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Bloom, Joan R.; Schuncke, George M. – 1977
The study evaluates the effectiveness of a set of social studies activities in promoting cooperative interaction among junior high school students. A field experiment was designed to test three hypotheses: (1) groups which have previously worked together structure tasks more cooperatively than a newly formed group: (2) groups which have…
Descriptors: Affective Objectives, Behavioral Science Research, Class Activities, Curriculum Evaluation
Altschuld, James W.; And Others – 1974
The evaluation report is one of seven produced for the Occupational Exploration Program (OEP), a series of simulated occupational experiences designed for junior high school students. Describing the pilot testing of the simulation dealing with health and welfare, the report contains sections describing the simulation context, evaluation…
Descriptors: Analysis of Variance, Career Choice, Career Education, Career Exploration
Holstein, Herbert B.; And Others
The occupational resource unit, one of a series encompassing grade levels 1-10, was prepared by the Lincoln County (West Virginia) Exemplary Project staff to provide career exploration learning activities for the seventh and eighth grades. The career orientation materials are designed to give students a broad knowledge of the characteristics and…
Descriptors: Behavioral Objectives, Bibliographies, Career Education, Career Exploration
Dick, Walter – 1969
After a detailed history and definition of Computer-Assisted Instruction (which identifies drill and practice, tutorial, and problem-solving activities as comprising CAI), the development and implementation of a college level computer based multimedia physics course is described as an example of tutorial activities in CAI for those interested in…
Descriptors: Adult Education, College Students, Computer Assisted Instruction, Computer Managed Instruction
Eraut, Michael, Comp.; Squires, Geoffrey, Comp. – 1971
A reference list of about 1,000 items which treat various aspects of educational technology has been compiled. Most of these items are books and articles, but some films, tapes, and slides are included as well. The items are divided into about seventy headings, under eight main categories: general, factors affecting curriculum decisions, managing…
Descriptors: Art Education, Audiovisual Aids, Bibliographies, Curriculum Development
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Deden, Ann; Carter, Vicki K. – New Directions for Higher Education, 1996
Identifies five forces driving colleges and universities to incorporate computer technology into curricula: improved information access; realism of simulation; work-related need for technology-based communication skills; potential for asynchronous learning; and potential to stimulate and support faculty development and renewal. Discusses…
Descriptors: Academic Standards, Access to Information, Business Communication, Classroom Techniques
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Opheim, Cynthia; Stouffer, W. B. – PS: Political Science and Politics, 1997
Describes a CD-ROM product that simulates introducing a freshman congressman to Washington, DC. The member is briefed on duties and responsibilities (including a historical overview) and given a tour of the Capitol. Interactive components include hiring staffers and acquiring leadership positions. Includes suggestions for integrating the product…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Uses in Education, Course Content
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Leigh, Elyssebeth; Spindler, Laraine – Simulation & Gaming, 2004
Effective facilitation of experiential learning involves an array of knowledge and skills. Educators who facilitate open simulations--one form of experiential learning--benefit from having relevant theoretical frameworks to sustain an appropriate balance between being directive and supportive of their participants' freedom to learn. This ongoing…
Descriptors: Foreign Countries, Physics, Experiential Learning, Education Courses
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Faria, Anthony J.; Wellington, William J. – Simulation & Gaming, 2004
An e-mail survey of 14,497 business faculty members across all disciplines at American Association of Collegiate Schools of Business member schools was undertaken to determine current business simulation game usage and thoughts about business simulation games. Issues such as how games are first adopted, objectives for game use, achievement of…
Descriptors: Foreign Countries, Educational Technology, Computer Assisted Instruction, Use Studies
Dueck, Gwen – 1993
This booklet is a practical guide to the use of games, role play, and simulation in the classroom to encourage active learning and increase opportunities for experience and reflection. Basic principles for use of these techniques are presented and include determining the game objective, planning for progressive learning processes, planning a…
Descriptors: Active Learning, Classroom Techniques, Educational Games, Educational Planning
Henderson, Lyn; Eshet, Yoram; Klemes, Joel – 1998
This paper presents findings demonstrating benefits of cooperation between Edunetics, a commercial multimedia production company, and the Plano Independent School District (Texas) that resulted in a unique curriculum integration project. The "Message in a Fossil" (MIF) simulation software was used with three pairs of second grade…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software Development, Cooperative Learning
Remy, Richard C.; And Others – 1987
The instructional techniques illustrated in this book present a method of infusing national security issues into the five principal social studies courses of U.S. history, world history, U.S. government, economics, and geography. Chapter 1 discusses the meaning and evolution of the term national security in its general and educational contexts.…
Descriptors: Charts, Class Activities, Concept Teaching, Curriculum Guides
Carr, LaVernya K.; And Others – 1974
The two-volume document provides a pre-career curriculum guide for professionals and teachers working with deaf-blind students. Part 1 contains professionals and teachers working with deaf-blind students. Part I contains introductory information. Pointed out is the void in providing adequate programs for deaf-blind students over the age of 10.…
Descriptors: Classroom Techniques, Communication Skills, Curriculum, Curriculum Guides
Pickens Area Vocational-Technical School, Jasper, GA. – 1982
This instructor's guide, one of three volumes designed for use in implementing an administrative assistant simulation for students enrolled in a postsecondary-level office applications laboratory, includes 20 jobs or tasks that are likely to be required of an administrative assistant working at an independent insurance agency that is both a sales…
Descriptors: Accounting, Behavioral Objectives, Business Communication, Business Correspondence
Feste, Karen Ann – 1977
The Middle East decision making game has been developed to provide college level political science students with some indication of the complexities of international political situations. The central issue examined in the game is the way in which perceptions of a conflict relate to foreign policy decision. The game is divided into two sections. In…
Descriptors: Case Studies, Conflict Resolution, Data Analysis, Decision Making
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