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Como, Robert M.; O' Connor, John S. – OAH Magazine of History, 1998
Describes the experiences of one high school class as they attempted to sort out the conflicting representations of Christopher Columbus. The students examined several textbooks and other histories. They then conducted a mock trial to determine if Columbus should be considered a criminal, a hero, or both. (MJP)
Descriptors: Colonialism, Controversial Issues (Course Content), Cultural Pluralism, Debate
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Haupert, Michael J. – Journal of Economic Education, 1996
Describes an undergraduate economics course experiment designed to teach the concepts of comparative advantage and opportunity costs. Students have a limited number of labor hours and can chose to produce either wheat or steel. As the project progresses, the students trade commodities in an attempt to maximize use of their labor hours. (MJP)
Descriptors: Consumer Economics, Economic Impact, Economic Research, Economics Education
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Polito, Tony; Kros, John; Watson, Kevin – Journal of Education for Business, 2004
In this study, the authors investigated the effect of Zarco, an operations management "mock factory" experiential learning activity, on student recollection of operations management concepts. Using a number of single-factor and multiple-factor analyses of variance, the authors compared the recollection of students treated with the Zarco activity…
Descriptors: Experiential Learning, Learning Activities, Instructional Effectiveness, Undergraduate Students
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Zibit, Melanie; Gibson, David – Innovate: Journal of Online Education, 2005
"simSchool" is a classroom simulation program funded by the Preparing Tomorrow's Teachers to Teach with Technology (PT3) program of the U.S. Department of Education. Just as a flight-simulator immerses a player in the complexities of flying a plane, "simSchool" immerses novice teachers in some of the complexities of teaching 7th-12th grade…
Descriptors: Preservice Teacher Education, Learning Theories, Artificial Intelligence, Teaching Skills
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Begg, Michael; Dewhurst, David; Macleod, Hamish – Innovate: Journal of Online Education, 2005
The term "game-based learning" has emerged as a general name for the use of computer games in education. Despite early work showing rich inferential learning taking place as a result of gameplay, most game-based learning has been geared towards using a game as a host into which curricular content can be embedded. This approach can be problematic,…
Descriptors: Constructivism (Learning), Higher Education, Problem Based Learning, Veterinary Medicine
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Gilson, Tim – Journal of Educational Research & Policy Studies, 2006
Based on the writings and research of Mary Anne Raywid (1994) and Gary Wehlage (1989), this study sought to identify characteristics of effective alternative high schools in Iowa. This effectiveness was identified as both student retention and graduate completion. The following characteristics were not positively related to graduate completion…
Descriptors: Nontraditional Education, High Schools, Institutional Characteristics, School Effectiveness
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Smith, Deborah A.; Glover, Regina – College Teaching, 2002
The article examines a set of active learning activities that use a simulation format in conjunction with writing assignments. Students act as interviewers and interviewees to acquire an understanding of human resource management. Objectives include developing student understanding of process (be it hiring or application) and the tools of the…
Descriptors: Teaching Methods, Personnel Selection, Writing Assignments, Job Performance
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Flowers, Lamont A. – Reading Research Quarterly, 2007
There is little debate among researchers, policymakers, and educational stakeholders that reading achievement among African American students is an important issue (Strickland, 1994). While several scholars have contributed greatly to the research literature on matters pertaining to African American students and reading, additional research is…
Descriptors: Teaching Methods, Study Skills, Teacher Effectiveness, Standardized Tests
Doran, Martha S.; Klein, James D. – 1996
The purpose of this study was to investigate the effects of using individual, cooperative-dyad, and collaborative-dyad learning structures with a computer simulation. College students implemented and experienced one of the three learning structures while using a computer simulation designed to teach the technical and procedural aspects of…
Descriptors: Academic Achievement, Accounting, College Students, Computer Assisted Instruction
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Duffy, Maryellen; Barowy, William – 1995
This paper describes the effects of the implementation of constructivist techniques with interactive computer simulations on conceptual understanding of plant nutrition and critical thinking skills in heterogeneously grouped secondary biology classrooms. The study focused on three strategies for teaching plant nutrition: (1) traditional; (2)…
Descriptors: Academic Achievement, Biology, Computer Simulation, Computer Uses in Education
Wees, Janet – 1992
This paper describes a special class program for gifted students (aged 9 to 12) with learning disabilities in Calgary (Alberta). The program has evolved over its 4 years to stress kinesthetic, experiential learning. The issue of remediation versus enrichment was resolved when it was found that the students responded best to whole theme…
Descriptors: Cognitive Style, Enrichment Activities, Experiential Learning, Foreign Countries
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Dow, Chyi-Ren; Li, Yi-Hsung; Bai, Jin-Yu – International Journal of Distance Education Technologies, 2006
This work designs and implements a virtual digital signal processing laboratory, VDSPL. VDSPL consists of four parts: mobile agent execution environments, mobile agents, DSP development software, and DSP experimental platforms. The network capability of VDSPL is created by using mobile agent and wrapper techniques without modifying the source code…
Descriptors: Electronic Learning, Computer Uses in Education, Computer Software, Distance Education
Seminole County Board of Public Instruction, Sanford, FL. Dept. of Curriculum Services. – 1988
Presenting suggested activities for high school teachers, this guide is to be used to satisfying Florida's law-related education requirement. The scripts for two videos dramatizing legal proceedings are included; in both, students participate in mock trials. The first video concerns the offense of driving under the influence; the second concerns…
Descriptors: Citizenship Education, Curriculum Guides, High Schools, Instructional Materials
Persaud, Deanna; And Others – 1986
Activities to promote the transfer of theoretical knowledge into clinical practice have been developed to facilitate learning by individuals with various learning styles, reduce student stress, and improve teaching methods in a baccalaureate nursing program at the California State University, Chico. Specific activities included innovative…
Descriptors: Case Studies, Clinical Experience, Cognitive Style, Computer Assisted Instruction
Hedstrom, Judith E. – 1977
The focus of this bibliography is on the teaching and learning of political science as a social studies discipline. Materials dating from 1968-1977 for courses in political science, American government, civics, problems of democracy, and legal education have been included for grades 7-12. The bibliography includes citations in the following…
Descriptors: Annotated Bibliographies, Audiovisual Aids, Civics, Curriculum Development
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