
In this essay, the author describes a judicial confirmation simulation she developed as an approach to feminist teaching. She also discusses the importance of active learning in the classroom, as well as simulation background and teacher preparation for the simulation. Students are asked to sign up for various roles in the simulation. These are:…
Descriptors: Simulation, Teacher Education, Assignments, Student Evaluation
Johnston, Amy – Passage, 1985
PETCO is a simulated corporation used as a teaching tool in the pre-employment training program at the Galang Refugee Processing Center in Indonesia. The refugees in the program are in low-level classes. The use of the simulation allows the staff to present hands-on, task-based learning techniques to address four major concerns of refugees…
Descriptors: Adult Vocational Education, Cross Cultural Training, Employee Responsibility, Employer Employee Relationship
Miller, Rozelle J. – 1967
Sixty-four emotionally handicapped elementary school students with no neurological defect or subnormal intelligence were randomly assigned to four experimental regular classes, and two contrast special classes. The experimental classes received a modified curriculum utilizing the simulated environments technique through the unit approach in social…
Descriptors: Academic Achievement, Achievement, Behavior, Behavior Change
Post, John O., Jr.; And Others – 1978
The purpose of this document is to describe project DECIDE, a business enterprise career exploration program, in the form of an implementation handbook. Chapter 1 presents the major characteristics of the model, which focuses on providing special needs students and regular junior high students the opportunity to improve their personal, social, and…
Descriptors: Basic Skills, Business Education, Career Education, Career Exploration
Miller, Rozelle J.; And Others – 1968
A continuation of a 3-year elementary school study investigated the effectiveness of the various schedules of a simulated environments technique on emotionally handicapped junior high school adolescents. The 58 subjects, whose original evaluation had shown no evidence of neurophysiological dysfunction or subnormal intelligence, were randomly…
Descriptors: Academic Achievement, Behavior Change, Behavior Problems, Behavior Rating Scales
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Leigh, Elyssebeth; Spindler, Laraine – Simulation & Gaming, 2004
Effective facilitation of experiential learning involves an array of knowledge and skills. Educators who facilitate open simulations--one form of experiential learning--benefit from having relevant theoretical frameworks to sustain an appropriate balance between being directive and supportive of their participants' freedom to learn. This ongoing…
Descriptors: Foreign Countries, Physics, Experiential Learning, Education Courses
Ohio State Univ., Columbus. National Center for Research in Vocational Education. – 1977
This fifth in a series of twenty-nine learning modules on instructional execution is designed to give secondary and postsecondary vocational teachers skill in using simulation techniques in teaching to help the students meet lesson objectives and gain the competencies they need to prepare for the real world of work. The terminal objective for the…
Descriptors: Class Activities, Classroom Techniques, Competency Based Teacher Education, Educational Equipment
Rosenberg, Adam – Instructor, 1994
Describes an interdisciplinary survival project that piques middle school students' imaginations as it tests their problem solving and critical thinking skills in a survival setting. The futuristic time travel project integrates subject areas and fosters skills in communication, cooperation, and group decision making. (SM)
Descriptors: Class Activities, Cooperative Learning, Creative Teaching, Critical Thinking
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