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Duygu Gur; Yalin Kilic Turel – Turkish Online Journal of Distance Education, 2025
Different variables such as motivation, achievement, and engagement have been investigated in studies on gamification in the field of educational technologies. However, the obtained results differ, which emphasizes the need for studies based on concrete findings related to current trends and needs. In this study, we aim to reveal current research…
Descriptors: Educational Research, Gamification, Learner Engagement, Student Motivation
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Debora Wenger; Md Sazzad Hossain; Jared Robert Senseman – Journalism and Mass Communication Educator, 2025
Artificial Intelligence (AI) has emerged as a transformative force in the field of journalism, reshaping various aspects of news production, content delivery, and audience engagement. This study uses the theory of disruptive innovation to examine the impact of AI in journalism education. We conducted 14 in-depth interviews with Accrediting Council…
Descriptors: Journalism Education, College Faculty, College Students, Artificial Intelligence
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Ngo Thi Huyen Trang; Phuoc Tai Nguyen – Educational Process: International Journal, 2025
Background/purpose: The research was conducted to explore how digital transformation can enhance LLCT teaching quality by integrating advanced technologies, improving interactivity, and fostering critical thinking among cadres. The main purpose is to analyze the necessity, current status, challenges, and solutions for digital transformation in…
Descriptors: Foreign Countries, Technology Uses in Education, Technology Integration, Educational Technology
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Hannah R. Thompson; Margaret F. Quinn; Lori A. Caudle; Frances K. Harper – Reading Teacher, 2026
Early literacy experiences, including reading and writing, serve as meaningful backdrops for teachers in early childhood contexts to support and embed both computational thinking and computer science into classroom instruction. This article shares how interactive in-class instruction that is embedded within rich literacy experiences and computer…
Descriptors: Computation, Thinking Skills, Literacy Education, Early Childhood Education
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Zheng, Lanqin; Niu, Jiayu; Long, Miaolang; Fan, Yunchao – British Journal of Educational Technology, 2023
Computer-supported collaborative learning (CSCL) has been an effective pedagogy in the field of education. However, productive collaborative learning often does not occur spontaneously, and learners often have difficulties with collaborative knowledge building and socially shared regulation. To address this research gap, this study proposes an…
Descriptors: Cooperative Learning, Computer Assisted Instruction, Graphs, College Students
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Siegle, Robert F.; Schroeder, Noah L.; Lane, H. Chad; Craig, Scotty D. – TechTrends: Linking Research and Practice to Improve Learning, 2023
Pedagogical agents are on-screen characters that help facilitate learning in a virtual or mixed-reality setting. The research on pedagogical agents has shifted focus since their creation, from understanding their underlying principles, identifying their potential roles and usage, and recently finetuning their design for applied practice. This…
Descriptors: Teaching Methods, Artificial Intelligence, Technology Uses in Education, Barriers
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Bembenutty, Héfer – New Directions for Teaching and Learning, 2023
Along with the increased interest in self-regulated learning research, there has been a high engrossment in computer-based learning environments that facilitate instruction and promote learning. These two crucial pedagogical approaches have been identified as being valuable to educators and learners. They merit refreshed considerations in light of…
Descriptors: Metacognition, Computer Assisted Instruction, Teaching Methods, Learning Processes
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Mary-Ann Isaacs; Jo Tondeur; Sarah Howard; Magdalena Claro; Johan van Braak – Technology, Pedagogy and Education, 2024
Digital storytelling (DST) is an educational strategy that has been shown to be capable of developing a wide range of skills. The focus of this review is to examine the relationship between this strategy and the development of 21st-century skills, a highly relevant notion in today's educational systems. The findings combine qualitative evidence…
Descriptors: Story Telling, Computer Assisted Instruction, Computer Uses in Education, 21st Century Skills
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Jan Zienkowski; François Lambotte – Learning, Media and Technology, 2024
This paper demonstrates how agency emerges as the teaching team members of three social science and humanities massive open online courses (MOOCs) reflexively discuss the affordances and limitations offered by edX. Special attention goes to the entanglement of forums within their courses. We examine the edX platform as a discursive-material knot,…
Descriptors: Educational Development, MOOCs, Social Sciences, Humanities
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Bhoomi K. Thakore – American Journal of Play, 2024
The author analyzed popular YouTube toy play videos, reviewing the range of storylines and their impact and influence. She argues that, although such videos may contribute to the commercialization of toys and play, they may also facilitate development of fine motor skills, socialization, and learning. She notes that, as with all Internet content,…
Descriptors: Toys, Play, Educational Media, Computer Assisted Instruction
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Yiluo Wang; Lifang Pan – Education and Information Technologies, 2025
At present, when the educational process takes place both in classrooms and remotely, the role of innovative technologies is rapidly increasing. The purpose of the study is to determine the influence of immersive virtual reality in teaching on predictors of emotional intelligence development in university students. The questionnaire method was…
Descriptors: College Students, Computer Simulation, Emotional Intelligence, Technology Integration
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Alexandra S. Dylman; Marie-France Champoux-Larsson; Candice Frances – Educational Psychology, 2025
We report four experiments investigating the effect of prosody on listening comprehension in 11-13-year-old children. Across all experiments, participants listened to short object descriptions and answered content-based questions about said objects. In Experiments 1-3, the descriptions were read in an emotionally positive or neutral tone of voice.…
Descriptors: Intonation, Middle School Students, Foreign Countries, Listening Comprehension
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Amina Bashir; Aamir Aziz; Muhammad Imran; Norah Almusharraf – Contemporary Educational Technology, 2025
With technological advancement, multimodality has received paramount importance in teaching and learning. Different technology-based assistance is available nowadays, and computer-assisted language learning (CALL) is one of them. It uses computer-based tools, materials, resources, and information to assist second language learning. Motivation…
Descriptors: Computer Assisted Instruction, Second Language Learning, Learning Motivation, Intention
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Suna-Seyma Uçar; Inigo Lopez-Gazpio; Josu Lopez-Gazpio – Education and Information Technologies, 2025
Recent advancements in large language models (LLMs) have shown potential in enhancing educational practices, particularly in technology-assisted learning environments. This study critically evaluates the reasoning capabilities of LLMs, such as ChatGPT, within the context of chemistry education. We designed targeted adversarial prompts that…
Descriptors: Abstract Reasoning, Thinking Skills, Artificial Intelligence, Technology Uses in Education
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Nicholas C. Hindy; Anthony J. Bishara; John R. Pani – Anatomical Sciences Education, 2025
Advances in brain imaging have led to a paradigm shift in neuroscience research, moving from focusing on individual brain structures to investigating neural networks and connections. However, neuroanatomy education still tends to concentrate on discrete brain regions. Two separate experiments in undergraduate neuroscience courses investigated…
Descriptors: Anatomy, Undergraduate Students, Neurosciences, Learning Processes
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