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Knaus, Thomas – Australian Educational Computing, 2020
When "software takes command", people take fright -- a reaction which frequently accompanies change or novelty. Their fears are understandable, but they also cloud people's view of the potentials that digital tools and digital media hold for society and especially educational contexts. Their fears also define societal debates and…
Descriptors: Computer Software, Information Technology, Cooperation, Design
Howe, Edward; Ruberg, Andres – Canadian Journal of Action Research, 2020
This action research investigates DigiPen, an innovative locally developed secondary school course where students are actively engaged in project-based learning while studying how to work effectively in teams focused on digital game design. Students apply art, math, physics, and computer science knowledge and learn important life skills. DigiPen…
Descriptors: Secondary School Students, Active Learning, Student Projects, Design
Martina Angela Rau; Will Keesler; Ying Zhang; Sally PW Wu – Grantee Submission, 2020
Instruction in most STEM domains uses visuals to illustrate complex problems. During problem solving, students often manipulate and construct visuals. Traditionally, students draw visuals on paper and receive delayed feedback from an instructor. Educational technologies have the advantage that they can provide immediate feedback on students'…
Descriptors: Visualization, Educational Technology, Chemistry, STEM Education
Thomas, Matthew; Bryson, John R. – Journal of Geography in Higher Education, 2021
COVID-19 forced universities to engage in rapid improvisation and adoption of online learning and teaching. This paper explores "real-time blended" learning in which online students are taught simultaneously with students who are experiencing proximate learning. Two cliques could develop with those learning online becoming observers…
Descriptors: Online Courses, Teaching Methods, COVID-19, Pandemics
Zeivots, Sandris; Vallis, Carmen; Raffaele, Catherine; Luca, Edward J. – Issues in Educational Research, 2021
Design thinking is becoming more commonly used as a collaborative, problem-solving approach in higher education outside design disciplines. With the pivot to remote and online learning in response to Covid-19 and lockdown measures, many educators have had to rethink their practice and collaboration in design thinking, without the usual recourse to…
Descriptors: Design, Thinking Skills, Teaching Methods, Online Courses
Ülker, Ezgi Deniz – Cypriot Journal of Educational Sciences, 2020
The ability of analysing and designing an algorithm is quite essential for computer science education. The students in the Analysis and Design of Algorithms (ADA) course are expected to be able to solve problems by choosing one of the proper design methods and to analyse the algorithm's performance in terms of various aspects. Instead of using…
Descriptors: Computer Science Education, Design, Mathematics, Programming
Gibbons, Andrew S. – Educational Technology Research and Development, 2020
Instructional strategy is defined in abstract terms independent of instructional theories, philosophies, or standard formulas. Strategies share dimensions in common that allow instructional designers to communicate about them in theory-agnostic terms. These dimensions supply a common reference for comparing design viewpoints and discussing their…
Descriptors: Teaching Methods, Instructional Design, Definitions, Theory Practice Relationship
Lu, Xiaoyun; Ding, Yan – Biochemistry and Molecular Biology Education, 2020
To obtain knowledge is not the purpose of education, but to develop one's potential ability and to obtain wisdom is. We are living in a fast changing world and knowledge is growing explosively. Therefore, what facts or information students have known in your class is not the most important thing. What really matters is how efficiently students…
Descriptors: Role of Education, Learning Processes, Epistemology, Curriculum Design
Olsher, Shai; Lavie, Irit – International Journal of Mathematical Education in Science and Technology, 2023
Generalization is considered to be an essential part of mathematical reasoning and proving, and it has many definitions in mathematics education research. Despite its centrality, teachers often have difficulty identifying and responding to generalization in students' work. In this study, we focus on preservice teacher's (PTs) ability to describe…
Descriptors: Generalization, Mathematics Skills, Preservice Teachers, Elementary School Mathematics
Krishnamoorthy, Lakshmi; Merchant, Zahira – Pedagogical Research, 2023
Persuasion is inherent to the instructional process. Instructions delivered through online programs do not always generate expected and consistent learning outcomes, and hence persuasion in online instructional design is even more critical. Through this mixed-method study, we aim to identify the most widely used persuasive design techniques, the…
Descriptors: Persuasive Discourse, Instructional Design, Electronic Learning, Learner Engagement
Brod, Garvin; Kucirkova, Natalia; Shepherd, Joshua; Jolles, Dietsje; Molenaar, Inge – Educational Psychology Review, 2023
Advancing learners' agency is a key educational goal. The advent of personalized EdTech, which automatically tailor learning environments to individual learners, gives renewed relevance to the topic. EdTech researchers and practitioners are confronted with the same basic question: What is the right amount of agency to give to learners during their…
Descriptors: Educational Technology, Interdisciplinary Approach, Personal Autonomy, Individualized Instruction
Mäkelä, Maarit; Aktas, Bilge Merve – International Journal of Art & Design Education, 2023
Learning takes place in various spaces through human and nonhuman interactions. Considering the urgent need for rethinking how humans relate to nature, in this article we present a MA level course in the context of art, craft and design to discuss how "learning with the natural environment" approach can impact learning experiences. We…
Descriptors: Masters Programs, Teaching Methods, Course Content, Art Education
Stecher, Sarah; Wilcox, Luke; Gallas, Lindsey – Mathematics Teacher: Learning and Teaching PK-12, 2023
This article discusses Experience First, Formalize Later (EFFL), an approach to teaching and learning that empowers students to build strong conceptual understanding of concepts, redefining how students experience mathematics class, and ultimately leading to more equitable learning opportunities. Traditional lecture-based models for mathematics…
Descriptors: Mathematics Instruction, Student Centered Learning, Mathematics Activities, Cooperative Learning
González-Cabañes, Eduardo; Garcia, Trinidad; Chase, Catherine; Núñez, Jose Carlos – Campbell Systematic Reviews, 2023
This is the protocol for a Campbell systematic review. The objectives are as follows: The purpose of this review is to synthesize the evidence about the efficacy of problem solving before instruction (PS-I) to promote learning and motivation in students. Specifically, this review is designed to answer the following questions: To what degree does…
Descriptors: Problem Solving, Instruction, Teaching Methods, Learning Motivation
Norton, Anderson; Arnold, Rachel; Kokushkin, Vladislav; Tiraphatna, Marcie – International Journal of Research in Undergraduate Mathematics Education, 2023
Proof by mathematical induction poses a persistent challenge for students enrolled in proofs-based mathematics courses. Prior research indicates a number of related factors that contribute to the challenge, and suggests fruitful instructional approaches to support students in meeting that challenge. In particular, researchers have suggested…
Descriptors: Mathematics Skills, Thinking Skills, Logical Thinking, Validity

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