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Montelongo, Ricardo – Journal of College Student Development, 2020
Creating meaningful and engaging online learning experiences is a challenge in graduate preparation programs. In student affairs, the number of online master's degree programs has increased from 6 in 2010 (Connolly & Diepenbrock, 2011) to over 40 fully online programs currently (T. Svoboda, personal communication, January 3, 2019). The…
Descriptors: Video Technology, Electronic Learning, Educational Technology, Computer Simulation
Robinson, Davida A.; Piekut, Diane T.; Hasman, Linda; Knight, Peter A. – Anatomical Sciences Education, 2020
Simulation training has become increasingly relevant in the educational curriculum of surgical trainees. The types of simulation models used, goals of simulation training, and an objective assessment of its utility and effectiveness are highly variable. The role and effectiveness of cadaveric simulation in cardiothoracic surgical training has not…
Descriptors: Surgery, Simulation, Laboratory Procedures, Databases
Gerber Hornink, Gabriel; Costa, Manuel Joao – Biochemistry and Molecular Biology Education, 2020
Virtual laboratory simulations can contribute to the educational objectives related to practical classes, especially in situations of online or hybrid teaching. We present a proposal for laboratory activity involving the quantification of proteins with the biuret reaction and measurement by visible light spectrometry. The student will be able to…
Descriptors: Science Instruction, Teaching Methods, Computer Software, Laboratory Experiments
Lindén, Johan – Physics Education, 2020
A glass of water covered with a disk with a hole in it can be turned upside down without spilling the water in the glass, provided the hole is small enough and the disk is pressed against the rim of the glass. A quasistatic numerical simulation based on hydrostatic pressure and surface tension of water was used calculate the critical hole diameter…
Descriptors: Physics, Science Instruction, Water, Teaching Methods
Gagnon, Michel – Physics Education, 2020
At the end of the 18th-century, Charles Coulomb developed an apparatus to study the force between two electrified beads which allowed him to obtain his famous Coulomb's law. Today, as one of the most fundamental outcomes in classical electromagnetism, his result is revisited in most high school physics courses, where students are asked to…
Descriptors: Physics, Science Instruction, Teaching Methods, Scientific Principles
Santos, Vinícius A.; Barreira, Matheus P.; Saad, Karen R. – Anatomical Sciences Education, 2022
The consolidation of technology as an alternative strategy to cadaveric dissection for teaching anatomy in medical courses was accelerated by the recent COVID-19 pandemic, which caused the need for social distance policies and the closure of laboratories and classrooms. Consequently, new technologies were created, and those already been developed…
Descriptors: Anatomy, Medical Education, COVID-19, Pandemics
Willatt, Carlos; Flores, Luis Manuel – Studies in Philosophy and Education, 2022
In a context of pervasive digitalization of the social world, both before and during the COVID-19 pandemic, the field of education has undergone major changes with the development of digital practices and settings. However, the physical presence of the subjects and the body remain something primordial and irreplaceable in traditional educational…
Descriptors: Phenomenology, Information Technology, COVID-19, Pandemics
Krüger, Johanna T.; Höffler, Tim N.; Wahl, Martin; Knickmeier, Katrin; Parchmann, Ilka – Instructional Science: An International Journal of the Learning Sciences, 2022
Interactive computer simulations and hands-on experiments are important teaching methods in modern science education. Especially for the communication of complex current topics with social relevance (socioscientific issues), suitable methods in science education are of great importance. However, previous studies could not sufficiently clarify the…
Descriptors: Computer Simulation, Teaching Methods, Secondary School Students, Hands on Science
Chen, Yi-Ching; Chang, Yu-Shan; Chuang, Meng-Jung – Journal of Computer Assisted Learning, 2022
Virtual reality (VR) can promote design performance, and may generate a high cognitive load and affect creative design thinking as well. In order to examine the effect of VR application on cognitive load and engineering design creativity, this study recruited 81 eighth-grade students as participants and employed a non-equivalent-groups…
Descriptors: Computer Simulation, Cognitive Processes, Difficulty Level, Creative Thinking
Castro, Kathleen Mahra da Silva Alcântara; Amado, Talita Ferreira; Bidau, Claudio Juan; Martinez, Pablo Ariel – Journal of Biological Education, 2022
Natural history museums (NHM) are important for students' learning and motivation. However, the lack or scarcity of NHMs in countries with emerging markets may hamper the learning process. Virtual 3D models represent an important tool to counterbalance the lack of access of students to NHMs. Our study aims to understand if the use of 3D models may…
Descriptors: Museums, Science Education, Science Instruction, Teaching Methods
Kensicki, Anna Evelyn; Harlow, John; Akhilandeswari, Janani; Peacock, Sean; Cohen, Jedd; Weissman, Ross; Gordon, Eric – Journal of Political Science Education, 2022
The study of educational simulations at the secondary level has typically centered on programs that are competitive, shorter in duration, and characterized by their low fidelity, or a lack of realism. The resources required to hold longer, more immersive, and nuanced programs are often prohibitive for teachers of political science programs. As…
Descriptors: Simulation, Teaching Methods, Skill Development, 21st Century Skills
Ebadi, Saman; Ashrafabadi, Fateme – Education and Information Technologies, 2022
This study investigated how Augmented Reality (AR) impacted EFL learners' reading comprehension and attitudes toward utilizing AR. A mixed-method was used with a sample composed of 64 upper-intermediate EFL learners in a state university in Iran. Independent and paired sample t-test were used to investigate the experimental group's reading…
Descriptors: Computer Simulation, English (Second Language), English Language Learners, Reading Comprehension
Vásquez-Carbonell, Mauricio – Digital Education Review, 2022
Augmented Reality (AR) is a technology that has benefited from the massification of computational devices, putting it in the focus of researchers as a novel teaching aid in engineering. For this very reason, a great amount of information about AR in engineering education is emerging constantly. To synthesize the information, a Systematic…
Descriptors: Computer Software, Computer Simulation, Artificial Intelligence, Engineering Education
Chen, Yu-Ting; Li, Ming; Huang, Chang-Qin; Han, Zhong-Mei; Hwang, Gwo-Jen; Yang, Gang – British Journal of Educational Technology, 2022
Writing is a recording process involving complex dynamic behaviours, which is closely connected with authentic contexts. A free authentic context can form a link with students' life experience and their prior knowledge, so that students' deep writing skills can be stimulated. However, in traditional writing activities, the lack of authentic…
Descriptors: Foreign Countries, Elementary School Students, Computer Simulation, Writing (Composition)
McKown, Georgia; Hirsch, Shanna E.; Carlson, Alex; Allen, Abigail A.; Walters, Sharon – Journal of Digital Learning in Teacher Education, 2021
Special educators are expected to implement High-Leverage Practices to support diverse learners. This article describes the findings from a mixed-reality simulation project structured around the framework of connected learning. The project sought to evaluate how 30 preservice teacher candidates in special education feel about mixed-reality…
Descriptors: Preservice Teachers, Special Education Teachers, Computer Simulation, Learning Experience

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